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Latest revision as of 19:45, 9 January 2024
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Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Blink](/w/images/thumb/b/b3/Blink_Icon.webp/40px-Blink_Icon.webp.png) |
Blink |
Transmutation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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0 |
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Available only in combat.
At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. |
![Elemental Weapon](/w/images/thumb/0/06/Elemental_Weapon_Icon.webp/40px-Elemental_Weapon_Icon.webp.png) |
Elemental Weapon |
Transmutation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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18m |
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Imbue a weapon with elemental power. It receives a +1 bonus to Attack rolls and Damage Rolls[See Notes], and deals an additional 1d4 damage of your choice. |
![Gaseous Form](/w/images/thumb/6/62/Gaseous_Form_Icon.webp/40px-Gaseous_Form_Icon.webp.png) |
Gaseous Form |
Transmutation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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1.5m |
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Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. |
![Grant Flight](/w/images/thumb/4/45/Grant_Flight_Icon.webp/40px-Grant_Flight_Icon.webp.png) |
Grant Flight |
Transmutation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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1.5m |
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Bestow the ability to Fly upon yourself or an ally. |
![Haste](/w/images/thumb/1/11/Haste_Icon.webp/40px-Haste_Icon.webp.png) |
Haste |
Transmutation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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9m |
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Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn. |
![Lightning Arrow](/w/images/thumb/e/e3/Lightning_Arrow_Icon.webp/40px-Lightning_Arrow_Icon.webp.png) |
Lightning Arrow |
Transmutation |
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
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18m |
3m |
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png) |
After the arrow hits, smaller bolts snake out from the target towards nearby creatures. |
![Plant Growth](/w/images/thumb/a/ad/Plant_Growth_Icon.webp/40px-Plant_Growth_Icon.webp.png) |
Plant Growth |
Transmutation |
Bard
Druid
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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18m |
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Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
- There is no
Saving throw against this effect.
- Any
Fire damage will burn away the surface, effectively ending the spell.
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![Slow](/w/images/thumb/b/be/Slow_Icon.webp/40px-Slow_Icon.webp.png) |
Slow |
Transmutation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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WIS |
18m |
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Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. |
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