Ad placeholder

Circle of the Land: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (5corp1u7 moved page Cirlce Of The Land to Circle Of The Land: Typos)
m (Added more natural recover charge changes)
 
(66 intermediate revisions by 16 users not shown)
Line 1: Line 1:
[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Druid]] > [[Druid#Level Progression|Subclass]] > [[Circle Of The Land]]
{{PageSeo
----
| description = Circle of the Land is a subclass of Druid.
[[File:Circle Of The Land Icon.png|frameless|150px|left|link=]] <blockquote style="font-size:160%; font-family:Garamond;">"Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together."</blockquote>
| image = Class Druid Land Badge Icon.png
}}
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day.


'''Circle Of The Land''' is one of the [[Druid#Level Progression|Subclass]] of [[Druid]]. These Druids are more specialized in [[Spell|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spell#Spell Slots|Spell Slots]] once per day.
{{Quote class|{{PAGENAME}}}}


== Subclass Features ==
== Subclass features ==
{{SubclassNote|Druid}}


* Cantrip (Choose 1):
{{Level header|2}}
** [[File:Guidance Icon.png|middle|frameless|upright=0.1|link=Guidance]] [[Guidance]]
 
** [[File:Poison Spray Icon.png|middle|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
{{Spell action|Natural Recovery|w=40}}
** [[File:Produce Flame Icon.png|middle|frameless|upright=0.1|link=Produce Flame]] [[Produce Flame]]
 
** [[File:Resistance Icon.png|middle|frameless|upright=0.1|link=Resistance]] [[Resistance]]
{{HorizontalRuleImage}}
** [[File:Shillelagh Icon.png|middle|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
 
** [[File:Thorn Whip Icon.png|middle|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
; {{R|natrec|forceplural=y}}&colon; 1
* [[File:Wild Shape Icon.png|frameless|40px|middle|link=]] [[Wild Shape]]: As an [[Action]], you can assume the form of a beast. You can transform twice per [[Short Rest]].
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none; text-align: center; min-width: 420px;"
: Replenished by [[Long Rest]]
|-
 
| [[File:Wild Shape Cat Icon.png|center|frameless|50px|upright=0.1|link=Wild Shape#List Of Creatures]] [[Wild Shape#List Of Creatures|Wild Shape: Cat]] || [[File:Wild Shape Badger Icon.png|center|frameless|50px|upright=0.1|link=Wild Shape#List Of Creatures]] [[Wild Shape#List Of Creatures|Wild Shape: Badger]] || [[File:Wild Shape Wolf Icon.png|center|frameless|50px|upright=0.1|link=Wild Shape#List Of Creatures]] [[Wild Shape#List Of Creatures|Wild Shape: Wolf]] || [[File:Wild Shape Spider Icon.png|center|frameless|50px|upright=0.1|link=Wild Shape#List Of Creatures]] [[Wild Shape#List Of Creatures|Wild Shape: Spider]]
{{HorizontalRuleImage}}
|}
 
* [[File:Natural Recovery Icon.png|frameless|40px|middle|link=]] [[Natural Recovery]]: Once per day ''out of combat'', you can replenish expended [[Spell#Spell Slots|Spell Slots]].
; Bonus Cantrip
: Choose an additional Cantrip from the [[List of Druid spells|Druid spell list]].
{{div col|colwidth=20em|style=list-style-type: none;}}
* {{SAI|Guidance|c=16}}
* {{SAI|Poison Spray}}
* {{SAI|Produce Flame}}
* {{SAI|Resistance (Cantrip)|Resistance|c=16}}
* {{SAI|Shillelagh}}
* {{SAI|Thorn Whip}}
{{div col end}}
 
{{Level header|3}}
 
; {{R|natrec|forceplural=y}}&colon; 2
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
 
{{HorizontalRuleImage}}
 
; 2nd Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; {{LgPass|Arctic}}
: {{SAI|Hold Person|c=16}}
: {{SAI|Spike Growth|c=16}}
|
; {{LgPass|Coast}}
: {{SAI|Mirror Image}}*
: {{SAI|Misty Step}}*
|
; {{LgPass|Desert}}
: {{SAI|Blur|c=16}}*
: {{SAI|Silence|c=16}}*
|
; {{LgPass|Forest (passive feature)}}
: {{SAI|Barkskin|c=16}}
: {{SAI|Hold Person|c=16}}
|
; {{LgPass|Grassland}}
: {{SAI|Invisibility (spell)|Invisibility|c=16}}*
: {{SAI|Pass Without Trace|c=16}}
|
; {{LgPass|Mountain}}
: {{SAI|Mirror Image}}*
: {{SAI|Spike Growth|c=16}}
|
; {{LgPass|Swamp}}
: {{SAI|Melf's Acid Arrow}}*
: {{SAI|Darkness|c=16}}*
|
; {{LgPass|Underdark (passive feature)}}
: {{SAI|Web|c=16}}*
: {{SAI|Misty Step}}*
}}
 
* ''Spells marked with * are not on the druid spell list.''
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)''
 
{{Level header|5}}
 
; {{R|natrec|forceplural=y}}&colon; 3
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
: Replenished by [[Long Rest]]
 
