Hellrider Paladin: Difference between revisions

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'''Hellrider Paladin''' is a summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
'''Hellrider Paladin''' is a summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].


== Attacks and Abilities ==
==Combat==
=== Attacks and Abilities ===
{{Feature box|Thunderous Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Compelled Duel}}
{{Feature box|Compelled Duel}}
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</gallery>
</gallery>


{{Archetypes}}
[[Category:Archetypes]]
[[Category:Tieflings]]
[[Category:Tieflings]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 01:01, 7 July 2024

Hellrider Paladin is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Thunderous Smite.webp
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder damage

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Compelled Duel.webp

Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
WIS Save
 Range: 9 m / 30 ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Concussive Smash.webp
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Backbreaker.webp
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Put extra force behind your strike to possibly knock your enemy Prone Prone.
STR Save
 Range: Normal weapon range


Notes[edit | edit source]

Gallery[edit | edit source]