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Wyrm's Crossing

From bg3.wiki
Wyrm's Rock Fortress
Wyrm's Crossing
Rivington
Wyrm's Crossing is a region in Act Three of Baldur's Gate 3. Hemmed in between Rivington and the Wyrm's Rock Fortress, it must be crossed to enter the Lower City.
Wyrm's Crossing is a chokepoint - if I wanted to intercept a new arrival, I'd find somewhere before the bridge, blend in amongst the crowds, and wait.

Overview edit

Wyrm's Crossing - side view from the west

Wyrm's Crossing occupies the wide stone bridge that connects Rivington and the Wyrm's Rock Fortress. It resembles an urban area much more than Rivington, and consists of several establishments of trade and entertainment, built up on both sides of the bridge and forming its borders.

All buildings in Wyrm's Crossing have a purpose, and almost all are a part of one quest or another, directly pointed out while speaking with various NPCs in the walkthrough and mentioned in quest objectives. Otherwise, once inside the area the party may stumble upon non-playing characters who advance a quest in some fashion. Therefore, thorough exploration of this area may prove useful. Most buildings have open wooden decks and scaffolds at the backside, hanging somewhat precariously above the river; they can be used to move along the bridge and gain access to most establishments through back doors or open parts of walls.

Locations edit

The locations here are listed in order of approach if going from the South Span Checkpoint to the North, and from West to East.

South Span Checkpoint fortifications edit

Both wooden towers of the ramparts have an entrance from the Wyrm's Crossing, to both sides just behind the gate. Inside, the party can obtain several potions of health of various quality inside Wooden Chests and on them, as well as Elixers of Hill Giant Strength, a score of random Arrows, and some Camp Supplies. All of these are red-outlined, but easy to take, as the only guards who consistently stay inside are Fist AzariFist Azari and Fist MeadowsFist Meadows in the ground-level room of the western tower.

Also, in the western tower there are two Stacks of Scrolls with random scrolls, and a Rustic Chest which requires a DC 30 Sleight of Hands check DC 30 Sleight of Hands check to lockpick, but contains only minor amounts of gold and random dyes.

If the party gain access into the Wyrm's Crossing with the help of the deep gnomes of the Clan Ironhand, Manip FalcäoManip Falcäo begins to call them out from a low wooden scaffold to the east of the ramparts, promising a reward for solving his "pest problem""pest problem". If the gnomes do not appear for any reason (or after the party has taken a long rest), Falcäo is standing in either of the ground-level ramparts' rooms.

Also, the checkpoint gate can be bypassed altogether by series of jumps or using most any means of spatial movement (e.g. Arrow of Transposition, Misty StepMisty Step, Grant FlightGrant Flight) from the rocky cliff approximately at X: 34 Y: 47. On the way, a Heavy Chest at X: 32 Y: 50 can be looted.

Fraygo's Flophouse edit

Exterior view of Fraygo's Flophouse
Main article: Fraygo's Flophouse

This is a three-storied boarding house on the western side of the bridge. Near the building, trader Thodric ShedeveerThodric Shedeveer offers to buy fresh fish from him. At X: -27 Y: 81 (on the upstairs balcony) there is a locked backdoor allowing to break inside the lodging area, and right above it another door which leads into the serial killer'sserial killer's hideout.

Near the entrance, CrakCrak and RiliaRilia argue about where to find a shelter to have a decent rest once they have reached the Crossing. Inside the party can find Trader GriskaTrader Griska, who offers potions and alchemical ingredients, and Queelia ArvisQueelia Arvis - a Flophouse cook who can provide them with Camp Supplies.

This location is involved in several quests:

Sharess' Caress edit

Exterior view of Sharess' Caress
Main article: Sharess' Caress

"Sharess' Caress" is a pleasure house run by Mamzell AmiraMamzell Amira. The main entrance to it is located at the eastern side of the bridge. It occupies all three stories at the eastern side, as well as lodgings in the storey above the stone archway connecting two sides of the Crossing, and also two stories of the building on the opposite side. Most its rooms are engirdled with wooden balconies, which makes approaching various rooms even easier from the street, instead of running twisting stairs and corridors inside. The western pillar of the archway is actually a cellar for the western part of the pleasure house, but it is not connected with the upper level by ladders or similar means.

