Subclass | Feature | Description |
---|---|---|
Beast Master | Summon a black Bear companion that can draw the enemy's attention and endure heavy attacks. | |
Beast Master | Summon a Boar companion that can sweep through the battlefield and knock enemies off their feet. | |
Beast Master | Summon a Dire Raven companion that can cover great distances and Blind enemies. | |
Beast Master | Summon a Wolf that can inflict devastating wounds and knock enemies Prone. | |
Beast Master | Summon a Wolf Spider companion that can poison enemies and shoot webs from afar. | |
Hunter | Target two creatures standing close to each other, attacking them in quick succession. | |
Hunter | Once per turn, your weapon attack deals an extra 1d8PhysicalDRS damage if the target is below its hit point maximum. | |
Hunter | If a Large or bigger creature attacks you, you can use your Reaction to retaliate with a melee attack.
Prerequisite: You must be able to see the creature, and it must be within 1.5m / 5ft of you. | |
Gloom Stalker | You specialise in taking out foes swiftly and ruthlessly.
You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can make an attack that deals an additional 1d8 damage | |
Gloom Stalker | Hide from enemies by succeeding at Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. | |
Gloom Stalker | Wrap yourself in shadows to become if you are obscured.
Area must be Lightly or Heavily Obscured | |
Gloom Stalker | Can see in the dark up to 24m. |