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Adept of the Absolute: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| image = Adept of the Absolute Model.png
| image = Adept of the Absolute Model.png
| level = 8
| name = Adept of the Absolute
| type = [[Humanoid]]
| race = [[Human]]
| class = [[Cleric]]
| ac = 15
| e hp = 40
| hp = 58
| t hp = 75
| str = 13
| str = 13
| dex = 12
| dex = 12
Line 7: Line 16:
| wis = 18
| wis = 18
| cha = 10
| cha = 10
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| level = 8
| resistances = Psychic resistance full
| name = Adept of the Absolute
| conditions = Death Ward
| type = Humanoid
| passives = Opportunity Attack
| amour_class = 11
| t passives = Channel Divinity: War God's Blessing, Opportunity Attack
| hit_points_tactician = 75
}}
| hit_points = 58
| resistant1 = Psychic
| condition1_mode = Balanced
| condition1_name = Death Ward
| condition1_description = The next time damage would reduce you to 0 hit points, remain conscious with 1 hit point.
| feature1_name = Opportunity Attack
| feature1_mode = Balanced
| feature1_description = Automatically attack an enemy moving out of reach
| feature2_name = Channel Divinity: War God's Blessing
| feature2_mode = Tactician
| feature2_description = Can react to a nearby ally's attack to grant +10 to their Attack Roll.
| action1_mode = Balanced
| action1_name = Main Hand Attack
| action1 = Uses {{RarityItem|Quarterstaff}}
{{DamageText|1d8+1|Bludgeoning}}
{{Attack Roll}}
| action2_name = Guardian of Faith
| action2_mode = Balanced
| action2 = Summon a [[Guardian of Faith (Creature)|Guardian of Faith]]
| action3_name = Hunger of Hadar
| action3_mode = Balanced
| action3 = Cover an area with ice-cold magical void
| action4_name = Guiding Bolt
| action4_mode = Balanced
| action4 = {{DamageText|3d6|Radiant}}
The next Attack Roll against this target has Advantage
{{Attack Roll}}
|action5_name=Sacred Flame|action5_mode=Balanced|action5={{DamageText|2d6|Radiant}}
Dexterity Saving Throw to negate}}


'''Adepts''' are a [[Class|class-like]] archetype of [[NPC|NPC's]] found among followers of the [[Absolute]]. Apart from racial differences, each adept has identical statistics, abilities, and features.
'''Adepts''' are a [[Class|class-like]] archetype of [[NPC|NPC's]] found among followers of the [[Absolute]].  


==Appearances==
==Overview==
Adepts of the Absolute appear primarily in [[Act Two]] in the halls of [[Moonrise Towers]]. Generic adepts additionally appear during the [[Act Three]] fight at [[The High Hall]].
Apart from racial differences, each adept has identical statistics, abilities, and features. Adepts of the Absolute appear primarily in [[Act Two]] in the halls of [[Moonrise Towers]]. Generic adepts additionally appear during the [[Act Three]] fight at [[The High Hall]].


==Attacks and abilities==
==Combat==
===Attacks and abilities===
Adepts are full spellcasters broadly similar to [[Cleric|Clerics]]. They can upcast spells and have the following spell slots at their disposal:
Adepts are full spellcasters broadly similar to [[Cleric|Clerics]]. They can upcast spells and have the following spell slots at their disposal:


{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{Feature box|name=Death Ward|* Permanently affects all adepts.
* If their hit points would be reduced to 0, instead they are kept alive at 1 hit point and this condition ends.}}{{Feature box|name=Guiding Bolt|* {{DamageText|6d6|Radiant}} damage
* Inflicts {{cond|Guiding Bolt}} {{Duration|2}}
* Can upcast using available spell slots.}}{{Feature box|name=Hunger of Hadar|* Cover an area with [[Hunger of Hadar (area)|a cloud of pure void, teeming with unknown horrors]].
* Within the area, creatures are {{cond|Blinded}} and affected by {{cond|Difficult Terrain}}
* At the start of each turn within the cloud, deal {{DamageText|2d6|Cold}} damage.
* At the end of each turn within the cloud, deal {{DamageText|2d6|Acid}} unless the creature passes a {{Saving Throw|DEX|dc=15}}.}}{{Feature box|name=Guardian of Faith|* Summon a divine being of light that vigilantly attacks enemies entering or standing within their radius of protection.
* Attacks using {{SAI|Strike of the Guardian}}
* Whenever the guardian deals damage, it deals an equivalent amount of damage to itself.}}{{Feature box|name=Sacred Flame|* Casts with increased potency appropriate for the character level.
* {{DamageText|2d8|Radiant}} unless the target passes a {{Saving Throw|DEX|dc=15}}}}


==Named adepts==
{{Feature box|Death Ward}}
{{Feature box|Guardian of Faith}}
{{Feature box|Guiding Bolt}}
{{Feature box|Hunger of Hadar}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Sacred Flame}}
 
===Loot===
* {{MdRarityItem|Scale Mail}}
* {{MdRarityItem|Quarterstaff}}
 
== Known adepts of the Absolute ==
* {{CharLink|Bel|Adept Bel}}
* {{CharLink|Dorikel|Adept Dorikel}}
* {{CharLink|Furek|Adept Furek}}
* {{CharLink|Ghulen|Adept Ghulen}}
* {{CharLink|Keris|Adept Keris}}
* {{CharLink|Merim|Adept Merim}}
* {{CharLink|Mola|Adept Mola}}
* {{CharLink|Nola|Adept Nola}}
 
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.


*[[Keris]]
{{Archetypes}}
*[[Ghulen]]
[[Category:Archetypes]]
*[[Bel]]
[[Category: Humanoids]]
*[[Nola]]
[[Category:Followers of the Absolute]]
*[[Dorikel]]
*[[Furek]]

Revision as of 08:47, 9 September 2024

Adepts are a class-like archetype of NPC's found among followers of the Absolute.

Overview

Apart from racial differences, each adept has identical statistics, abilities, and features. Adepts of the Absolute appear primarily in Act Two in the halls of Moonrise Towers. Generic adepts additionally appear during the Act Three fight at The High Hall.

Combat

Attacks and abilities

Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal:

1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Death Ward.webp
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guardian of Faith spell.webp
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot

Known adepts of the Absolute

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.