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| description = Gimblebock is a Gnome NPC in Baldur's Gate 3. He is one of the bandits looting the Overgrown Ruins in Act One.
| description = Gimblebock is a Gnome NPC in Baldur's Gate 3. He is one of the bandits looting the Overgrown Ruins in Act One.
}}
}}
{{SpoilerWarning|act=1}}
{{Infobox creature
{{Infobox character
| name = Gimblebock
| name = Gimblebock
| image = <gallery>
Gimblebock.png|In-game
Portrait Gimblebock.png|Portrait
</gallery>
| identity = Male
| va = Glen McCready
| role = Bandit leader
| faction = [[Overgrown Ruins|Overgrown Ruin Looters]]
| size = [[Small]]
| type = [[Humanoid]]
| race = [[Gnome]]
| class = [[Fighter]]
| class = [[Fighter]]
| image = Gimblebock.png
| race = [[Gnome]]
| occupation = Bandit leader
| voice = Glen McCready
| faction = [[Overgrown Ruin Looters]]
| level = 2
| level = 2
 
| e hp = 14
| modules =
| hp = 20
{{Infobox statistics
| t hp = 26
| child = yes
| ac = 14
 
| movement m = 7.5
| size = Small
| weight kg = 35
| type = Humanoid
| xp = 25
| armour_class = 14
| hit_points = 20
| hit_points_tactician = 26
| movement_speed_meters = 6
| movement_speed_feet = 20
| weight_kg = 35
| weight_lb = 70
| hiddenlevel = 2
| str = 15
| str = 15
| dex = 11
| dex = 11
Line 34: Line 31:
| wis = 10
| wis = 10
| cha = 13
| cha = 13
| str_save_proficiency = Proficient
| str save prof = yes
| con_save_proficiency = Proficient
| con save prof = yes
| athletics = 2
| acrobatics = 0
| perception = 0
| passives = Darkvision, Gnome Cunning, Opportunity Attack, Shortened Stride
| uid = S_CHA_Exterior_Bandit_Melee_01
| uuid = 538e38b9-e3a4-452a-8369-60eb1fe8c40d
| stats = CHA_Bandit_Gnome_Melee
}}
'''Gimblebock''' is a [[Gnome]] bandit leader who is looting the [[Overgrown Ruins]] in [[Act One]].
{{DiQ|... You're both twice as tall as me but have half the bloody backbone!|Gimblebock|, talking to his crew}}


| feature1_name = Darkvision
== Involvement ==
| feature1_description = Can see in the dark up to 12m.
=== Act One ===
| feature2_name = Opportunity Attack
Gimblebock can be found during {{Quest|Explore the Ruins}} at the [[Chapel Entrance]] with {{CharLink|Quelenna}}, {{CharLink|Taman}}, and {{CharLink|Warryn}}. On approaching, he automatically engages the party in conversation and demands that they leave.
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Gnome Cunning
| feature3_description = Advantage on Intelligence, Wisdom, and Charisma saving throws.
| feature4_name = Shortened Stride
| feature4_description = Your movement speed is 7.5m (25ft).
}} }}
'''Gimblebock''' is a [[gnome]] in ''[[Baldur's Gate 3]]''. He is one of the leaders of the bandits that are raiding the [[Overgrown Ruins]]. Highly aggressive and selfish, he is quick to start a fight under the assumption you're trying to steal whatever treasure is on the [[Nautiloid Wreck]] and in the ruins he is guarding.


== Involvement ==
The party can attack the looters or use one of several [[Ability Check]]s to convince Gimblebock and the others to leave peacefully.
=== Act One===
 
Gimblebock can be found at the [[Chapel Entrance]] with [[Quelenna]], [[Taman]], and [[Warryn]]. When the player approaches, he will automatically engage them in conversation and ask them to leave.  
If meeting Gimblebock after exiting the crypt while using {{SAI|Detect Thoughts}}, it is revealed that he is wondering what happened to his crew inside the crypt - though he is more worried about whether the player character has the upper hand than him regarding his allies' lives.
 
Resolving the situation peacefully rewards 50 [[Experience|XP]] and [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Cheese Your Way Through]] for [[charlatan]]s. Triggering the encounter from the balcony with Warryn does not lead to any approval increase no matter which option is chosen. To gain approval, it is necessary to start the encounter from the lower area near Gimblebock and Taman. Fighting the bandits grants 70 XP and the opportunity to take all their gear. The party can also defeat the bandits after convincing them to leave, granting a total of 120 XP.


