Flind: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
 
(8 intermediate revisions by 5 users not shown)
Line 4: Line 4:
| image = Flind.jpg
| image = Flind.jpg
}}
}}
{{Infobox creature|movement m=9|weight kg=100|level=5|str=20|dex=14|con=19|int=11|wis=14|cha=12|con save prof=yes|wis save prof=yes|hp=85|ac=16|conditions=Aura of Bloodthirst|passives=Darkvision, Opportunity Attack, Permanently Armed, Tenacity @ Chaos Flail|e hp=59|t hp=110|name=Flind|title=Gnoll Warlord|image=Flind.jpg|size=Medium|type=[[Fiend]]|race=[[Gnoll]]|initiative=+8|full name=Flind}}
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]].


{{Infobox creature|movement m=9|weight kg=100|level=5|str=20|dex=14|con=19|int=11|wis=14|cha=12|con save prof=yes|wis save prof=yes|hp=85|ac=16|conditions=Aura of Bloodthirst|passives=Darkvision, Opportunity Attack, Permanently Armed, Tenacity @ Chaos Flail|e hp=59|t hp=110|name=Flind|title=Gnoll Warlord|image=Flind.jpg|size=Medium|type=[[Fiend]]|race=[[Gnoll]]|initiative=+8}}
== Overview ==
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. She is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]].  
Flind is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]]. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash.


The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
==Related Quests==
 
* [[Find the Missing Shipment]]
== Act 1 ==


==Involvement==
The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting goods for [[Zarys]] in the surrounded cave.  
The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting goods for [[Zarys]] in the surrounded cave.  


After the first round of combat, the gnoll warlord will mentally link with the player, revealing that she is a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.
After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a [[True Soul]]. The creature can be convinced to join the party's side for the fight using [[Illithid Powers|Illithid Persuasion]]. The second option is only shown after selecting "''Search her mind for the source of the Voice".''


* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave. Flind and the pack will become allies of the party.
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward the party the XP of all living enemies as if they have defeated them, including '''Flind'''.


* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including '''Flind'''.
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes, unless being in Honor Mode in which case she will immediately attack.
 
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes, unless you are in Honor Mode in which case she will immediately attack.


* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
* {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful.
* {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful.
* {{SkillCheck|Wisdom|10}}. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.
* {{SkillCheck|Wisdom|10}}. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.
Line 32: Line 32:
===Attacks and Abilities===
===Attacks and Abilities===
{{Feature box|main hand attack|item=Chaos Flail}}{{Feature box|ranged attack|item=Goblin Bow}}{{Feature box|Flail of Pain}}
{{Feature box|main hand attack|item=Chaos Flail}}{{Feature box|ranged attack|item=Goblin Bow}}{{Feature box|Flail of Pain}}
{{Feature box|Flail of Paralysis}}
{{Feature box|Flail of Paralysis}}
{{Feature box|Flail of Madness}}
{{Feature box|Flail of Madness}}
{{Feature box|Bloodfest}}
{{Feature box|Bloodfest}}
{{Feature box|Seething Fury}}
{{Feature box|Seething Fury}}


Line 44: Line 40:


{{Feature box|Multiattack (Flind)}}
{{Feature box|Multiattack (Flind)}}
{{Feature box|Multiattack (Ranged)}}
{{Feature box|Multiattack (Ranged)}}


=== Tactics ===
=== Tactics ===
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if you're exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.


Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where you are given the opportunity to use your [[Illithid Powers]] to convince her to turn against her pack. You can command her to kill [[Rugan]] and [[Olly]] and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, one should focus on the [[Gnoll Hunter|Gnoll Hunters]] as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like [[Cloud of Daggers]] or [[Alchemist's Fire]] before they are allowed to frenzy.
Flind's extremely high initiative will almost always allow her to act first in combat.  
She will immediately seek out the first party member she sees to initiate a conversation where the opportunity will be given to use the [[Illithid Powers]] to convince her to turn against her pack. It's possible to command her to kill [[Rugan]] and [[Olly]] and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, the party should focus on the [[Gnoll Hunter|Gnoll Hunters]] as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like [[Cloud of Daggers]] or [[Alchemist's Fire]] before they are allowed to frenzy.


