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Goblin Devout: Difference between revisions
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DrakeCross22 (talk | contribs) (Reforming and stats fixed.) |
(added item for concussive smash; corrected main hand attack item mace --> crude mace) |
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{{ | {{Infobox creature | ||
| name = Goblin Devout | |||
| race = [[Goblin]] | |||
| class = [[Cleric]] | |||
| size = [[Small]] | |||
| type = [[Humanoid]] | |||
| ac = 11 | |||
| e hp = 9 | |||
| hp = 14 | |||
| t hp = 18 | |||
| h hp = 22 | |||
| movement m = 9 | |||
| weight kg = 35 | |||
| level = 2 | |||
| str = 9 | |||
| dex = 12 | |||
| con = 10 | |||
| int = 10 | |||
| wis = 14 | |||
| cha = 8 | |||
| passives = Darkvision, Opportunity Attack | |||
| t passives = Darkvision, Opportunity Attack, Fury of the Small | |||
}} | |||
'''Goblin Devout''' are generic [[Goblin|goblin]] NPCs found throughout [[Act One]]. They are the clerics of the [[Goblin Camp]], tapping into their belief in the [[Absolute]] to draw divine power. While quite weak in a direct fight, their spells help to buff their allies. | |||
{{ | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Bless}} | |||
{{Feature box|Concussive Smash|item=Crude Mace}} | |||
{{Feature box|Cure Wounds}} | |||
{{Feature box|Main Hand Attack|item=Crude Mace}} | |||
{{Feature box|Sacred Flame}} | |||
== Known goblin devouts == | |||
* {{MdCharLink|Cry}} | |||
* {{MdCharLink|Mezzka}} | |||
* {{MdCharLink|Mrak}} | |||
* {{MdCharLink|Muzul}} | |||
* {{MdCharLink|Wasp}} | |||
{{Archetypes}} | |||
{{ | |||
[[Category:Goblins]] | [[Category:Goblins]] | ||
[[Category:Humanoids]] | |||
[[Category:Clerics]] | [[Category:Clerics]] | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] | ||
[[Category:Archetypes]] |
Latest revision as of 17:46, 8 December 2024
Goblin Devout are generic goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.