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Astarion/Romance

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Astarion can be romanced.

The following sections explain Astarion's romance-specific storyline and unique mechanics.

Storyline

Act One

  • Early in Act One, after discussing the ceremorphosis process with Gale or Lae'zel (if any of them has been recruited), the player may speak to Astarion (this possibility won't be marked by exclamation sign). He will declare his readiness to end the player chearacter off should the latter show any signs of turning into a mind flayer, but offer a bit of choice between assasination weapons he'd possibly use. Agreeing to be killed by Astarion's hand will give approval from him.
  • Getting a substantial lead on finding a cure: either the location of the Githyanki Crèche from Zorru, finding out about Priestess Gut from Sazza, or learning about Halsin's possible whereabouts from Nettie, will trigger a camp scene with Astarion. He remarks that he has grown to like the player, and the player can respond in a flirtatious manner. However, no options within the dialogue bring approval changes. Note that you may want to wait to trigger this scene till later since the dialogue makes it sound as if he and the player have been travelling together for a while, but that's preference.
  • After the cutscene of Astarion sneaking away at night triggers, the player can find an exsanguinated boar near the Blighted Village. There are several points: on the road leading from Emerald Grove just before the bridge, to the far right path of the signpost saying 'Moonhaven' (north of the village), or at the entrance of Sunlit Wetlands (south of the village), just after the point of the dialogue with Auntie Ethel. The following long rest, the player character will be waken up by Astarion trying to drink their blood [note 1].
Astarion will approve of the player saying they trust him, and further approve of them letting him drink their blood. While allowing him to feed on the character, the player will have an option to stop him. If the player fails to do this twice subsequently, the character will die. They can simply be brought back to life using a revivify scroll or speaking to Withers in the morning. However, this scenario will lead to lose a fair amount of possible approval points. Note that players do not need to be aware Astarion is a vampire to sleep with him later on; not triggering this scene will not affect the possible romance.
  • A scene can be triggered at camp where Astarion says he has fed on a wandering bear, the following conversation nets no approval changes but he makes a few playful quips to the player and they can do so in turn. The parameters for trigger this is unclear at the moment (possibly average-good relationship), but you need to know he is a vampire.
  • During another camp scene that might show up if the player has already found out Astarion's true nature, he will confess that the player character is the first "thinking creature" he has ever drunk blood from, and admit that his thoughts now swirl around palatability traits of other companions. Further in the dialogue, the player might gain some approval by helping Astarion theoretically choose next meal among party members. Thus the spawn tries to draw the player's confirmation that his true nature does not repel or disgust them.
  • When you come across Gandrel, the Gur monster hunter found to the left of the Riverside Teahouse, you can progress your relationship with Astarion by allowing him to kill the Gur. In order to trigger this dialogue option, you need to have found out that Astarion is a vampire beforehand. In conversation with Gandrel, ask him what he is hunting, then choose "Only a spawn? Pity. Not like he's a real vampire." If the player chooses first or second subsequent choices, Astarion will make hints about killing the Gur or just ask the player's permission straightaway. If the player agrees, the fight will ensue.

As soon as the player reaches Good approval with Astarion (40+) and speaks with him, the spawn might propose to spend a night together, explaining that he wants to return a favor for all good that has been done to him.

  • The scene itself will trigger on the next long rest, consisting of two parts. In the first one Astarion will ask the player character to confirm their intention. Doing so gains approval and proceeds the cutscene further. Later, if the player chooses dialogue options that express refusal, doubt, or distrust towards Astarion's nature, he will become upset and leave (nevertheless, choosing these doesn't bring any disapproval). The player character can gain additional approval by offering him his/her neck. The cutscene proceeds into the next morning, when the player character wakes to find Astarion who stands shirtless nearby, basking in the sunshine and flaunting his scarred back. If the player decides to ask him about the scars, they will roll a passive Arcana check to determine the language the scars are written in: Infernal [note 2]. If successful, telling Astarion about it won't bring further approval changes, but change slightly the narration in future dialogues with the spawn.
  • Through the course of the Act One, a scene can trigger where Astarion is looking into a hand mirror. The player may discuss with him the problem of maintaining a fine appearance. The issue is important for Astarion, because for all his inclination toward self-admiration he hasn't been able to see his own reflection since being turned into a spawn. The player then will have an option to compliment him. In responce, Astarion will prompt the player to call him beautiful. Whatever option the player chooses next, they will gain some approval.
  • Another cutscene (that doesn't gain any approval but helps to understand the spawn's fabula) may trigger in the Act One [note 3]. The player will catch Astarion trying to feel his own back with fingertips. Taken by surprise, the spawn will resent at first, but then swallow the pride and take offered help. The player character then copies the inscription onto the ground, and seeing it perplexes Astarion. Still, understanding that he can indeed get help should he ask makes the spawn trust the player character more.
  • At the camp celebration (either with the goblins or the tieflings), the player can agree to sleep with Astarion afterwards. If this is the first time the player engages in close relations with him, it will first trigger the dialogue with him discussing insufficient reward for the party's heroics (and particularly his personal), which might proceed by the cutscene mentioned above, should the player confirm their choice.
Otherwise, the spawn might try to entice the player character into another sexual intercourse by paying compliments and finally even confessing his love (though admitting quickly and readily that it's an obvious lie). Whatever the player's decision is, it will neither gain further approval nor break the relationship. There is no additional romantic scene, it's simply implied.

