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Grumm

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Grumm is a special replacement character in the Grymforge who takes control of the gnome slaves. Grumm appears only if the party side with Nere Nere and both Nere and Thrinn Thrinn die during the munity on Nere.

Portrait Grumm.png
Listen up, bastards - I'm taking charge. Clean your 'nads and pack up.
Grumm

Involvement[edit | edit source]

Act One[edit | edit source]

Grumm only appears if both Nere and Thrinn are dead. He brings the gnomes to Moonrise Towers, but the party can convince him to release the gnomes:

  • [BERSERKER] [INTIMIDATION] Let. Them. Go. (DC 5 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] The gnomes are free. Now walk away, while I'm feeling generous. (DC 5 Advantage Icon.png)
  • [ILLITHID] [WISDOM] Enter his mind. 'Release the gnomes.' (DC 10)
  • [DETECT THOUGHTS] [WISDOM] Read the duergar's mind. (DC 10)
    • It's a tough journey. The gnomes will be a burden.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace Ranged.webp
Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Invisibility.webp
Duergar Invisibility Duergar Invisibility (Action)
Become Invisible.
 Range: Self
Recharge: Per combat
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike.webp
Piercing Strike Piercing Strike (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Piercing Shot.webp
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Tactician only[edit | edit source]

Shove.webp
Shove Shove (Bonus Action)

Try to push your target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.

The shove distance depends on your Strength and the target's weight.

 Range: 1.5 m / 5 ft

Loot[edit | edit source]

Related quests[edit | edit source]