The player is able to use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as a class-specific option from the [[Monk]], [[Warlock]], [[Paladin]], and [[Fighter]] to make him and the others leave, or decide to attack them.
== Companion approval ==
Selecting any of these options grants: {{Approval|Gale|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
* {{Dialogue option|I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.|tags=Dark Urge|roll=Strength|dc=5}}
* {{Dialogue option|That ship is full of monsters. I wouldn't go near it.|roll=Persuasion|dc=10}}
* {{Dialogue option|I think that ship's an invasion force. Run while you can!|roll=Deception|dc=12}}
* {{Dialogue option|The only thing you own is your life. Leave before I take that, too.|roll=Intimidation|dc=10}}
* {{Dialogue option|'''MINE.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|Not yours - mine. Leave. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|''Just grin, baring your fangs.|tags=Astarion|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|Selfish cur - there might be survivors, yet you think only of loot. Leave before I ''make'' you leave.|tags=Paladin|roll=Intimidation|dc=10}}
* {{Dialogue option|Your words hide fear, confusion. Looting that ship will bring you no peace.|tags=Monk|roll=Insight|dc=10}}
* {{Dialogue option|That ship's full of poisonous vapours. Probably demonic. I'd stay away.|tags=Warlock}}
* {{Dialogue option|''Attack.''}} {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}}


Resolving the situation peacefully will reward 50 [[Experience]], however fighting the bandits will be worth 70, plus getting to take all their gear as well.  
When exiting from the crypt itself: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
* {{Dialogue option|''Read the gnome's mind.''|tags=Detect Thoughts|roll=Wisdom}}
** {{Dialogue option|Leave, before I gut you like I gutted [[Mari]] and [[Barton]].}}
* {{Dialogue option|You have awoken me from my slumber - now I crave your blood!|roll=Deception|dc=12}}
* {{Dialogue option|You have awoken me from my slumber - now I crave your blood!|tags=Astarion|roll=Deception|dc=5}}
* {{Dialogue option|Mine now. ''Leave.''|tags=Barbarian|roll=Intimidation|dc=10}}
* {{Dialogue option|It's mine now. Leave, before things get ugly.|tags=Non-Barbarian|roll=Intimidation|dc=10}}
* {{Dialogue option|''Attack.''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}}


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Longsword}} (wields weapon two-handed)
{{Feature box|Main Hand Attack|item=Longsword}}
 
{{Feature box|Second Wind}}
{{Action}}
 
{{Attack Roll}}: +4
Hit: {{DamageInfo|count=1|die=10|type=Slashing|plus=2}}
Will use [[Weapon Actions]].}}


=== Loot ===
=== Loot ===
*[[Gold|10-13 Gold Pieces]]
* {{MdRarityItem|Longsword}}
*[[Shovel (item)|Shovel]]
* {{MdRarityItem|Scale Mail}}
*[[Longsword]]
* {{MdRarityItem|Shovel (item)|Shovel}}
*[[Scale Mail]]
* {{MdRarityItem|Gold}}
*Random gemstone
* Random [[Valuables#Gemstones|Gemstone]]
*[[Dried Pork Sausage]]
* Random [[Camp_Supplies|Camp Supply]]
 
==Companion approval==
When approaching from outside:
*(Dark Urge) {{Ability Check|Strength|5}} "I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead."
* {{Ability Check|Persuasion|10}} "That ship is full of monsters. I wouldn't go near it."
*{{Ability Check|Deception|12}} "I think that ship's an invasion force. Run while you can!"
*{{Ability Check|Intimidation|10}} "The only thing you own is your life. Leave before I take that, too."
** {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|-1}}
When exiting from the crypt itself:
*{{SAI|Detect Thoughts}} > "Leave, before I gut you like I gutted [[Mari]] and [[Barton]]."
*{{Ability Check|Deception|12}} "You have awoken me from my slumber - now I crave your blood!"
*{{Ability Check|Intimidation|10}} "It's mine now. Leave, before things get ugly."
** {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
 
==Speak with Dead==
Gimblebock can be spoken to with [[Speak with Dead]].
 
'''Player:''' Who are you?
 
*'''Gimblebock:''' Gimblebock...
 
'''Player:''' What is your profession?


*'''Gimblebock:''' Thieving. Looting. Cutting throats... wherever there's gold...
== Related quests ==
* {{Quest|Explore the Ruins}}


'''Player: Do you have any valables?'''
== Speak with Dead ==
Gimblebock can be spoken to with {{SAI|Speak with Dead}}.
{{Dialogue start}}
'''Party member:''' Who are you?
* '''Gimblebock:''' Gimblebock...
'''Party member:''' What is your profession?
* '''Gimblebock:''' Thieving. Looting. Cutting throats... wherever there's gold...
'''Party member:''' Do you have any valuables?
* '''Gimblebock:''' ''Looking'' for valuables... chapel...
'''Party member:''' What were you doing here?
* '''Gimblebock:''' Looting... chapel ruins...
** '''Party member:''' Did you find valuables in the ruins?
*** '''Gimblebock:''' Some... but lower crypt locked...
**** '''Party member:''' How do I get into the crypt?
***** '''Gimblebock:''' Door sealed... can't break it... can't pick it... must be something.
'''Party member:''' What's inside this place?
* '''Gimblebock:''' The others, searching... chapel ruins. Can't get into lower crypt...
'''Party member:''' Do you have many people inside?
* '''Gimblebock:''' Handful... [[Andorn]] guarding the door. The rest searching...
''If the party successfully identify the statue in the [[Dank Crypt]]:''<br>
''' Party member:''' Did you know you were breaking into a chapel dedicated to [[Jergal]]?
* '''Gimblebock:''' No. Doesn't matter... if his loot's good...
''If the party fail to identify the statue in the Dank Crypt:''<br>
'''Party member:''' Who was this chapel dedicated to?
* '''Narrator:''' *The corpse remains silent. It does not know.*
{{Dialogue end}}


*'''Gimblebock:''' ''Looking'' for valuables... chapel...
== Gallery ==  
 
<gallery heights="250px">
'''Player:''' What were you doing here?
Gimblebock Model.png|Gimblebock's model
 
Gimblebock Early Access.webp|Gimblebock, during early development of Baldur's Gate III
*'''Gimblebock:''' Looting... chapel ruins...
** '''Player:''' Did you find valuables in the ruins?
***'''Gimblebock:''' Some... but lower crypt locked...
****'''Player:''' How do I get into the crypt?
*****'''Gimblebock:''' Door sealed... can't break it... can't pick it... must be something.
 
'''Player:''' What's inside this place?
 
*'''Gimblebock:''' The others, searching... chapel ruins. Can't get into lower crypt...
 
'''Player:''' Do you have many people inside?
 
*'''Gimblebock:''' Handful... [[Andorn]] guarding the door. The rest searching...
 
'''(If you successfully identify the statue in the [[Dank Crypt]].) Player:''' Did you know you were breaking into a chapel dedicated to [[Jergal]]?
 
*'''Gimblebock:''' No. Doesn't matter...if his loot's good...
 
==Gallery==  
<gallery heights="250px" mode="packed">
Gimblebock Early Access.webp|Gimblebock, during early development of Baldur's Gate III.
Gimblebock Model.png|Gimblebock's model.
</gallery>
</gallery>


==Notes==
== Notes ==
{{notebegin}}
{{notebegin}}
* As of [https://store.steampowered.com/news/app/1086940/view/3669924544085723479 Patch 1], Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
* As of [https://store.steampowered.com/news/app/1086940/view/3669924544085723479 Patch 1], Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
*Gimblebock has chosen an unfortunate place to stand and talk. If the player could get close enough without being seen they could snap the '''Coiled Rope''' holding the '''Foundation Block''' above him.
*Gimblebock chose an unfortunate place to stand and talk. If the party get close enough without being seen, they could snap the coiled rope holding the foundation block above him.
{{noteend}}
{{noteend}}


==External links==
== External links ==
*{{FRWiki|Gimblebock|long}}
*{{FRWiki|Gimblebock|long}}


 
{{Ravaged Beach}}
{{Overgrown Ruins}}
[[Category:Humanoids]]
[[Category: Humanoids]]
[[Category:Gnomes]]
[[Category: Gnomes]]
[[Category:Characters]]
[[Category: Fighters]]
[[Category:Characters in Act One]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Fighters]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]

Latest revision as of 23:44, 15 February 2025

Gimblebock is a Gnome bandit leader who is looting the Overgrown Ruins in Act One.

Portrait Gimblebock.png
... You're both twice as tall as me but have half the bloody backbone!
Gimblebock, talking to his crew

Involvement[edit | edit source]

Act One[edit | edit source]

Gimblebock can be found during Explore the Ruins Explore the Ruins at the Chapel Entrance with Quelenna Quelenna, Taman Taman, and Warryn Warryn. On approaching, he automatically engages the party in conversation and demands that they leave.