{{HorizontalRuleImage}}
 
; 3rd Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; [[Arctic]]
: {{SAI|Sleet Storm|c=16}}
: {{SAI|Haste|c=16}}*
|
; [[Coast]]
: {{SAI|Sleet Storm|c=16}}
: {{SAI|Call Lightning|c=16}}
|
; [[Desert]]
: {{SAI|Protection from Energy|c=16}}
: {{SAI|Hypnotic Pattern|c=16}}*
|
; [[Forest (passive feature)|Forest]]
: {{SAI|Call Lightning|c=16}}
: {{SAI|Plant Growth}}
|
; [[Grassland]]
: {{SAI|Daylight}}
: {{SAI|Haste|c=16}}*
|
; [[Mountain]]
: {{SAI|Lightning Bolt}}*  
: {{SAI|Grant Flight|c=16}}*
|
; [[Swamp]]
: {{SAI|Stinking Cloud|c=16}}*
: {{SAI|Vampiric Touch|c=16}}*
|
; [[Underdark (passive feature)|Underdark]]
: {{SAI|Gaseous Form|c=16}}*
: {{SAI|Stinking Cloud|c=16}}*
}}
 
{{Level header|6}}
 
{{Passive|Land's Stride: Difficult Terrain}}
 
{{HorizontalRuleImage}}
 
The following features are not listed anywhere, but are nonetheless granted:
{{Passive|Land's Stride: Advantage}}
 
{{Passive|Land's Stride: Plants}}
 
{{Level header|7}}
 
; {{R|natrec|forceplural=y}}&colon; 4
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
: Replenished by [[Long Rest]]
 
{{HorizontalRuleImage}}
 
; 4th Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; [[Arctic]]
: {{SAI|Conjure Minor Elemental}}
: {{SAI|Ice Storm}}
|
; [[Coast]]
: {{SAI|Freedom of Movement}}
: {{SAI|Confusion|c=16}}
|
; [[Desert]]
: {{SAI|Blight}}
: {{SAI|Wall of Fire|c=16}}
|
; [[Forest (passive feature)|Forest]]
: {{SAI|Conjure Minor Elemental}}
: {{SAI|Grasping Vine|c=16}}
|
; [[Grassland]]
: {{SAI|Freedom of Movement}}
: {{SAI|Polymorph|c=16}}
|
; [[Mountain]]
: {{SAI|Stoneskin|c=16}}
: {{SAI|Dominate Beast|c=16}}
|
; [[Swamp]]
: {{SAI|Blight}}
: {{SAI|Grasping Vine|c=16}}
|
; [[Underdark (passive feature)|Underdark]]
: {{SAI|Greater Invisibility|c=16}}*
: {{SAI|Dominate Beast|c=16}}
}}
 
{{Level header|9}}
 
; {{R|natrec|forceplural=y}}&colon; 5
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
: Replenished by [[Long Rest]]
 
{{HorizontalRuleImage}}
 
; 5th Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
{{Flexbox
|
; [[Arctic]]
: {{SAI|Cone of Cold}}*
: {{SAI|Contagion}}
|
; [[Coast]]
: {{SAI|Conjure Elemental}}
: {{SAI|Greater Restoration}}
|
; [[Desert]]
: {{SAI|Wall of Stone|c=16}}
: {{SAI|Insect Plague|c=16}}
|
; [[Forest (passive feature)|Forest]]
: {{SAI|Mass Cure Wounds}}
: {{SAI|Contagion}}
|
; [[Grassland]]
: {{SAI|Greater Restoration}}
: {{SAI|Insect Plague|c=16}}
|
; [[Mountain]]
: {{SAI|Wall of Stone|c=16}}
: {{SAI|Conjure Elemental}}
|
; [[Swamp]]
: {{SAI|Insect Plague|c=16}}
: {{SAI|Cloudkill|c=16}}*
|
; [[Underdark (passive feature)|Underdark]]
: {{SAI|Contagion}}
: {{SAI|Cloudkill|c=16}}*
}}
 
{{Level header|10}}
 
{{Passive|Nature's Ward}}
 
{{Level header|11}}
 
; {{R|natrec|forceplural=y}}&colon; 6
: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
: Replenished by [[Long Rest]]
 
==External links==
*{{FRWiki|Circle of the Land|long}}
 
{{DruidNavbox}}
[[Category:Subclasses]]

Latest revision as of 10:30, 20 February 2025

Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Natural Recovery Natural Recovery ( + )
Replenish expended Spell Slots while out of combat.
Bg3 content hr.png
 Natural Recovery Charge: 1
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
Bg3 content hr.png
Bonus Cantrip
Choose an additional Cantrip from the Druid spell list.

Level 3

 Natural Recovery Charge: 2
The combined number and level of Spell Slots the Natural Recovery action can restore.
Bg3 content hr.png
2nd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Desert Desert
Blur Blur*
Silence Silence*
Underdark Underdark
Web Web*
Misty Step Misty Step*
  • Spells marked with * are not on the druid spell list.
  • (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)

Level 5

 Natural Recovery Charge: 3
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
Bg3 content hr.png
3rd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Sleet Storm Sleet Storm
Haste Haste*

Level 6

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Bg3 content hr.png

The following features are not listed anywhere, but are nonetheless granted:

Land's Stride: Advantage Land's Stride: Advantage
You have become an expert at moving through the wilderness. You have Advantage Icon.png Advantage on Saving throws against plants that are magically created to impede your movement.
Land's Stride: Plants Land's Stride: Plants
You have become an expert at moving through the wilderness. Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Level 7

 Natural Recovery Charge: 4
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
Bg3 content hr.png
4th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 9

 Natural Recovery Charge: 5
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest
Bg3 content hr.png
5th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 10

Nature's Ward Nature's Ward
You can't be Charmed Charmed or Frightened Frightened by elementals and fey. Disease and poison also no longer affect you.

Level 11

 Natural Recovery Charge: 6
The combined number and level of Spell Slots the Natural Recovery action can restore.
Replenished by Long Rest

External links[edit | edit source]