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Goblin Booyahg: Difference between revisions

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| image = Goblin_Booyahg_Model.png
| image = Goblin_Booyahg_Model.png
}}
}}
{{Infobox statistics
{{Infobox creature
| name = Goblin Booyahg
| name = Goblin Booyahg
| image = Goblin_Booyahg_Model.png
| image = Goblin_Booyahg_Model.png
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| class = [[Wizard]]
| type = Humanoid
| size = [[Small]]
| armour_class = 11
| type = [[Humanoid]]
| hit_points = 13
| ac = 11
| hit_points_tactician = 16
| e hp = 9
| movement_speed_meters = 9
| hp = 13
| movement_speed_feet = 30
| t hp = 16
| weight_kg = 35
| h hp = 20
| weight_lb =
| movement m = 9
| weight kg = 35
| level = 2
| level = 2
| str = 8
| str = 8
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| wis = 8
| wis = 8
| cha = 8
| cha = 8
 
| e passives = Darkvision
| feature1_name = Darkvision
| passives = Darkvision, Opportunity Attack
| feature1_description = Can see in the dark up to 12m.
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.  
'''Goblin Booyahgs''' are generic [[Goblin|goblin]] [[Non-player characters|NPCs]] and enemies found throughout [[Act One]] of ''[[Baldur's Gate 3]]''. They are the [[Wizard|wizards]] of goblinkind, although their skills and knowledge are primitive compared to more learned spellcasters.
 
Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.
 
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|The goblin swings its {{RarityItem|Ritual Staff}}
 
{{Action}}


{{Attack Roll}}: +1
Despite these shortcomings, they are still dangerous when ambushing in large groups. Their area of effect and crowd control [[spells]] make them high-priority targets in early encounters.
{{DamageInfo|die=8|count=1|type=Bludgeoning|plus=-1}}}}{{Feature box|name=Acid Splash|The goblin casts the [[Acid Splash]] [[Cantrip]].


{{Action}}
== Combat ==
 
=== Attacks and abilities ===
{{SavingThrow|DEX|dc=11}} to avoid taking damage.
{{Feature box|Acid Splash}}
{{DamageInfo|count=1|die=6|type=Acid}}
{{Feature box|Grease}}
{{Range|m=18|ft=60}}
{{Feature box|Main Hand Attack|item=Ritual Staff}}
 
{{Feature box|Ray of Sickness}}
{{AOE|Circle|m=2|ft=7}}}}{{Feature box|name=Sleep|The goblin casts the [[Sleep]] spell.
{{Feature box|Topple|item=Ritual Staff}}
 
{{Action}}
 
{{Range|m=18|ft=60}}
 
* Gives the {{SmallIcon|Sleeping Condition Icon.webp}} [[Sleeping (Condition)|Sleeping]] onto select targets up to a combined 24 [[Hit Points]].}}{{Feature box|name=Grease|The goblin casts the [[Grease]] spell.
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid falling {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
 
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=4|ft=13}}
 
*Surface is flammable and counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].}}{{Feature box|name=Ray of Sickness|The goblin casts the [[Ray of Sickness]] spell.
 
{{Action}}
 
{{Attack Roll}}: +3
 
{{DamageInfo|die=8|count=2|type=Poison}}
 
{{SavingThrow|CON|dc=12}} to avoid becoming {{SmallIcon|Poisoned Condition Icon.webp}} [[Poisoned (Condition)|Poisoned]].
 
{{Range|m=18|ft=60}}}}


== Known goblin booyahgs ==
* {{MdCharLink|Benta}}
* {{MdCharLink|Culk}}
* {{MdCharLink|Gnat}}
* {{MdCharLink|Piddle}}
* {{MdCharLink|Shekt}}


{{Archetypes}}
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Followers of the Absolute]]
[[Category:Archetypes]]
[[Category:Wizards]]
[[Category:Wizards]]
[[Category:Followers of the Absolute]]
[[Category:Characters in Act One]]

Latest revision as of 17:50, 8 December 2024

Goblin Booyahgs are generic goblin NPCs and enemies found throughout Act One of Baldur's Gate 3. They are the wizards of goblinkind, although their skills and knowledge are primitive compared to more learned spellcasters.

Despite these shortcomings, they are still dangerous when ambushing in large groups. Their area of effect and crowd control spells make them high-priority targets in early encounters.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Grease.webp
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Ritual Staff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft
Topple.webp
Topple Topple ()   –  Ritual Staff
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Known goblin booyahgs[edit | edit source]