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List of sources of critical hit threshold reduction: Difference between revisions
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(→Reducing the threshold for Critical Hits: Added condition for reduced critical in italics for Duellist's Prerogative, similar to other items in this list) |
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Normally only | Normally only an attack roll of 20 is a [[critical hit]]. The following is a list of ways to make critical hits more likely. | ||
== Increasing the likelihood of | == Increasing the likelihood of critical hits == | ||
* Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> | * Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> | ||
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** {{SAI|Halfling Luck}} | ** {{SAI|Halfling Luck}} | ||
== Reducing the threshold for | == Reducing the threshold for critical hits == | ||
These effects reduce the threshold required for a critical hit by 1. | These effects reduce the threshold required for a critical hit by 1. | ||
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* {{SAI|Spell Sniper}} ''(attacks with spells only)'' | * {{SAI|Spell Sniper}} ''(attacks with spells only)'' | ||
== Guaranteed | == Guaranteed critical hits == | ||
There are also several ways to '''guarantee''' a critical hit. | There are also several ways to '''guarantee''' a critical hit. | ||
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* By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'' | * By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'' | ||
==References== | |||
{{reflist}} | |||
{{NavGameplay/Mechanics}} |
Revision as of 02:03, 12 December 2023
Normally only an attack roll of 20 is a critical hit. The following is a list of ways to make critical hits more likely.
Increasing the likelihood of critical hits
- Attacking with Advantage almost doubles the likelihood of rolling a critical[1]
- Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
Reducing the threshold for critical hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
- Unseen Menace (while the weapon is )
- Bloodthirst
- The Dead Shot
- Knife of the Undermountain King
- Duellist's Prerogative (while off-hand is empty)
Cloaks
- Shade-Slayer Cloak (while )
Armour and headgear
- Covert Cowl (while Obscured)
- Dark Justiciar Helmet (while Obscured)
- Sarevok's Horned Helmet
Consumables
Class features
Feats
- (attacks with spells only)
Guaranteed critical hits
There are also several ways to guarantee a critical hit.
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
- Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against
- Long Rest after consuming the +3 bonus from ) (once per
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft