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Name |
Spell School |
Classes |
C |
C |
R |
A |
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D |
Description |
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Armour of Agathys |
Abjuration |
Warlock |
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0 |
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Gain 5 temporary hit points and deal 5Cold damage to any creature that hits you with a melee attack. |
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Mage Armour |
Abjuration |
Sorcerer Wizard |
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1.5m |
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Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier .
Prerequisite: The target can't be wearing Armour. |
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Protection from Evil and Good |
Abjuration |
Cleric Paladin Warlock Wizard |
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1.5m |
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Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
The targets can't be Charmed, Frightened, or possessed by them[See Notes], and when these creatures attack it, they have Disadvantage. |
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Sanctuary |
Abjuration |
Cleric Paladin |
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18m |
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You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. |
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Shield |
Abjuration |
Sorcerer Wizard |
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0 |
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When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
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Shield of Faith |
Abjuration |
Cleric Paladin |
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18m |
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Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
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Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
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Banishing Smite |
Abjuration |
Bard |
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Weapon Range |
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Possibly Banish your target to another plane of existence. |
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Dispel Evil and Good |
Abjuration |
Cleric |
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0 |
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Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against you. You can also break Enchantments that Charm, Frighten, or Possesses allies. |
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Greater Restoration |
Abjuration |
Bard Cleric Druid |
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1.5m |
|
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Touch a creature and negate any Charm, Petrification, Stun, or Cursed. |
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Planar Binding |
Abjuration |
Bard Cleric Druid Wizard |
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|
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18m |
|
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Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. |
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