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Malik

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Malik is a human zealot and True Soul of the Cult of the Absolute in Act Two. He is stationed at the stairs leading into Moonrise Towers, guarding the entrance from intruders and vetting any new arrival before they can enter the seat of the Absolute.

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Malik is encountered when approaching Moonrise Towers for the first time, where he will stop the party and probe at their tadpoles through the use of his own Mind Flayer Parasite Specimen. Upon recognizing the party lead as a True Soul, Malik asks for news from the field; the party can respond with a variety of dialogue options, but upon asking Malik why he is on guard duty at the entrance of Moonrise Towers will have him reveal it's to recognize fellow True Souls[1].

If Minthara's demise is prevented and freed from the Moonrise Towers Prison, the party can lead her out of Moonrise through the main entrance. Passing by Malik and Merim will have them block the party's path, demanding an explanation as to why Minthara is not in her cell. Convincing them that Minthara has been wiped and is at the party's whim would have them satisfied with the explanation, and let the party and Minthara leave in peace.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Malik is killed during the subsequent battle. His corpse can be found at the bottom of the stairs of the main door entering Moonrise, at X: -157 Y: -135.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Cleave.webp
Cleave Cleave ()   –  Halberd
1/2 Normal weapon damage

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 1.5 m / 5 ft (Cone)
Lacerate.webp
Lacerate Lacerate ()   –  Halberd
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

CON Save
 Range: Normal weapon range
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Shortbow
Normal weapon damage

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Branding Smite Melee.webp
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant damage

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
CON Save
 Range: Normal weapon range
Thunderous Smite.webp
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder damage

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft

Loot[edit | edit source]

References[edit | edit source]

  1. "Ah, one blessed like myself. What news, True Soul?" - Malik
    "I might ask the same. Why is one of our rank on guard duty?"
    "Who better to suss out his like?"