Under the archway the party can trade with several vendors, offering various goods: Roberon SiltRoberon Silt - paintings and dyes, and Velson OakesVelson Oakes - various plant-based Camp Supplies. Near the main entrance, on the wall, a Waypoint is located. Also, here the player character can witness several minor vignettes, all contributing to the Crossing's image as a place to find anything, any time. Near the entrance two citizens, LailaLaila and EmbryEmbry persuade their friend HakeemHakeem to celebrate his birthday at the pleasure house, while at its far corner a Dragonborn SurixanaSurixana tries to pawn off an "enhancement substance" to CillianCillian. To the West, Neno QuilltopNeno Quilltop, seemingly in a flap, is discussing with Kali HammerhandKali Hammerhand whether they have bought everything necessary to flee from the city, while the latter tries to calm her down.

Inside the player character can meet a number of notable characters. Also, several quests here might be started, progressed or resolved.

In various rooms and corridors of the pleasure house the party can speak and deal with RaphaelRaphael, VossVoss, Naoise NallintoNaoise Nallinto, ValeriaValeria, Hoots HooliganHoots Hooligan, Arfur GregorioArfur Gregorio, as well as drow twins Sorn OrlithSorn Orlith and Nym OrlithNym Orlith.

The full list of rooms, notable characters and possible interactions can be found on the location page.

Danthelon's Dancing Axe edit

Exterior view of Danthelon's Dancing Axe and The Velveteen Elixir

This building at the North-Western side of the bridge has two stories and a vast cellar beneath the level of the bridge's pavement. The cellar features a wide open scaffold at the outer side which can be reached by normal spatial movement. The ground floor of the building is occupied by a weapons and armour store owned by Entharl DanthelonEntharl Danthelon, also serving as a Harper safehouse.

Near the building Glynda OltowerGlynda Oltower offers her goods: various tools and instruments, along with Thieves' Tools and Trap Disarm Toolkits. Also, SafyreSafyre and LimmyLimmy are pondering on where to buy a nice garment to be introduced and dine with the former's parents.

Visiting the store progresses Jaheira'sJaheira's companion questcompanion quest.

The Velveteen Elixir edit

Main article: The Velveteen Elixir

An alchemy and potions shop run by Stylin' HorstStylin' Horst occupies the upper floor of the same building, right above Danthelon's Dancing Axe. Unlike all other establishments in Wyrm's Crossing, it is marked on the map simply as "Potions' Shop". Horst sells a wide range of elixirs and potions, as well as a number of alchemical ingredients, including very rare ones. Also, the back room of the store (accessible from outside) may be also looted for ingredients.

Carm's Garms edit

Exterior view of Carm's Garms
Main article: Carm's Garms

A camp clothing and dye store owned by Carmen PennygoodCarmen Pennygood - sister of Figaro PennygoodFigaro Pennygood, a fashion dealer who can be met later in Lower City. Also, inside the store the party can speak to NaaberNaaber, a meddlesome "would-be adventurer". If ignored, Naaber follows until the party move far enough from Carm's Garms.

Near the store building, three machinery enthusiasts - Trinigan GazottsTrinigan Gazotts, Slozy ArminiferSlozy Arminifer and VinegaroonVinegaroon - discuss spiritedly the technical features of the Steel Watchers, as well as the latter's brief experience of acquiring an ability to fly after an attempt to study an automaton too close.

Bridge to Wyrm's Rock Fortress edit

The bridge to Wyrm's Rock Fortress is guarded by a Flaming Fist patrol (led by Blaze ElinBlaze Elin) and three Steel WatchersSteel Watchers. To gain access to the further locations of Act Three the party must convince the patrol to let them pass into the Wyrm's Rock Fortress, which is currently closed due to extreme safety measures.

Successfully getting into Wyrm's Rock grants the following inspiration:

Waypoints edit

This location contains the following Waypoint:

  • caption = South Span of Wyrm's Crossing South Span of Wyrm's Crossing at X: 15 Y: 74

Adjacent locations edit

Notable characters edit

Traders edit

Flaming Fist edit

Related quests edit

Notable loot edit

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Entharl Danthelon sells:

Related literature edit

External links edit