User:NtCarlson/Sandbox3: Difference between revisions

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<!-- Don't use absolute widths! Remember mobile! -->
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{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
! style="width: 17.5%;" | Weapon Action
! style="width: 18.5%;" | Weapon Action
! style="width: 17.5%;" | Associated Weapons
! style="width: 17%;" | Associated Weapons
! style="width: 17.5%;" | Cost
! style="width: 18.5%;" | Cost
! style="width: 25.0%;" | Effect
! style="width: 22%;" | Effect
!Damage
!Damage
|-
|-
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| Inflict {{Cond|Prone}}
| Inflict {{Cond|Prone}}
* {{Saving throw|STR}}
* {{Saving throw|STR}}
* Manouevre DC
* Weapon action DC
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Bludgeoning}}
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Brace (Melee)|w=40}}
| {{SAI|Brace (Melee)|w=40}}
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</ul>
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| {{action | movement | m = 6 | ft = 20 }}
| {{Advantage}} on melee damage rolls for this turn
| Reroll melee damage rolls and take the higher value
* {{duration|1}}
| -
|-
| {{SAI|Brace (Ranged)|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Longbows}}
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| Reroll ranged damage rolls and take the higher value
* {{duration|1}}
| -
| -
|-
|-
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| Strike up to 3 targets
| Strike up to 3 targets
* {{AOE | cone | m = 1.5 | ft = 5 }}
* {{AOE | cone | m = 1.5 | ft = 5 }}
| Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
| Halved weapon damage  
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}}
|-
|-
| {{SAI|Concussive Smash|w=40}}
| {{SAI|Concussive Smash|w=40}}
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| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Crippling Strike|w=40}}
| {{SAI|Maiming Strike|w=40}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
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| Inflict {{Cond|Maimed}}
| Inflict {{Cond|Maimed}}
* {{Saving throw|CON}}
* {{Saving throw|CON}}
* Manouevre DC + 2
* Weapon action DC + 2
* {{duration|2}}
* {{duration|2}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Disarming Strike|w=40}}
| {{SAI|Disarming Strike|w=40}}
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* {{Saving throw|STR}}
* {{Saving throw|STR}}
* Manuoevre DC + 2
* Manuoevre DC + 2
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Piercing}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Flourish|w=40}}
| {{SAI|Flourish|w=40}}
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* Manuoevre DC + 2
* Manuoevre DC + 2
* {{duration|2}}
* {{duration|2}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Piercing}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Lacerate|w=40}}
| {{SAI|Lacerate|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Bleeding}}
| Inflict {{Cond|Bleeding}}
* {{Saving throw|CON}}
* Manuoevre DC + 2
* {{duration|2}}
| Weapon damage
|-
| {{SAI|Mobile Shot|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Hand Crossbows}}
</ul>
| {{Action|bonus}}
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}}
| Weapon damage
|-
| {{SAI|Piercing Shot|w=40}}
|<ul style="list-style: none;">
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Light Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
</ul>
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
* {{Saving throw|CON}}
* Manuoevre DC + 2
* Manuoevre DC + 2
Line 158: Line 198:
* Manuovre DC + 2
* Manuovre DC + 2
* {{duration|2}}
* {{duration|2}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Prepare|w=40}}
| {{SAI|Prepare|w=40}}
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| {{action | movement | m = 6 | ft = 20 }}
| {{action | movement | m = 6 | ft = 20 }}
| Extra damage on melee attacks this turn
| Extra damage on melee attacks this turn
| [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Slashing}}
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}}
|-
|-
| {{SAI|Rush Attack|w=40}}
| {{SAI|Rush Attack|w=40}}
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<li> {{WeaponType|Pikes}}
<li> {{WeaponType|Pikes}}
</ul>
</ul>
| {{Action}}
| {{Action}}<br>+ {{action|movement}}
| Charge 9 m / 30 ft <br> Inflict {{Cond|Off Balance}}
| Charge up to {{distance|m=9|ft=30}}<br>Inflict {{Cond|Off Balance}}
* {{Saving throw|STR}}
* {{Saving throw|STR}}
* Manuoevre DC
* Manuoevre DC
* {{duration|2}}
* {{duration|2}}
| 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type  
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type  
|-
|-
| {{SAI|Tenacity|w=40}}
| {{SAI|Tenacity|w=40}}
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| {{Action|Reaction}}
| {{Action|Reaction}}
| Inflict damage on a miss
| Inflict damage on a miss
| [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Bludgeoning}}
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
* Minimum 1 damage
|-
|-
| {{SAI|Topple|w=40}}
| {{SAI|Topple|w=40}}
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* {{duration|1}}
* {{duration|1}}
| {{DamageText|1d4|Bludgeoning}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Weakening Strike|w=40}}
| {{SAI|Weakening Strike|w=40}}
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* Manuoevre DC + 2
* Manuoevre DC + 2
* {{duration|2}}
* {{duration|2}}
| 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type  
| 1d4 {{DamageModifier|finesse}}
* Inherits weapon damage type
* Non-lethal damage
|}
|}



Latest revision as of 04:56, 14 November 2023

Melee Weapons[edit | edit source]

Weapon Action Associated Weapons Cost Effect Damage
Backbreaker Backbreaker Action Inflict Prone Prone 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Brace (Melee) Brace (Melee)  6 m / 20 ft movement Reroll melee damage rolls and take the higher value
  • Duration: 1 turn
-
Brace (Ranged) Brace (Ranged)  6 m / 20 ft movement Reroll ranged damage rolls and take the higher value
  • Duration: 1 turn
-
Cleave Cleave Action Strike up to 3 targets
  • AoE: 1.5 m / 5 ft (Cone)
Halved weapon damage
Concussive Smash Concussive Smash Action Inflict Dazed Dazed Weapon damage
Maiming Strike Maiming Strike Action Inflict Maimed Maimed 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Disarming Strike Disarming Strike Action Target drops weapon 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Flourish Flourish Bonus action Inflict Off Balance Off Balance 1d4Damage TypesBludgeoning
Heartstopper Heartstopper Action Inflict Chest Trauma Chest Trauma 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Lacerate Lacerate Action Inflict Bleeding Bleeding Weapon damage
Mobile Shot Mobile Shot Bonus action Make a bonus action attack after using Dash Dash or Disengage Disengage Weapon damage
Piercing Shot Piercing Shot Action Inflict Gaping Wounds Gaping Wounds Weapon damage
Piercing Strike Piercing Strike Action Inflict Gaping Wounds Gaping Wounds Weapon damage
Pommel Strike Pommel Strike Bonus action Inflict Dazed Dazed 1d4Damage TypesBludgeoning
  • Non-lethal damage
Prepare Prepare  6 m / 20 ft movement Extra damage on melee attacks this turn Strength modifier Damage TypesSlashing
Rush Attack Rush Attack Action
+  Movement
Charge up to 9 m / 30 ft
Inflict Off Balance Off Balance
1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Tenacity Tenacity Reaction Inflict damage on a miss Strength modifier Damage TypesBludgeoning
  • Minimum 1 damage
Topple Topple Action Inflict Prone Prone 1d4Damage TypesBludgeoning
  • Non-lethal damage
Weakening Strike Weakening Strike Action Inflict Weak Grip Weak Grip 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
  • Non-lethal damage


Adamantine Splint Mail Icon.png

Adamantine Splint Armour is a very rare Heavy Armour that sends attackers Reeling.

Description Icon.png
The adamantine plates lock and slide together perfectly - offering protection against even the deadliest of blades.

Properties