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Many abilities and magical effects can create '''Surfaces'''. Each surface has a unique effect when a creature steps on it.
[[File:Fire Surface.png|thumb|alt=A screenshot of a Fire surface.|A Fire surface.|150px]]
A '''Surface''' is a type of [[area]]. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as [[Fly]].


== Types of Surfaces ==
The player can [[Dip]] their weapon into Fire and Hellfire surfaces to receive [[Dipped in Fire (Condition)|Dipped in Fire]], and Simple Toxin surfaces to receive [[Dipped in Poison (Condition)|Dipped in Poison]].


* [[Acid Surface]]
Ice, Lava and Web surfaces also impose [[Difficult Terrain (Condition)|Difficult Terrain]], which doubles the cost of moving while on the surface.
* [[Blood Surface]]
 
* [[Caustic Brine]]
== Types of surfaces ==
* [[Electrified Steam]]
{| class="wikitable"
* [[Electrified Surface]]
!Surface!!Effects
* [[Fire Surface]]
|-
* [[Ice Surface]]
|{{Area|Acid (surface)|inline=true}} ||
* [[Mysterious Liquid]]
* {{Cond|Acid}} - {{Armour Class}} reduced by 2
* [[Poison Surface]]
|-
* [[Steam Cloud]]
|{{Area|Alcohol (surface)|inline=true}} ||
* [[Smokepowder Surface]]
* Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold
* [[Water Surface]]
|-
|{{Area|Ash|inline=true}}||
|-
|{{Area|Blood (surface)|inline=true}}||
* Turns into Ice surface if exposed to Cold damage
|-
|{{Area|Black Tentacles|inline=true}}||
* {{Cond|Black Tentacles}} - Take {{DamageText|3d6|Bludgeoning}} damage per turn.
* {{Cond|Difficult Terrain}}
|-
|{{Area|Caustic Brine|inline=true}} ||
* {{Cond|Caustic Brine}} - Take {{DamageText|1d4|Acid}} damage per turn.
|-
|{{Area|Electrified Water|inline=true}}||
* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn.
|-
|{{Area|Fire (surface)|inline=true}} ||
* {{Cond|Burning}} -  Take {{DamageText|1d4|Fire}} damage per turn.
* {{dippable}}: 1d4 Fire
|-
|{{Area|Grease (surface)|inline=true}} ||
* {{Cond|Prone}}
* {{Cond|Difficult Terrain}}
|-
|{{Area|Hellfire|inline=true}} ||
* {{Cond|Roiling Hellfire}} - Take {{DamageText|6d6|Fire}} damage per turn.
* {{dippable}}: 1d4 Fire
|-
|{{Area|Holy Fire|inline=true}} ||
* {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn.
|-
|{{Area|Ice (surface)|inline=true}} ||
* {{cond|Prone}}
* {{cond|Difficult Terrain}}
|-
|{{Area|Lava|inline=true}} ||
* {{cond|Melting}} - Take {{DamageText|10d6|Fire}} damage per turn.
* {{cond|Difficult Terrain}}
|-
|{{Area|Mud|inline=true}} ||
* {{cond|Difficult Terrain}}
|-
|{{Area|Mysterious Liquid|inline=true}} ||
* Explodes when lit by Fire damage, creating a Fire surface
|-
|{{Area|Oil|inline=true}} ||
* Explodes when lit by Fire damage, creating a Fire surface
|-
|{{Area|Plant Growth (surface)|inline=true}} ||
* {{cond|Plant Growth}} - Quarters movement speed.
|-
|{{Area|Purple Worm Poison|inline=true}} ||
* {{Cond|Purple Worm Poison}} - Take {{DamageText|1d10|Poison}} damage per turn.
|-
|{{Area|Serpent Venom|inline=true}} ||
* {{Cond|Serpent Fang Toxin}} - Take {{DamageText|1d6|Poison}} damage per turn.
|-
|{{Area|Sewage|inline=true}} ||
* {{Cond|Prone}}
* {{Cond|Difficult Terrain}}
|-
|{{Area|Shadow-Cursed Vines|inline=true}} ||
* {{Cond|Shadow-Cursed Vines}} - Can't move and takes {{DamageText|1d4|Necrotic}} per turn.
* {{Cond|Difficult Terrain: Vines}}
|-
|{{Area|Simple Toxin (surface)|inline=true}} ||
* Deals {{damage color|Poison|1d4 Poison}} damage each round.
* {{dippable}}: 1d4 Poison
|-
|{{Area|Smokepowder (surface)|inline=true}} ||
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{damage color|Fire|2d6 Fire}} + {{damage color|Force|2d6 Force}} damage
|-
|{{Area|Spikes|inline=true}} ||
* Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled.
|-
|{{Area|Twisting Vines|inline=true}}||
* {{Cond|Entangled}}
* {{Cond|Difficult Terrain}}
|-
|{{Area|Unstable Blood (surface)|inline=true}} ||
* Explodes when lit by Fire damage, creating a Fire surface
|-
|{{Area|Water (surface)|inline=true}} ||
|-
|{{Area|Web (surface)|inline=true}} ||
* {{cond|Enwebbed}}
* {{cond|Difficult Terrain}}
|-
|{{Area|Wyvern Poison (surface)|inline=true}} ||
* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn.
|}
 
[[Category: Surfaces]]
{{gameplay mechanics}}

Latest revision as of 09:54, 5 May 2024

A screenshot of a Fire surface.
A Fire surface.

A Surface is a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as Fly.

The player can Dip their weapon into Fire and Hellfire surfaces to receive Dipped in Fire, and Simple Toxin surfaces to receive Dipped in Poison.

Ice, Lava and Web surfaces also impose Difficult Terrain, which doubles the cost of moving while on the surface.

Types of surfaces[edit | edit source]

Surface Effects
Acid Acid
Alcohol Alcohol
  • Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold
Ash Ash
Blood Blood
  • Turns into Ice surface if exposed to Cold damage
Black Tentacles Black Tentacles
Caustic Brine Caustic Brine
Electrified Water Electrified Water
Fire Fire
Grease Grease
Hellfire Hellfire
Holy Fire Holy Fire
  • Holy Fire Holy Fire - Take 1d4Damage TypesRadiant damage per turn.
Ice Ice
Lava Lava
Mud Mud
Mysterious Liquid Mysterious Liquid
  • Explodes when lit by Fire damage, creating a Fire surface
Oil Surface Oil Surface
  • Explodes when lit by Fire damage, creating a Fire surface
Plant Growth Plant Growth
Purple Worm Poison Purple Worm Poison
Serpent Venom Serpent Venom
Sewage Sewage
Shadow-Cursed Vines Shadow-Cursed Vines
Simple Toxin Simple Toxin
  • Deals 1d4 Poison damage each round.
  • Dippable Dippable: 1d4 Poison
Smokepowder Smokepowder
  • Explodes when lit by Fire damage, creating a Fire surface and dealing 2d6 Fire + 2d6 Force damage
Spikes Spikes
  • Takes 2d4Damage TypesPiercing for every 1.5 m / 5 ft travelled.
Twisting Vines Twisting Vines
Unstable Blood Unstable Blood
  • Explodes when lit by Fire damage, creating a Fire surface
Water Water
Web Web
Wyvern Poison Wyvern Poison