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Andrick
Andrick is a novice of the Absolute. He is searching the Wilderness for survivors of the Nautiloid Wreck alongside his fellow believers Edowin and Brynna.
Involvement
Act One
Andrick is found in the Forest at X: 139 Y: 446 worrying over his brother, Edowin, who is dying from the wounds sustained from an owlbear attack. He is more trusting of the party.
Andrick has been tasked with looking for survivors of the Nautiloid Wreck. If revealing that the party members are those survivors, or otherwise reveal that they are not followers of the Absolute, he and his sister will turn aggressive. If passing Skill Checks involving Medicine or Illithid Persuasion then Andrick and his sister won't attack.
If not revealing their true allegiance, the siblings will ask the party what they should do next. They can be convinced to keep searching for the survivors, to leave for the Goblin Camp, or to seek out the owlbear that attacked them. Whatever the case, as long as the situation is resolved peacefully, the party is rewarded 70 Experience. Brynna can be a useful ally against the owlbear and if she survives can be told alongside Andrick to either continue their search for survivors of the Nautiloid or return to the Goblin Camp.
In the Goblin Camp, Andrick will greet the party and say he's still getting used to rubbing elbows with Goblins. He will turn hostile with the rest of the camp if attacking the leaders within the Shattered Sanctum or after the raid on the Emerald Grove.
Killing both Brynna and Andrick will award the Inspirational Event Reuniting Friends (Haunted One background).
Combat
Attacks and abilities
Loot
- Longsword
- Chain Mail
- Acid Vial (will not drop if already used)
Companion approval
When meeting Brynna and Andrick over the dying Edowin in the Forest
- "I'm a survivor of that crash. Looks like you found me."
- "You need to find the beast and avenge your brother."
- "Forget the owlbear. You're still alive - so go." OR "The beast is already dead. You should go"
Interactions
If the party told them to go avenge Edowin, they leave and attack the Owlbear.
- Illithid Wisdom DC 2 - "You have no choice. Go"
- Performance DC 5 - "The Absolute has plans for you, child - and they only begin here."
- Intimidation DC 10 - "I won't tolerate cowardice. Attack - now."
- Nature DC 5 - "Press your advantage now, before the beast smells your fear."
After the fight, they either can be convinced to return to the nearest stronghold or to keep looking for the crash survivors. Or Andrick can be questioned on what they were doing. Telling that you the party are who they are looking for, causes them to attack the adventurers.