Template:Status property page

Template page
Revision as of 20:25, 12 February 2024 by Nattern (talk | contribs) (Hatnote)


Example:

{{Status property page
| name = IgnoreResting
| description = This condition is not removed after a [[long rest]].
}}

Result:

IgnoreResting is a status property. This condition is not removed after a long rest.

List of conditions with IgnoreResting

Condition Effects

{{{page}}} [[{{{page}}}|A Clown in Town]]

  • Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
  • This condition can only be obtained by smashing the Moonlantern held by Kar'niss.
  • Applies clown makeup to the victim.

{{{page}}} [[{{{page}}}|Anointed in Splendour]]

{{{page}}} [[{{{page}}}|Arcane Hunger]]

{{{page}}} [[{{{page}}}|Aspect of the Elk Aura]]

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

{{{page}}} [[{{{page}}}|Aspect of the Wolf Aura]]

{{{page}}} [[{{{page}}}|Astral Gravity]]

  • Gravity on the Astral Plane is different than on Faerûn.
  • The affected entity is Immune to Falling damage and its Jump distance is tripled.
  • Carrying capacity is tripled.

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|Aura of Hate]]

  • The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

{{{page}}} [[{{{page}}}|Baleful Knowledge]]

{{{page}}} [[{{{page}}}|Blessing of Selûne]]

  • Selûne's radiance protects you against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.
  • Permits safe passage through some of the Shadow-Cursed Lands without a light source.
  • Resistant to Damage TypesNecrotic damage.

{{{page}}} [[{{{page}}}|Bound]]

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

{{{page}}} [[{{{page}}}|Burning]]

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Type Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

{{{page}}} [[{{{page}}}|Burning Fiercely]]

  • Takes 1d10Damage TypesFire damage per turn.

{{{page}}} [[{{{page}}}|Castigated By Divinity]]

  • Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.

{{{page}}} [[{{{page}}}|Cat's Grace]]

{{{page}}} [[{{{page}}}|Disintegrating Corpse]]

This corpse is not long for this world.

  • The affected entity's corpse disintegrates into a pile of ash upon death.

{{{page}}} [[{{{page}}}|Encumbered]]

  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.

{{{page}}} [[{{{page}}}|Enemy of Justice]]

  • Wanted for killing a guard. Allied guards will attack on sight.

{{{page}}} [[{{{page}}}|Ever Radiant]]

  • Deals an additional 1d4Damage TypesRadiant.

{{{page}}} [[{{{page}}}|Explosive Hoard]]

  • This mound of coins is primed to explode.

{{{page}}} [[{{{page}}}|Feverish]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Acid]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Bludgeoning]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Cold]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Fire]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Force]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Lightning]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Necrotic]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Piercing]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Poison]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Psychic]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Radiant]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Slashing]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Thunder]]

{{{page}}} [[{{{page}}}|Filth Fever]]

  • Duration: 25 turns

{{{page}}} [[{{{page}}}|Flesh Rot]]

Flesh is decaying.

{{{page}}} [[{{{page}}}|Githzerai Mind Barrier]]

Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage Icon.png Advantage on Intelligence Saving Throws.

{{{page}}} [[{{{page}}}|God of Ambition]]

  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

{{{page}}} [[{{{page}}}|Greater Arcane Hunger]]

{{{page}}} [[{{{page}}}|Greater Toughness]]

This material is extremely strong. Only a hit that deals at least 50 damage can damage it.

{{{page}}} [[{{{page}}}|Green Bed Regeneration]]

{{{page}}} [[{{{page}}}|Heavily Encumbered]]

{{{page}}} [[{{{page}}}|High Spirits]]

  • The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving throw when using the amulet's power, or become Hysterical Hysterical.

{{{page}}} [[{{{page}}}|Holy Fire]]

  • Takes 1~4Damage TypesRadiant damage per turn.

{{{page}}} [[{{{page}}}|In Surgery]]

  • Unable to move while strapped onto the operating gurney.

{{{page}}} [[{{{page}}}|Infernal Burning]]

{{{page}}} [[{{{page}}}|Infernal Legion]]

  • You are one, you are legion, without personality or individuality - born only to fight.
  • When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.

{{{page}}} [[{{{page}}}|Ironwood Harmony]]

  • Deals an additional 1d4Damage TypesBludgeoning while imbued with the druidic magic of Shillelagh Shillelagh.

{{{page}}} [[{{{page}}}|Just Look At Those Cheekbones!]]

  • Gazing upon this depiction of themselves will bless bless the owner of this statue once per Long Rest.

{{{page}}} [[{{{page}}}|Loviatar's Love]]

{{{page}}} [[{{{page}}}|Marshal Undead]]

  • An undying magnitude grants the Death Knight and nearby undead Advantage Icon.png Advantage against being Turned Turned.

{{{page}}} [[{{{page}}}|Medium Toughness]]

  • This material is unusually strong. Only a hit that deals at least 22 damage can damage it.

{{{page}}} [[{{{page}}}|Morninglord's Bulwark]]

  • Lathander's warding light protects this door from any harm dealing less than 50 damage.

{{{page}}} [[{{{page}}}|Myrkul's Gift]]

  • Blessed by a Mistress of Souls until its next Long Rest, the affected entity gains HP Icon.png 10 temporary hit points, and creatures that strike them with a melee attack while the temporary hit points are active take 10Damage TypesCold damage.

{{{page}}} [[{{{page}}}|Oath Broken]]

  • You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
  • You should go to camp and contemplate what happened and what comes next.

{{{page}}} [[{{{page}}}|Open Wound]]

Creature has recently cut itself.

{{{page}}} [[{{{page}}}|Pact Weapon]]

  • The Warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
  • The weapon uses the Warlock's Charisma modifier for Attack rolls and damage rolls.
  • Prevents the weapon from being dropped or otherwise disarmed.

{{{page}}} [[{{{page}}}|Permanent Mind Sanctuary]]

  • While in combat, Mind Flayers can use actions and bonus actions interchangeably.

{{{page}}} [[{{{page}}}|Petrified]]

{{{page}}} [[{{{page}}}|Pixie Blessing]]

  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.

{{{page}}} [[{{{page}}}|Psionic Ward Aura]]

{{{page}}} [[{{{page}}}|Quickly Ticking Mine]]

  • This grenade will explode on the end of its turn!

{{{page}}} [[{{{page}}}|Rage Impeded]]

{{{page}}} [[{{{page}}}|Refreshed]]

{{{page}}} [[{{{page}}}|Ritual Component]]

{{{page}}} [[{{{page}}}|Roiling Hellfire]]

D6 Fire.png 6d6 (6~36) Damage TypesFire damage
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6Damage TypesFire damage per turn.

{{{page}}} [[{{{page}}}|Rotting]]

Open wound is starting to rot.

{{{page}}} [[{{{page}}}|Sacrificial Lamb]]

  • Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
  • If Cazador draws power from all the spawns bound this way three times, he will ascend.
  • Grants resistance to all damage types.

{{{page}}} [[{{{page}}}|Sapping Curse]]

This cursed energy drains vitality of anyone who dares get closer.

  • Any creature within range of the affected entity gains the condition Vitality Drain Vitality Drain, and takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding DC Wisdom saving throw.
  • Target is cursed.

{{{page}}} [[{{{page}}}|Severe Arcane Hunger]]

{{{page}}} [[{{{page}}}|Shadow Curse]]

  • Without a light source, you will take 2d4Damage TypesNecrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse.

{{{page}}} [[{{{page}}}|Shadow-Cursed Undead]]

{{{page}}} [[{{{page}}}|Shar's Blessing: Barrier of Darkness]]

{{{page}}} [[{{{page}}}|Silvanus' Blessing]]

{{{page}}} [[{{{page}}}|Soul Oath]]

  • This creature has sworn a Soul Oath to protect its dark master. Should that master die, this creature will also succumb to death.

{{{page}}} [[{{{page}}}|Sovereign's Protection]]

  • Protected from the myconids' mushroom traps by the Sovereign's spore sac.
  • "Mushroom traps" like Bibberbang do not notice the player when nearby, enabling safe passage.

{{{page}}} [[{{{page}}}|Spore Servant]]

  • The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.

{{{page}}} [[{{{page}}}|Steeped in Bliss]]

{{{page}}} [[{{{page}}}|Sturdy]]

This material is rather strong. Only a hit that deals at least 10 damage can damage it.

{{{page}}} [[{{{page}}}|Tharchiate Withering]]

{{{page}}} [[{{{page}}}|Threatened]]

{{{page}}} [[{{{page}}}|Turned to Gold]]

  • Turned to gold. Can't move or take actions, bonus actions, or reactions.
  • At the end of each turn, the affected entity makes a DC 17  Constitution saving throw to end this condition.

{{{page}}} [[{{{page}}}|Uncanny Sight]]

  • Can see objects hidden to the unaided eye.

{{{page}}} [[{{{page}}}|Undead Ward Aura]]

{{{page}}} [[{{{page}}}|Unyielding Construct]]

  • Only an attack dealing at least 15 damage can harm this Steel Watcher.

{{{page}}} [[{{{page}}}|Upset Stomach]]

{{{page}}} [[{{{page}}}|Vitality Drain]]

The dead girl's Sapping Curse is draining your vitality.

  • Affected entity takes takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding a DC Wisdom saving throw.
  • Doubled movement cost.

{{{page}}} [[{{{page}}}|Wilted Dreams]]

  • The target takes 3d6Damage TypesPsychic damage during next Long Rest.