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| description = Gimblebock is a Gnome NPC in Baldur's Gate 3. He is one of the bandits looting the Overgrown Ruins in Act One.
| description = Gimblebock is a Gnome NPC in Baldur's Gate 3. He is one of the bandits looting the Overgrown Ruins in Act One.
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Gimblebock
| name = Gimblebock
|image=[[File:Gimblebock.png|alt=Gimblebock from Baldur's Gate 3|350px]]
| class = [[Fighter]]
|STR=15
| image =
|DEX=11
<gallery>
|CON=15
Gimblebock.png|In-game
|INT=12
Portrait Gimblebock.png|Portrait
|WIS=10
</gallery>
|CHA=13
| race = [[Gnome]]
|level=2
| role = Bandit leader
|race=Gnome
| va = Glen McCready
|type=Humanoid
| faction = [[Overgrown Ruin Looters]]
|class=Fighter
| level = 2
|HP=20
| size = Small
|AC=14
| type = Humanoid
|speed=6m / 20ft
| ac = 14
|size=Small
| hp = 20
|weight=35kg / 70lbs
| t hp = 26
|proficiency=2
| movement m = 6
|initiative=-
| weight_kg = 35
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}
| str = 15
{{PAS|Opportunity Attack}}
| dex = 11
{{PAS|Gnome Cunning}}
| con = 15
{{PAS|Shortened Stride}}
| int = 12
|faction = [[Overgrown Ruin Looters]]
| wis = 10
|location = [[Chapel Entrance]]
| cha = 13
|alt-name=3d Model
| str save prof = yes
|alt-image=[[File:Gimblebock Model.png|250px]]
| con save prof = yes
|exp=25
| passives = Darkvision, Gnome Cunning, Opportunity Attack, Shortened Stride
|str save=Proficient
}}
|con save=Proficient}}{{SpoilerWarning|act=1|nograd=1}}
'''Gimblebock''' is a [[gnome]] in ''[[Baldur's Gate 3]]''. He is one of the leaders of the bandits that are raiding the [[Overgrown Ruins]].  
'''Gimblebock''' is a [[Gnome]] NPC in [[Baldur's Gate 3]]. He is one of the leaders of the bandits that are raiding the [[Overgrown Ruins]]. Highly aggressive and selfish, he is quick to start a fight under the assumption you're trying to steal whatever treasure is on the [[Nautiloid Wreck]] and in the ruins he is guarding.
{{DiQ|....You're both twice as tall as me but have half the bloody backbone!|Gimblebock|, talking to [[Taman]]}}


Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].
== Overview ==
Highly aggressive and selfish, he is quick to start a fight under the assumption you're trying to steal whatever treasure is on the [[Nautiloid Wreck]] and in the ruins he is guarding.


== Act One==
== Involvement ==
Gimblebock can be found at the [[Chapel Entrance]] with [[Quelenna]], [[Taman]], and [[Warryn]]. When the player approaches, he will automatically engage them in conversation and ask them to leave.  
=== Act One===
Gimblebock can be found at the [[Chapel Entrance]] with {{CharLink|Quelenna}}, {{CharLink|Taman}}, and {{CharLink|Warryn}}. When the party approaches, he will automatically engage them in conversation and ask them to leave.  


The player is able to use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as a class-specific option from the [[Monk]], [[Warlock]], [[Paladin]], and [[Fighter]] to make him and the others leave, or decide to attack them.
The party can use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as class-specific options from [[Monk]], [[Warlock]], [[Paladin]], and [[Fighter]] to make him and the others leave peacefully, or decide to attack them.


Resolving the situation peacefully will reward 50 [[Experience]], however fighting the bandits will be worth 70, plus getting to take all their gear as well.  
Resolving the situation peacefully will reward 50 [[Experience]] and an inspiration for those with the Charlatan background (including Astarion), however fighting the bandits will be worth 70, plus the opportunity to take all their gear as well.


== Attacks ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Longsword}}
{{Feature box|Second Wind}}


===Main Hand Attack - [[Longsword]]===
== Notable Loot ==
{{Action}}
*{{MdRarityItem|Dried Pork Sausage}}
*{{MdRarityItem|Longsword}}
*{{MdRarityItem|Scale Mail}}
*{{MdRarityItem|Shovel (item)|Shovel}}
*{{MdRarityItem|Gold|10-13 Gold Pieces}}
*Random gemstone


{{Attack Roll}}: +4{{DamageInfo|count=1|die=10|type=Slashing|plus=2}}
==Companion approval==
Selecting any of these options grants: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|-1}}


* Wields weapon two-handed.
* {{Dialogue option|I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.|tags=Dark Urge|roll=Strength|dc=5}}
* {{Dialogue option|That ship is full of monsters. I wouldn't go near it.|roll=Persuasion|dc=10}}
* {{Dialogue option|I think that ship's an invasion force. Run while you can!|roll=Deception|dc=12}}
* {{Dialogue option|The only thing you own is your life. Leave before I take that, too.|roll=Intimidation|dc=10}}
* {{Dialogue option|'''MINE.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|Not yours - mine. Leave. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|''Just grin, baring your fangs.|tags=Astarion|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|Selfish cur - there might be survivors, yet you think only of loot. Leave before I ''make'' you leave.|tags=Paladin|roll=Intimidation|dc=10}}
* {{Dialogue option|Your words hide fear, confusion. Looting that ship will bring you no peace.|tags=Monk|roll=Insight|dc=10}}
* {{Dialogue option|That ship's full of poisonous vapours. Probably demonic. I'd stay away.|tags=Warlock}}
* {{Dialogue option|''Attack''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}


* Will possibly use [[Weapon Actions]] for the [[Longsword]].
When exiting from the crypt itself: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
* {{Dialogue option|''Read the gnome's mind.''|tags=Detect Thoughts|roll=Wisdom}}
** {{Dialogue option|Leave, before I gut you like I gutted [[Mari]] and [[Barton]].}}
* {{Dialogue option|You have awoken me from my slumber - now I crave your blood!|roll=Deception|dc=12}}
* {{Dialogue option|You have awoken me from my slumber - now I crave your blood!|tags=Astarion|roll=Deception|dc=5}}
* {{Dialogue option|Mine now. ''Leave.''|tags=Barbarian|roll=Intimidation|dc=10}}
* {{Dialogue option|It's mine now. Leave before things get ugly.|roll=Intimidation|dc=10}}
* {{Dialogue option|''Attack''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}}


==Companion Approval==
==Speak with Dead==
* (The Dark Urge) Strength DC 5 - "I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead."
Gimblebock can be spoken to with [[Speak with Dead]].
* Persuasion DC 10 - "That ship is full of monsters. I wouldn't go near it."
* Deception DC 12 - "I think that ship's an invasion force. Run while you can!"
* Intimidation DC 10 - "The only thing you own is your life. Leave before I take that, too."
::{{Approval|Gale|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
* ''Attack''
::{{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}}


== Speak with Dead ==
{{Dialogue start}}
'''Player:''' Who are you?
'''Party member:''' Who are you?  
*'''Gimblebock:''' Gimblebock...


* '''Gimblebock:''' Gimblebock...
'''Party member:''' What is your profession?
*'''Gimblebock:''' Thieving. Looting. Cutting throats... wherever there's gold...


'''Player:''' What is your profession?
'''Party member:''' Do you have any valables?
*'''Gimblebock:''' ''Looking'' for valuables... chapel...


* '''Gimblebock:''' Thieving. Looting. Cutting throats... wherever there's gold...
'''Party member:''' What were you doing here?
*'''Gimblebock:''' Looting... chapel ruins...
** '''Party member:''' Did you find valuables in the ruins?
***'''Gimblebock:''' Some... but lower crypt locked...
****'''Party member:''' How do I get into the crypt?
*****'''Gimblebock:''' Door sealed... can't break it... can't pick it... must be something.


'''Player: Do you have any valables?'''
'''Party member:''' What's inside this place?
*'''Gimblebock:''' The others, searching... chapel ruins. Can't get into lower crypt...


* '''Gimblebock:''' ''Looking'' for valuables... chapel...
'''Party member:''' Do you have many people inside?
*'''Gimblebock:''' Handful... [[Andorn]] guarding the door. The rest searching...


'''Player:''' What were you doing here?
'''(If you successfully identify the statue in the [[Dank Crypt]].) Party member:''' Did you know you were breaking into a chapel dedicated to [[Jergal]]?


* '''Gimblebock:''' Looting... chapel ruins...
*'''Gimblebock:''' No. Doesn't matter...if his loot's good...
** '''Player:''' Did you find valuables in the ruins?
{{Dialogue end}}
*** '''Gimblebock:''' Some... but lower crypt locked...
**** '''Player:''' How do I get into the crypt?
***** '''Gimblebock:''' Door sealed... can't break it... can't pick it... must be something.


'''Player:''' What's inside this place?
==Gallery==
 
<gallery heights="250px" mode="packed">
* '''Gimblebock:''' The others, searching... chapel ruins. Can't get into lower crypt...
Gimblebock Early Access.webp|Gimblebock, during early development of Baldur's Gate III.
 
Gimblebock Model.png|Gimblebock's model.
'''Player:''' Do you have many people inside?
</gallery>
 
* '''Gimblebock:''' Handful... [[Andorn]] guarding the door. The rest searching...
 
'''(If you successfully identify the statue in the [[Dank Crypt]].) Player:''' Did you know you were breaking into a chapel dedicated to [[Jergal]]?
 
* '''Gimblebock:''' No. Doesn't matter...if his loot's good...


== Notes ==
==Notes==
{{notebegin}}
* As of [https://store.steampowered.com/news/app/1086940/view/3669924544085723479 Patch 1], Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
* As of [https://store.steampowered.com/news/app/1086940/view/3669924544085723479 Patch 1], Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
* Gimblebock has chosen an unfortunate place to stand and talk. If the player could get close enough without being seen they could snap the '''Coiled Rope''' holding the '''Foundation Block''' above him.
*Gimblebock has chosen an unfortunate place to stand and talk. If the player could get close enough without being seen they could snap the '''Coiled Rope''' holding the '''Foundation Block''' above him.
{{noteend}}


== Gallery ==
==External links==
<gallery heights="250px" mode="packed">
*{{FRWiki|Gimblebock|long}}
Gimblebock Early Access.webp|Gimblebock, during early development of Baldur's Gate III.
</gallery>
== External Links ==
* {{FRWiki|Gimblebock|long}}




{{NavWilderness}}
{{Ravaged Beach}}
[[Category: Humanoids]]
[[Category:Humanoids]]
[[Category: Gnomes]]
[[Category:Gnomes]]
[[Category:Characters]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category: Fighters]]
[[Category: Fighters]]
[[Category: Characters in Act 1]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]

Latest revision as of 21:08, 19 September 2024

Gimblebock is a gnome in Baldur's Gate 3. He is one of the leaders of the bandits that are raiding the Overgrown Ruins.

style=width:100%;height:100%;object-fit:cover;

....You're both twice as tall as me but have half the bloody backbone!
Gimblebock, talking to Taman

Overview[edit | edit source]

Highly aggressive and selfish, he is quick to start a fight under the assumption you're trying to steal whatever treasure is on the Nautiloid Wreck and in the ruins he is guarding.

Involvement[edit | edit source]

Act One[edit | edit source]

Gimblebock can be found at the Chapel Entrance with Quelenna Quelenna, Taman Taman, and Warryn Warryn. When the party approaches, he will automatically engage them in conversation and ask them to leave.

The party can use one of several Ability Checks, including Persuasion, Deception, Intimidation as well as class-specific options from Monk, Warlock, Paladin, and Fighter to make him and the others leave peacefully, or decide to attack them.

Resolving the situation peacefully will reward 50 Experience and an inspiration for those with the Charlatan background (including Astarion), however fighting the bandits will be worth 70, plus the opportunity to take all their gear as well.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Second Wind.webp
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points
Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.
 Range: Self

Notable Loot[edit | edit source]

Companion approval[edit | edit source]

Selecting any of these options grants: Gale approves +1 Shadowheart approves +1 Wyll approves +1 Karlach disapproves -1

  • [DARK URGE] [STRENGTH] I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead. (DC 5)
  • [PERSUASION] That ship is full of monsters. I wouldn't go near it. (DC 10)
  • [DECEPTION] I think that ship's an invasion force. Run while you can! (DC 12)
  • [INTIMIDATION] The only thing you own is your life. Leave before I take that, too. (DC 10)
  • [BERSERKER] [INTIMIDATION] MINE. (DC 10 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Not yours - mine. Leave. Now. (DC 10 Advantage Icon.png)
  • [ASTARION] [INTIMIDATION] Just grin, baring your fangs. (DC 10 Advantage Icon.png)
  • [PALADIN] [INTIMIDATION] Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave. (DC 10)
  • [MONK] [INSIGHT] Your words hide fear, confusion. Looting that ship will bring you no peace. (DC 10)
  • [WARLOCK] That ship's full of poisonous vapours. Probably demonic. I'd stay away.
  • Attack Astarion approves +1 Lae'zel approves +1 Wyll approves +1 Karlach approves +1

When exiting from the crypt itself: Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1

  • [DETECT THOUGHTS] [WISDOM] Read the gnome's mind.
    • Leave, before I gut you like I gutted Mari and Barton.
  • [DECEPTION] You have awoken me from my slumber - now I crave your blood! (DC 12)
  • [ASTARION] [DECEPTION] You have awoken me from my slumber - now I crave your blood! (DC 5)
  • [BARBARIAN] [INTIMIDATION] Mine now. Leave. (DC 10)
  • [INTIMIDATION] It's mine now. Leave before things get ugly. (DC 10)
  • Attack Astarion approves +1 Lae'zel approves +1 Wyll approves +1

Speak with Dead[edit | edit source]

Gimblebock can be spoken to with Speak with Dead.

Party member: Who are you?

  • Gimblebock: Gimblebock...

Party member: What is your profession?

  • Gimblebock: Thieving. Looting. Cutting throats... wherever there's gold...

Party member: Do you have any valables?

  • Gimblebock: Looking for valuables... chapel...

Party member: What were you doing here?

  • Gimblebock: Looting... chapel ruins...
    • Party member: Did you find valuables in the ruins?
      • Gimblebock: Some... but lower crypt locked...
        • Party member: How do I get into the crypt?
          • Gimblebock: Door sealed... can't break it... can't pick it... must be something.

Party member: What's inside this place?

  • Gimblebock: The others, searching... chapel ruins. Can't get into lower crypt...

Party member: Do you have many people inside?

  • Gimblebock: Handful... Andorn guarding the door. The rest searching...

(If you successfully identify the statue in the Dank Crypt.) Party member: Did you know you were breaking into a chapel dedicated to Jergal?

  • Gimblebock: No. Doesn't matter...if his loot's good...

Gallery[edit | edit source]

Notes[edit | edit source]

  • As of Patch 1, Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
  • Gimblebock has chosen an unfortunate place to stand and talk. If the player could get close enough without being seen they could snap the Coiled Rope holding the Foundation Block above him.

External links[edit | edit source]