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{{CharacterInfo|name=Goblin Booyahg|STR=8|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=12|WIS=8|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]], [[Goblin Camp]]|exp=20|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
{{PageSeo
| description = Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One of Baldur's Gate 3. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes.
| image = Goblin_Booyahg_Model.png
}}
{{Infobox creature
| name = Goblin Booyahg
| image = Goblin_Booyahg_Model.png
| race = [[Goblin]]
| class = [[Wizard]]
| size = Small
| type = Humanoid
| ac = 11
| e hp = 9
| hp = 13
| t hp = 16
| movement m = 9
| weight kg = 35
| level = 2
| str = 8
| dex = 12
| con = 10
| int = 12
| wis = 8
| cha = 8
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Opportunity Attack, Fury of the Small
}}
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.


{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]|speed=9m / 30ft}}
Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.


'''Goblin Booyahg''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes.
==Combat==
===Attacks and abilities===
{{Feature box|Main Hand Attack|item=Ritual Staff}}


==Attacks and Abilities==
{{Feature box|Acid Splash}}


=== Main Hand Attack - [[Ritual Staff]] ===
{{Feature box|Grease}}
{{Action}}


{{Attack Roll}}: +1
{{Feature box|Ray of Sickness}}
{{DamageInfo|die=8|count=1|type=Bludgeoning|plus=-1}}


===[[Acid Splash]]===
{{Feature box|Topple}}
Casts the [[Acid Splash]] [[Cantrip]].


{{Action}}
== Known goblin booyahgs ==
* {{CharLink|Benta|Booyahg Benta}}
* {{CharLink|Culk|Booyahg Culk}}
* {{CharLink|Gnat|Booyahg Gnat}}
* {{CharLink|Piddle|Booyahg Piddle}}
* {{CharLink|Shekt|Booyahg Shekt}}


{{SavingThrow|DEX|dc=11}} to avoid taking damage.
{{DamageInfo|count=1|die=6|type=Acid}}
{{Range|m=18|ft=60}}


{{AOE|Circle|m=2|ft=7}}
{{Archetypes}}
 
[[Category:Goblins]]
=== [[Sleep]] ===
[[Category:Humanoids]]
Casts the [[Sleep]] spell.
[[Category:Followers of the Absolute]]
 
[[Category:Archetypes]]
{{Action}}
[[Category:Wizards]]
 
{{Range|m=18|ft=60}}
 
* Gives the {{SmallIcon|Sleeping Condition Icon.webp}} [[Sleeping (Condition)|Sleeping]] onto select targets up to a combined 24 [[Hit Points]].
 
===[[Grease]]===
Casts the [[Grease]] spell.
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid falling {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
 
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=4|ft=13}}
 
*Surface is flammable and counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].
 
===[[Ray of Sickness]]===
Casts the [[Ray of Sickness]] spell.
 
{{Action}}
 
{{Attack Roll}}: +3
 
{{DamageInfo|die=8|count=2|type=Poison}}
 
{{SavingThrow|CON|dc=12}} to avoid becoming {{SmallIcon|Poisoned Condition Icon.webp}} [[Poisoned (Condition)|Poisoned]].
 
{{Range|m=18|ft=60}}

Latest revision as of 14:18, 4 September 2024

Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.

Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Ritual Staff
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid
Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Grease.webp
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft
Topple.webp
Topple Topple ()
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning
Swipe at a creature to knock it Prone.
DEX Save
 Range: Normal weapon range

Known goblin booyahgs[edit | edit source]