List of Equipment that Affect Spell DC: Difference between revisions
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| {{MdRarityItem|The Shadespell Circlet}} || [[Headwear]] || +1 || [[Shadespell]] - While the wearer is [[obscured]] in shadow, their spells gain a +1 bonus to [[Spell Save DC]] || 1 | | {{MdRarityItem|The Shadespell Circlet}} || [[Headwear]] || +1 || [[Shadespell]] - While the wearer is [[obscured]] in shadow, their spells gain a +1 bonus to [[Spell Save DC]] || 1 | ||
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| {{MdRarityItem|Hat of Uninhibited Kushigo}} || [[Headwear]] || +1 || [[Lay Bare Their Weakness]] - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their [[Spell Save DC|spell save DC]] until the end of their turn. || 2 | | {{MdRarityItem|Hat of Uninhibited Kushigo}} || [[Headwear]] || +1 || [[Lay Bare Their Weakness]] - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their [[Spell Save DC|spell save DC]] until the end of their turn. || 2 | ||
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| {{MdRarityItem|Hat of Fire Acuity}} || [[Headwear]] || +10 || [[Fire Acuity]] - grants the wearer {{Cond|Arcane Acuity}} whenever they deal {{DamageType|Fire}} damage.|| 2 | | {{MdRarityItem|Hat of Fire Acuity}} || [[Headwear]] || +10 || [[Fire Acuity]] - grants the wearer {{Cond|Arcane Acuity}} whenever they deal {{DamageType|Fire}} damage.|| 2 | ||
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| {{MdRarityItem|Hat of | | {{MdRarityItem|Hat of Storm Scion's Power}} || [[Headwear]] || +10 || [[Thunderous Acuity]] - grants {{Cond|Arcane Acuity}} whenever the wearer deals {{DamageType|Thunder}} damage.|| 2 | ||
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| {{MdRarityItem|Gloves of Battlemage's Power}} || [[Gloves]] || +10 || [[Battlemage's Power]] - Whenever your Weapon {{Attack Roll}} inflicts a condition, you gain {{Cond|Arcane Acuity}} || 2 | | {{MdRarityItem|Gloves of Battlemage's Power}} || [[Gloves]] || +10 || [[Battlemage's Power]] - Whenever your Weapon {{Attack Roll}} inflicts a condition, you gain {{Cond|Arcane Acuity}} || 2 |
Revision as of 23:25, 8 January 2024
This is a comprehensive collection of equipment that affect Spell Save DCs.
Flat Increases to Spell DC
Conditional Increases to Spell DC
Equipment | Slot | Maximum DC Increase | Spell DC Stat-line | Found in Act |
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Weapons - ![]() |
+3 | Scarlet Remittance - +1 bonus to ![]() |
3 |
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Headwear | +1 | Browbeaten - The wearer gains a +1 bonus to spell save DC while | 1 |
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Headwear | +1 | Shadespell - While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC | 1 |
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Headwear | +1 | Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. | 2 |
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Headwear - ![]() |
+10 | Battle Acuity - Whenever you deal damage with a weapon attack, you gain for 2 turns. | 2 |
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Headwear | +10 | Fire Acuity - grants the wearer whenever they deal ![]() |
2 |
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Headwear | +10 | Thunderous Acuity - grants whenever the wearer deals ![]() |
2 |
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Gloves | +10 | Battlemage's Power - Whenever your Weapon ![]() |
2 |
Indirect Increases to Spell DC
Equipment | Slot | Spell DC Stat-line | Found in Act |
---|---|---|---|
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Headwear | Charisma +2, up to a maximum of 22. | 3 |
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Weapons - ![]() |
Charisma +2 | 3 |
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Weapons - ![]() |
| |
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Weapons - ![]() |
| |
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Gloves | Thunderous Conversion - When the wearer deals ![]() ![]() ![]() |
2 |
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Gloves | Mental Interference - When you deal ![]() |
2 |
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Boots | Arcane Echomalefaction - When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of | 1 |
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Amulets | Crackling Resonance - When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of on the target(s) | 2 |
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Amulets | ![]() |
3 |
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Rings | When the wearer deals ![]() ![]() |
2 |
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Rings | When a foe fails a ![]() |
2 |