Act Two

Heading into Acts Two and Three, it is important to note that Astarion might disapprove of some choices the player might make, but taking these may be for the 'better'. Disapproval of an action will not lock player out of romance scenes, and the spawn may even change his outlook on the player's decisions later on.

  • The next substantial scene with Astarion occurs after the player character visits Moonrise Towers under the guise of a True Soul, with Astarion in the party. On the main floor of Moonrise Towers resides a vendor by the name Araj Oblodra. The next long rest after talking to her triggers a cutscene that might heave the romance ahead or make Astarion break the relations. Players can pick whichever option they feel suits how they want their relationship with Astarion to be. Picking options that make Astarion understand he's being used by the player character just like Cazador Szarr before (for example, manipulating the spawn into having sex simply for player character's pleasure) will be followed by a cutscene where Astarion breaks the relationship.
A similar scene with the same outcomes will trigger if the player doesn't talk to Araj Oblodra, but has approval with Astarion at least 70 (High Approval) in Act Two.
  • Once the party successfully completes Kill Raphael's Old Enemy quest, Raphael will manifest at the camp and tell Astarion about the true purpose of his scars. After the devil disappears, the player continues talking with Astarion about the information revealed. It is important to ponder ahead how you want to proceed with this, as it will drastically change Astarion's fate and the crux of his relationship with the player character.

Act Three

  • At Circus of the Last Days there is a dryad, Zethino, who will conduct a love test for the player for a fee. You can ask Astarion to take part in it and you will be transported to a woodsy area and asked questions about him. You may choose to respond however you wish, but choosing two or more from 'I don't think he's ever been happy.', 'He's happy right now, look at that smile!', 'Me', 'A nice, tasty rat.', and 'Sharp, wooden sticks.' will result in Astarion being upset. Note that picking more 'genuine' options 'Freedom', and 'Forever feeling like a slave to someone', will result in an 'Astarion Disapproves' message popping up, but are still considered correct answers.
  • The player can find Astarion's fellow spawn in Fraygo's Flophouse near the Southspan of Wyrm's Crossing waypoint. If the player did not interact with them, then long resting a couple times in the area should trigger a scene where they come talk to you at camp. The player is free to choose any responses they want, but may see disapproval pop up at certain choices. His siblings will attack the party, and afterwards he will talk to the player. Again, you may choose to respond however you feel. If you tell his siblings 'You can take him' when they come to camp at night, and then choose 'I wish they had', 'I panicked in the moment!', or fail the check for 'I was only teasing you.', Astarion will break up with you.
  • Once the player confronts Cazador, they may choose what outcome they want. They can convince Astarion to simply kill Cazador instead of performing the rite himself, or he can perform the rite and become a Vampire Ascendant. Note that if he goes through with the rite, everyone in the cells will die.
    • If Astarion becomes a Vampire Ascendant, his behaviour will change considerably.[1][2] Some players may be uncomfortable with his and their character's subsequent romantic dynamic. [note 4]
    • Players romancing Ascended Astarion as Karlach will also ultimately break up with Astarion, as he will be unable to turn Karlach into his spawn. If he attempted and failed to turn her, Astarion will blame Karlach and become derisive towards her. [note 5]
  • Romance conclusion: If the player long-rests after the Rite concludes, an additional scene with Astarion will be triggered. The scene will vary depending on the outcome of the rite – ascended or not. Both options have additional content along with the potential for a love confession and a second romance scene.
    • In the ascended path – the player has the option to become a vampire spawn. Dialogue selection will determine if the suggestion to become a vampire comes from Astarion or the player. During this conversation, multiple dialogue options can lead to Astarion telling the player he loves them (4 variations). Note that as with other scenes, Astarion’s tone and response will generally match the tone of the dialogue option selected by the player. Astarion will not continue the relationship with a player who does not want to become a vampire. If the player does not long-rest and instead goes straight to the end-game fight, the relationship continues with Astarion and a mortal player. If the player initially consents to becoming his vampire spawn, you can then consent to sleeping with him again or not - neither option impacts Astarion's decision to turn the player into a vampire (this offer can come from Astarion or the player depending on dialogue selection). During the romance scene, Astarion bites the player. Immediately following the romance scene, another scene occurs where he turns the player into his spawn. He will ask the player to kneel, you can consent to kneeling, refuse to consent and say no, or kick him in the balls. Note: If the player assaults the companion by kicking him in the balls, he will permanently leave the party. If the player says no to kneeling a second time, the relationship will end. If the player continues to consent to becoming his vampire spawn, Astarion will bite the player two more times; the player can ask for a gentle (on the hand) or rough (hand around the neck) option. Astarion will thank you for giving him everything and bite the player a third and final time. After awakening, the player will have received the Bite ability which provides the Happy condition. The location of the romance scene depends on the location of the player’s camp (e.g., if the player’s camp is in Elfsong Tavern, the romance and turning scene takes place in a private room there).
    • If Astarion did not go through with the rite, he will tell the player he would like to show them something outside the city, and take them to see his grave. There is no option to break-up during this interaction. After the initial discussion, the player can consent to sleeping with Astarion or not - neither option impacts the relationship. In order to receive a love confession, the player must consent to sleeping with Astarion. The romance scene always occurs outdoors, on his grave.

Romance mechanics

This section contains information regarding the unique in-game mechanics and interactions for Astarion's romance.

Relationship stages

Like the other major romance options in the game, Astarion's relationship progression can be divided into specific stages: friendly, flirting, partnered, and ex-partnered:

  1. Friendly: The friendly stage begins at medium approval, and is the default stage for non-romanced companions.
  2. Flirting: Once the player sleeps with Astarion during Act 1, you will enter the flirting stage.
  3. Partnered: In Act 2 with high enough approval, and if the player is not in the partnered stage with any other companion, you will be able to partner with Astarion during the long rest following speaking with Araj Oblodra at Moonrise Towers if you do not coerce him to bite her. This stage comes with unique party/camp interactions. You can also enter this stage by not speaking to Araj Oblodra, but instead by having Astarion at very high approval and progressing Astarion's companion quest by killing Yurgir. Both methods give a unique confession scene.
  4. Ex-Partnered: Once partnered with Astarion, the player can break up with him anytime by selecting the appropriate dialogue option. This way, the player will return to the friendly stage with Astarion for greetings/interactions. However, Astarion can also break up with the player of his own accord if the player makes certain choices, such as making him bite Araj Oblodra, coercing him into sex, saying it is okay for him to be thrown on the pyre by the Gur, saying his siblings can take him when they come to camp, or refusing to become his spawn if he has become the Vampire Ascendant. In these cases, Astarion will start using negative, but unique greetings.

Unique dialogue

Greetings

Players who romance Astarion will hear unique greetings dependent on the stage of the romance and approval/game progression:

  • Flirting:
  • "It's always a pleasure to see you sauntering over."
  • "Yes, darling?"
  • "Hello, beautiful."
  • "I did miss that face, you know."
  • "Hello, my sweet."
  • Partnered (following Act 2 romance progression scene):
  • "Gods, you're beautiful."
  • "Is there something you want to talk about, my dear?"
  • (As the Dark Urge) "Precious little Bhaal-babe!"
  • Partnered (following Act 3 romance progression scene):
  • Vampire Ascendant
    • "Ask me anything, and it will be yours."
    • "Little love, whatever could be the matter?"
    • "My consort, we are so close to our triumph, I can almost taste it."
    • "Look at you, precious thing, you always stare so eagerly."
  • Remained Vampire Spawn
    • "Ah, you’re so adorable when you’re thinking what to say."
    • "Yes, love?"
    • "I hope there’s nothing troubling you, my dear?"

If broken up with (ex-partnered), Astarion's greetings return to his regular, friendly greetings.

Party/camp interactions

While in the partnered stage (following his relationship progression scene in Act 2), Astarion will have the following unique dialogue options that are always available when interacting with him both in camp and while he's in the player's party, which can be instigated by selecting "Can we talk about the two of us?":

  • The player can inquire about Astarion's feelings regarding the relationship ("What are we to you?"). His response will vary depending on recent major events in his questline.
  • The player can ask for a kiss ("Could I kiss you?).
  • The player can break up with Astarion ("Whatever is between us, we need to end it").

