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Marls: Difference between revisions

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(Created page with "{{Infobox creature | name = Acolyte Marls | image = Portrait Marls.png | va = | faction = Cult of the Absolute | race = Human | type = Humanoid | class = Cleric | archetype = Acolyte of the Absolute | level = 4 | hp = 27 | ac = 11 | prof bonus = +2 | movement m = 9 | weight kg = 75 | size = Medium | str = 11 | dex = 10 | con = 12 | int = 8 | wis = 14 | cha = 9 | resistances = | passives = Opportunity Attack | cha save prof = yes | wis save prof = yes |...")
 
(Notes on seemingly incorrect abilities. Needs verification)
 
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'''Marls''' is a [[Acolyte of the Absolute]] within [[Moonrise Towers]] located at {{coords|-78|-186}}.
'''Marls''' is a [[Acolyte of the Absolute]] within [[Moonrise Towers]] located at {{coords|-78|-186}}.
__NOTOC__


== Combat ==
== Combat ==
Line 45: Line 46:
* {{RarityItem|Leather Armour}} <!-- ARM_Leather_Body -->
* {{RarityItem|Leather Armour}} <!-- ARM_Leather_Body -->
* {{RarityItem|Arrow of Ice}} <!-- ARR_Arrow_Of_Ice -->
* {{RarityItem|Arrow of Ice}} <!-- ARR_Arrow_Of_Ice -->
== Notes ==
Marls also has the abilities of a [[Zealot of the Absolute]], but he is not able to use any Smites since he doesn't carry a melee weapon.


{{Moonrise Towers}}
{{Moonrise Towers}}

Latest revision as of 23:49, 9 July 2024

Marls is a Acolyte of the Absolute within Moonrise Towers located at X: -78 Y: -186.


Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bless.webp
Bless Bless ()

Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.

 Range: 9 m / 30 ft
Thunderous Smite.webp
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder damage

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Cure Wounds.webp
D8 Healing.png 1d8 (1~8) hit points

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Lay on Hands Greater Healing.webp
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant damage

Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • If the spellcaster misses the initial Attack, the spell slot and Bonus action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
CON Save
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Notes[edit | edit source]

Marls also has the abilities of a Zealot of the Absolute, but he is not able to use any Smites since he doesn't carry a melee weapon.