Edwynna: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Gauntlet Edwynna
| name = Gauntlet Edwynna
| class = [[Fighter]]
| class = [[Cleric]]
| image = Edwynna.png
| image = <gallery>
Edwynna.png|In-game
Portrait Edwynna.png|Portrait
</gallery>
| title = Garrison of Wyrm's Crossing
| title = Garrison of Wyrm's Crossing
| race = [[Human]]
| race = [[Human]]
Line 24: Line 27:
| cha save prof = y
| cha save prof = y
| passives = Opportunity Attack, Protection
| passives = Opportunity Attack, Protection
}}
}}
}}
'''Gauntlet Edwynna''' is a member of the [[Flaming Fist]], found guarding the [[South Span Checkpoint]] between [[Rivington]] and [[Wyrm's Crossing]] during [[Act Three]]. She must be spoken to use the gate entrance to Wyrm's Crossing.
'''Gauntlet Edwynna''' is a member of the [[Flaming Fist]], found guarding the [[South Span Checkpoint]] between [[Rivington]] and [[Wyrm's Crossing]] during [[Act Three]]. She must be spoken to use the gate entrance to Wyrm's Crossing.

Latest revision as of 22:21, 27 June 2024

Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.

Involvement[edit | edit source]

Gauntlet Edwynna is found guarding South Span Checkpoint. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.

The player may lie, but the nearby Steel Watcher will perform a scan of the party. If they are enemies of the Absolute, the player must submit to arrest or attack.

If the player has successfully completed Rescue Wulbren, then regardless of what dialogue is chosen, two ironhand gnomes, Nimble and Laridda, will appear and throw a Flashblinder bomb, then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.

Attacks and abilities[edit | edit source]

Aid.webp
Aid Aid ()

Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Crusader's Mantle.webp

Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Calm Emotions.webp

Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Mass Cure Wounds.webp
D8 Healing.png 3d8 (3~24) hit points

Unleash a soothing hum of energy that heals you and nearby allies.
 Range: 18 m / 60 ft
Command Grovel.webp

Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Notes[edit | edit source]

  • It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.