If the player breaks up with Astarion, or if Astarion breaks up with the player for whatever reason, these options will no longer be accessible when speaking with Astarion.

Romancing other characters

This section contains information regarding how the player's relationship with Astarion impacts other romance options/scenes and vice versa. The player can be in the flirting stage with other companions while in the flirting stage with Astarion (typically encompasses all Act 1 romance scenes and minor flirting scenes during Act 2 prior to the companion's major romance progression/partnering scene). Astarion considers the player to be in a relationship (partnered) with him after his relationship progression event in Act 2 (following meeting Araj Oblodra) if the correct options are selected during this interaction. If you have entered the partnered stage with another companion prior to this scene triggering, the player will need to interact with Astarion in camp (prior to meeting with Araj) to trigger the dialogue where you must choose between the partnered companion and Astarion if the player wishes to pursue a romance with Astarion. While Astarion is not a monogamous companion, the player can only be in the partnered stage with one origin companion.

  • Romancing Halsin - The player is able to romance both Astarion and Halsin at the same time in Act 3. Upon attaining high enough approval with Halsin, Halsin may approach the player and express interest while acknowledging the existing relationship with Astarion. He will suggest that he share you with Astarion but only if Astarion approves. When approached by the player with Halsin's suggestion, Astarion will accept. The player's relationship with Halsin does not affect their relationship with Astarion. Following this interaction, only Halsin will bring up the other during unique party/camp dialogue options (specifically when the player asks Halsin about their relationship).
  • Romancing Sorn Orlith/Nym Orlith - When approached in Sharess' Caress in Act 3 while the player is in a relationship with Astarion, the twins Sorn and Nym will offer the player the option to be with both of them at once, but only if both the player and Astarion both participate. The results of this interaction depend on whether or not Astarion's companion quest the Pale Elf has been completed yet or not:
  • Before the completion of Astarion's companion quest, Astarion will express hesitation at the proposition and will tell the player he's not ready for that again. Assuring him that you would never ask that of him will award the player with his approval (if not maxed out already.
  • After the completion of Astarion's companion quest, Astarion is willing to participate in the twin's proposition. However, the narration within the cutscene itself will differ a bit depending on the outcome of the quest.
  • If the player is romancing both Halsin and Astarion and both are in the party when the twins are approached, Halsin will enthusiastically volunteer for the task and can be included either with just the player and the twins (if Astarion does not want to participate) or with the player, Astarion, and the twins (if Astarion does want to participate). Regardless of options chosen, this will not affect the player's relationship with Astarion moving forward.

Footnotes

  1. If playing as a Dark Urge, this episode will possibly have been pushed off further by triggering the origin's own nighttime plot-crucial cutscenes
  2. Tiefling characters does not need the check to identify the script and will obtain the corresponding dialogue line automatically
  3. If the player rejected Astairon's offer to sleep with him, this scene may occur anytime until as far as the middle of the Act Two, but definitely before the party meets Raphael in the Last Light Inn.
  4. Ascendant Astarion is arrogant,[3] controlling, and threatening.[4][5] The player also has numerous occasions to comment on his changed behaviour; that he is "controlling [and] manipulative",[6] that he "scares" them,[7] and that he has changed from the person he was.[1]
  5. After failing to turn her, Ascended Astarion will call Karlach "pathetic", "broken", and pointedly; "doomed".[8]

References

  1. 1.0 1.1 "The ritual has changed you so much.", "There's nothing of the man I loved left in you." - Post Black Mass dialogue with Ascended Astarion.
  2. Player: "Come on, you're still the same Astarion, just stronger." Astarion: "Oh, I wouldn't be so sure. The very composition of my blood has been altered..." - post Black Mass dialogue with Astarion.
  3. "Very arrogant Vampire Lord Astarion can't believe you're trying to break up with him" - dialogue node context when breaking up with Ascendant Astarion.
  4. "slightly abusivey/threatening" - dialogue node context when breaking up with Ascendant Astarion.
  5. "I can take anything I want. I should have made you a spawn just to teach you that." - post break-up dialogue with Ascendant Astarion.
  6. Breakup dialogue with Ascendent Astarion.
  7. Post Black Mass dialogue with romanced Ascendant Astarion.
  8. "Savouring "doomed"" - dialogue node context when breaking up with Ascendant Astarion as Karlach.