Holvik
STR
DEX
CON
INT
WIS
CHA
12 (+1)
15 (+2)
12 (+1)
10 (0)
12 (+1)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+4
+5
+1
0
+1
+1
Athletics
Acrobatics
Perception
1
2
1
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
15 (+2)
12 (+1)
10 (0)
12 (+1)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+6
+7
+1
0
+1
+1
Athletics
Acrobatics
Perception
1
2
1
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
15 (+2)
12 (+1)
10 (0)
12 (+1)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+4
+5
+1
0
+1
+1
Athletics
Acrobatics
Perception
1
2
1
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
Holvik is one of the duergars accompanying Gekh Coal to the Decrepit Village in Act One .
“
Half the squad dead for the sake of one runaway. Gh'rack.
„
Involvement
Act One
Holvik is part of Gekh Coal's task force to retrieve their sergeant's stolen boots. If interacting with a non-drow party member, Holvik expresses disgust at their casualties, which were caused by Myconid hallucinations that led members to leap to their deaths.
Combat
Attacks and abilities
Related quests
Characters
Locations Quests