The party can attack the looters or use one of several Ability Checks to convince Gimblebock and the others to leave peacefully.

If meeting Gimblebock after exiting the crypt while using Detect Thoughts Detect Thoughts, it is revealed that he is wondering what happened to his crew inside the crypt - though he is more worried about whether the player character has the upper hand than him regarding his allies' lives.

Resolving the situation peacefully rewards 50 XP and Inspiration Icon.pngCheese Your Way Through for charlatans. Triggering the encounter from the balcony with Warryn does not lead to any approval increase no matter which option is chosen. To gain approval, it is necessary to start the encounter from the lower area near Gimblebock and Taman. Fighting the bandits grants 70 XP and the opportunity to take all their gear. The party can also defeat the bandits after convincing them to leave, granting a total of 120 XP.

Companion approval[edit | edit source]

Selecting any of these options grants: Gale approves +1 Karlach disapproves -1 Shadowheart approves +1 Wyll approves +1

  • [DARK URGE] [STRENGTH] I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead. (DC 5)
  • [PERSUASION] That ship is full of monsters. I wouldn't go near it. (DC 10)
  • [DECEPTION] I think that ship's an invasion force. Run while you can! (DC 12)
  • [INTIMIDATION] The only thing you own is your life. Leave before I take that, too. (DC 10)
  • [BERSERKER] [INTIMIDATION] MINE. (DC 10 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Not yours - mine. Leave. Now. (DC 10 Advantage Icon.png)
  • [ASTARION] [INTIMIDATION] Just grin, baring your fangs. (DC 10 Advantage Icon.png)
  • [PALADIN] [INTIMIDATION] Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave. (DC 10)
  • [MONK] [INSIGHT] Your words hide fear, confusion. Looting that ship will bring you no peace. (DC 10)
  • [WARLOCK] That ship's full of poisonous vapours. Probably demonic. I'd stay away.
  • Attack. Astarion approves +1 Karlach approves +1 Lae'zel approves +1 Wyll approves +1

When exiting from the crypt itself: Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1

  • [DETECT THOUGHTS] [WISDOM] Read the gnome's mind.
    • Leave, before I gut you like I gutted Mari and Barton.
  • [DECEPTION] You have awoken me from my slumber - now I crave your blood! (DC 12)
  • [ASTARION] [DECEPTION] You have awoken me from my slumber - now I crave your blood! (DC 5)
  • [BARBARIAN] [INTIMIDATION] Mine now. Leave. (DC 10)
  • [NON-BARBARIAN] [INTIMIDATION] It's mine now. Leave, before things get ugly. (DC 10)
  • Attack. Astarion approves +1 Lae'zel approves +1 Wyll approves +1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Damage: 3~10
D8 Slashing.png
1d8 + 2Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Second Wind.webp
Second Wind Second Wind ()
Healing: 1~10 + modifiers
D10 Healing.png
+ Fighter LevelHealing

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Speak with Dead[edit | edit source]

Gimblebock can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Gimblebock: Gimblebock...

Party member: What is your profession?

  • Gimblebock: Thieving. Looting. Cutting throats... wherever there's gold...

Party member: Do you have any valuables?

  • Gimblebock: Looking for valuables... chapel...

Party member: What were you doing here?

  • Gimblebock: Looting... chapel ruins...
    • Party member: Did you find valuables in the ruins?
      • Gimblebock: Some... but lower crypt locked...
        • Party member: How do I get into the crypt?
          • Gimblebock: Door sealed... can't break it... can't pick it... must be something.

Party member: What's inside this place?

  • Gimblebock: The others, searching... chapel ruins. Can't get into lower crypt...

Party member: Do you have many people inside?

  • Gimblebock: Handful... Andorn guarding the door. The rest searching...

If the party successfully identify the statue in the Dank Crypt:
Party member: Did you know you were breaking into a chapel dedicated to Jergal?

  • Gimblebock: No. Doesn't matter... if his loot's good...

If the party fail to identify the statue in the Dank Crypt:
Party member: Who was this chapel dedicated to?

  • Narrator: *The corpse remains silent. It does not know.*

Gallery[edit | edit source]

Notes[edit | edit source]

  • As of Patch 1, Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
  • Gimblebock chose an unfortunate place to stand and talk. If the party get close enough without being seen, they could snap the coiled rope holding the foundation block above him.

External links[edit | edit source]