The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure the party can interact with her as described above.


When alone, direct combat with Flind is avoidable (except in Honor Mode) if you are able to pass two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn.  A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range.  
When alone, direct combat with Flind is avoidable (except in Honor Mode) if passing two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn.  A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range.


==Notable loot ==
==Notable loot ==
Line 69: Line 65:
*{{FRWiki|Flind|long}}
*{{FRWiki|Flind|long}}


[[Category: Gnolls]]
 
[[Category: Humanoids]]
{{The Risen Road}}
[[Category: Bosses]]
[[Category:Gnolls]]
[[Category: Followers of the Absolute]]
[[Category:Fiends]]
{{NavRisenRoad}}
[[Category:Characters]]
[[Category:Characters in the Risen Road]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]

Latest revision as of 00:55, 16 June 2024

The Flind is a hostile gnoll warlord in The Risen Road Cave just west of The Risen Road Waypoint during Act One.

Overview[edit | edit source]

Flind is unique among gnolls for having become part fiend, thus not counting as a humanoid. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash.

Related Quests[edit | edit source]

Involvement[edit | edit source]

The Flind is the warlord of a vicious band of gnolls found gathered outside of The Risen Road Cave. The gnolls have trapped Rugan and Olly, who are transporting goods for Zarys in the surrounded cave.

After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a True Soul. The creature can be convinced to join the party's side for the fight using Illithid Persuasion. The second option is only shown after selecting "Search her mind for the source of the Voice".

  • DC 2 Wisdom check. Convince the Gnoll and her pack to focus on people in the cave. Flind and the pack will become allies of the party.
  • DC 2 Wisdom check. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward the party the XP of all living enemies as if they have defeated them, including Flind.

After the fight is over, another Illithid Persuasion Check can be done for differing outcomes, unless being in Honor Mode in which case she will immediately attack.

  • DC 15 Wisdom check. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
  • DC 10 Wisdom check. Convince her to leave the area peaceful.
  • DC 10 Wisdom check. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Chaos Flail
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Generic Damage.webp
Normal weapon damage
+
D10 Psychic.png 3d10 (3~30) Damage TypesPsychic damage

Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.
 Melee: 1.5 m / 5  ft
Generic Control.webp
Normal weapon damage

Strike a creature with the Flail of Dread Skulls and possibly Paralyse it.
CON Save
 Melee: 1.5 m / 5  ft
Crown of Madness.webp
Normal weapon damage

Strike a creature with the Flail of Dread Skulls and possibly drive it Mad.
 Melee: 1.5 m / 5  ft
Generic Healing.webp
Bloodfest Bloodfest ()
D8 Healing.png 1d8 (1~8) hit points

Gorge on a corpse of the fallen to regain hit points.
 Melee: 1.5 m / 5  ft
Generic Buff.webp

Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
 Range: Self

The following only be used when Frenzied Frenzied through her Seething Fury ability:

Multiattack Earth Elemental.webp
Normal weapon damage
+ Normal weapon damage

Aim one Flail of Madness Flail of Madness, one Flail of Pain Flail of Pain, and one Flail of Paralysis Flail of Paralysis at a target.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Normal weapon damage
+ Normal weapon damage

Aim three attacks at a target.
 Range: 18 m / 60 ft

Tactics[edit | edit source]

Flind is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.

Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where the opportunity will be given to use the Illithid Powers to convince her to turn against her pack. It's possible to command her to kill Rugan and Olly and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, the party should focus on the Gnoll Hunters as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like Cloud of Daggers or Alchemist's Fire before they are allowed to frenzy.

The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure the party can interact with her as described above.

When alone, direct combat with Flind is avoidable (except in Honor Mode) if passing two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like Grease, Web and Entangle then pelt her at range.

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Flind has an extremely high initiative score despite lacking any clear means to increasing it.
  • "Flind" is not the creature's name, but is actually a superior type of gnoll that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race Gnoll Flind.
  • Grants 75 experience when killed.

External links[edit | edit source]