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Qu'th: Difference between revisions

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{{Infobox creature
{{Infobox character
| name = Ardent Qu'th
| name = Ardent Qu'th
| image = Ardent Qu'th.PNG
| image = <gallery>
| voice = Richard Booth
Ardent Qu'th.PNG|In-game
Portrait Qu'th.png|Portrait
</gallery>
| faction = [[Crèche Y'llek]]
| va = Richard Booth
| race = [[Githyanki]]
| race = [[Githyanki]]
| level = 5
| level = 5
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = humanoid
| type = [[Humanoid]]
| armour_class = 12
| archetype = [[Ardent]]
| hit_points = 28
| ac = 12
| hit_points_tactician = 36
| e hp = 19
| weight_kg = 75
| hp = 28
| weight_lb = 150
| t hp = 36
| hiddenlevel = 5
| xp = 75
| weight kg = 75
| str = 10
| str = 10
| dex = 14
| dex = 14
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| wis = 14
| wis = 14
| cha = 10
| cha = 10
| con_save_proficiency = y
| con save prof = yes
| int_save_proficiency = y
| int save prof = yes
| wis_save_proficiency = y
| wis save prof = yes
| feature1_name = Opportunity Attack
| passives = Opportunity Attack, Extra Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| t passives = Potent Cantrip, Psionic Empowerment, Opportunity Attack, Extra Attack
| feature2_name = Extra Attack
| feature2_description = Make an additional free attack after making an unarmed or weapon attack.
| feature3_name = Psionic Empowerment
| feature3_description = Deal +1d6 Psychic damage.
| feature3_mode = Tactician
| feature4_name = Potent Cantrip
| feature4_description = Cantrips still do half damage when an enemy succeeds a Saving Throw.
| feature4_mode = Tactician
}}
}}
}}
'''Ardent Qu'th''' is a [[githyanki ardent]] found in [[Act One]]. He is a member of [[Inquisitor W'wargaz|Inquisitor W'wargaz's]] retinue.
'''Ardent Qu'th''' is a [[githyanki ardent]] found in [[Act One]]. He is a member of [[Inquisitor W'wargaz|Inquisitor W'wargaz's]] retinue.
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Qu'th stands stoically alongside W'wargaz in the Inquisitor's Chamber of [[Crèche Y'llek]]. He is mildly impressed by the party's ability to earn an audience with the inquisitor.
Qu'th stands stoically alongside W'wargaz in the Inquisitor's Chamber of [[Crèche Y'llek]]. He is mildly impressed by the party's ability to earn an audience with the inquisitor.


He will become hostile to the player if they refuse to hand over the [[Mysterious Artefact]], or if they progress far enough in [[The Githyanki Warrior]].
He will become hostile to the party if they refuse to hand over the [[Mysterious Artefact]], or if they progress far enough in [[The Githyanki Warrior]].
 
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Githyanki Shortsword}}.
 
* Can use [[weapon actions]].
 
{{Attack Roll}}
 
{{Action}}}}{{Feature box|name=Psychic Rend|Reach into an enemy's mind and tear it to pieces.
 
{{DamageInfo|2d8+3|Psychic}}
 
{{Cond|Psychic Rend}} - 3 turns.
 
{{Saving throw|INT}}


{{Range|m=18|ft=60}}
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack}}
{{Feature box|Psychic Rend}}
{{Feature box|Misty Step}}


{{Action}}}}


{{NavRosymornMonastery}}
{{Rosymorn Monastery}}
[[Category:Githyanki]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Rosymorn Monastery]]
[[Category:Characters in Act One]]

Latest revision as of 08:28, 26 November 2024

Ardent Qu'th is a githyanki ardent found in Act One. He is a member of Inquisitor W'wargaz's retinue.

Involvement[edit | edit source]

Qu'th stands stoically alongside W'wargaz in the Inquisitor's Chamber of Crèche Y'llek. He is mildly impressed by the party's ability to earn an audience with the inquisitor.

He will become hostile to the party if they refuse to hand over the Mysterious Artefact, or if they progress far enough in The Githyanki Warrior.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mind Spike.webp
Psychic Rend Psychic Rend ()

Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws.

INT Save
 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft