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Fire set

From bg3.wiki
Revision as of 15:31, 27 October 2024 by Stratact (talk | contribs)

The Fire Set is a set of equipment that deals Damage TypesFire damage and inflicts the Burning Burning condition. Synergizes with items from the Heat Set, which are not duplicated here. It consists of the following pieces:

Fire Set
Name Type Effect
Exterminator's Axe Weapons (Greataxe)
Scourge of Pests
Deals an additional 1d6Damage TypesFire damage to Plants, Myconids[See Notes], and Small creatures.
Everburn Blade Weapons (Greatsword)
  • Deal an additional 1d4Damage TypesFire damage.
Firestoker Weapons (Hand Crossbow)
Burned Alive
Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.
Hellfire Hand Crossbow Weapons (Hand Crossbow)
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Long rest.)
Dragon's Grasp Weapons (Handaxe)
Burned Alive
Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.
Skybreaker Weapons (Light Hammer)
Searing Smite Searing Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)
Gold Wyrmling Staff Weapons (Quarterstaff)
  • Deal an additional 1d4Damage TypesFire damage.
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Incandescent Staff Weapons (Quarterstaff)
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Fireball Fireball ()
Cast as a level 3 spell ( Recharge: Long rest.)
Staff of a Mumbling Wizard Weapons (Quarterstaff)
Firebolt? Firebolt? ()
Cast as a cantrip at will. Has a 1/20 chance to cast Fireball Fireball instead.
Rupturing Blade Weapons (Rapier)
Searing Blood Searing Blood ()

Cut into an enemy, dealing an extra proficiency bonusDamage TypesFire and 1d6Damage TypesFire damage to them, while you yourself take 1d6Damage TypesSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.

Kurwin's Cauteriser Weapons (Scimitar)
Cauteriser
Deals an additional 1d4Damage TypesFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.
Scimitar of Cinder Weapons (Scimitar)
  • Exploit only.
  • Deal an additional 1d6Damage TypesFire damage.
Scorching Strike Scorching Strike ()

Lash out with a blazing strike and possibly Burn Burn your target.

Azer Warhammer Weapons (Warhammer)
  • Exploit only.
  • Deal an additional 1d6Damage TypesFire damage.
Overheat Overheat ()

Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.

Shield of Scorching Reprisal Shields
Shield Blow Shield Blow ()

When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.

Blazing Retaliation Blazing Retaliation ()

Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you.

Helldusk Helmet Headwear (Non-Armour) Immolating Gaze Immolating Gaze: Sear and Frighten Frighten a target with nothing but your glower. You deal an additional 2d8Damage TypesFire damage against Burning Burning creatures.
Circlet of Blasting Headwear (Non-Armour) Cast Scorching Ray Scorching Ray once per long rest.
Hat of Fire Acuity Headwear (Non-Armour) Gain 2 stacks of Arcane Acuity Arcane Acuity each time you deal Fire damage.
Pyroquickness Hat Headwear (Non-Armour) Gain an additional Bonus action when you cast a non-cantrip Fire spell.
Obsidian Laced Robe Clothing
Infernal Robe Clothing
Emblazoned Plate of the Marshal Armour (Heavy Armour)
Flawed Helldusk Armour: Armour (Heavy Armour) When you are hit by a foe within 2 m / 7 ft, it might take 1d4Damage TypesFire damage.
Helldusk Armour Armour (Heavy Armour)
Flame Enamelled Armour Armour (Medium Armour)
Flawed Helldusk Gloves Handwear (Non-Armour) Weapon attacks deal an additional 1d4Damage TypesFire damage
Gloves of Cinder and Sizzle Handwear (Non-Armour)
Gloves of Flint and Steel Handwear (Non-Armour) Hot Little Hands: When the wearer deals Damage TypesFire damage, the target has to succeed a Constitution Saving throw or start Burning Burning.
Helldusk Gloves Handwear (Non-Armour)
Helldusk Boots Footwear (Non-Armour) Hellcrawler: Teleport to an area and deal 2d8Damage TypesFire damage where you land. The impact blast spreads in a 3m / 10ft zone.
Cindermoth Cloak Cloaks Inflicts Burning on any foe within 2m / 7ft that damages the wearer.