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Strength: Difference between revisions
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The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them: | The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them: | ||
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* {{RarityItem|Elixir of Hill Giant Strength|40}} sets Strength to 21 | * {{RarityItem|Elixir of Hill Giant Strength|40}} sets Strength to 21 | ||
* {{RarityItem|Elixir of Cloud Giant Strength|40}} sets Strength to 27 | * {{RarityItem|Elixir of Cloud Giant Strength|40}} sets Strength to 27 | ||
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The following items increase Strength while equipped, or until the effect wears off. | The following items increase Strength while equipped, or until the effect wears off. | ||
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* {{RarityItem|The Mighty Cloth|40}} increases Strength by +2 ''(up to 20)'' | * {{RarityItem|The Mighty Cloth|40}} increases Strength by +2 ''(up to 20)'' | ||
* {{RarityItem|Harmonium Halberd|40}} increases Strength by +2 ''(up to 23)'' | * {{RarityItem|Harmonium Halberd|40}} increases Strength by +2 ''(up to 23)'' | ||
* {{RarityItem|Devilfoil Mask|40}} increases Strength by +1 per nearby creature also wearing a mask | * {{RarityItem|Devilfoil Mask|40}} increases Strength by +1 per nearby creature also wearing a mask | ||
* {{RarityItem|Broken Promises|40}} increases Strength by +2 until long rest, and then permanently reduces it by -1 | * {{RarityItem|Broken Promises|40}} increases Strength by +2 until long rest, and then permanently reduces it by -1 | ||
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=== Affecting saving throws === | === Affecting saving throws === | ||
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The following items grant the passive feature [[Body Aid]], which grants a +1 bonus to Strength ability checks and saving throws: | The following items grant the passive feature [[Body Aid]], which grants a +1 bonus to Strength ability checks and saving throws: | ||
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* {{RarityItem|Dwarven Splintmail|40}} | * {{RarityItem|Dwarven Splintmail|40}} | ||
* {{RarityItem|Ring Mail Armour +2|40}} | * {{RarityItem|Ring Mail Armour +2|40}} | ||
* {{RarityItem|Splint Armour +2|40}} | * {{RarityItem|Splint Armour +2|40}} | ||
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=== Benefiting from Strength === | === Benefiting from Strength === | ||
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* {{RarityItem|Titanstring Bow|40}} deals additional damage equal to your Strength modifier | * {{RarityItem|Titanstring Bow|40}} deals additional damage equal to your Strength modifier | ||
* {{RarityItem|Balduran's Giantslayer|40}} on a hit, double the damage from your Strength modifier | * {{RarityItem|Balduran's Giantslayer|40}} on a hit, double the damage from your Strength modifier | ||
* {{RarityItem|Hr'a'cknir Bracers|40}} cast [[Telekinesis]] using Strength as the [[Spells#Spellcasting_ability|spellcasting ability]] | * {{RarityItem|Hr'a'cknir Bracers|40}} cast [[Telekinesis]] using Strength as the [[Spells#Spellcasting_ability|spellcasting ability]] | ||
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{{NavGameplay/Character}} | {{NavGameplay/Character}} |
Revision as of 17:03, 21 March 2024
Muscles and physical power.Strength is an ability score and the primary ability of Barbarian, Fighter, Paladin.
Strength affects your Athletics skill and attack rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
Strength modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Score | Modifier | Jump distance | Carrying capacity | Throwable weight |
---|---|---|---|---|
1 | - 5 | - | - | - |
2 - 3 | - 4 | - | - | - |
4 - 5 | - 3 | - | - | - |
6 - 7 | - 2 | - | - | - |
8 - 9 | - 1 | 4.5 m / 15 ft | 80-90 kg / 160-180 lbs | 12.8 - 16.2 kg |
10 - 11 | + 0 | 4.5 m / 15 ft | 100-110 kg / 200-220 lbs | 20 - 24.2 kg |
12 - 13 | + 1 | 5.5 m / 18.3 ft | 120-130 kg / 240-260 lbs | 28.8 - 33.8 kg |
14 - 15 | + 2 | 6.5 m / 21.6 ft | 140-150 kg / 280-300 lbs | 39.2 - 45 kg |
16 - 17 | + 3 | 7.5 m / 25 ft | 160-170 kg / 320-340 lbs | 51.2 - 57.8 kg |
18 - 19 | + 4 | 8.5 m / 28.3 ft | 180-190 kg / 360-380 lbs | 64.8 - 72.2 kg |
20 - 21 | + 5 | 9.5 m / 31.6 ft | 200-210 kg / 400-420 lbs | 80 - 88.2 kg |
22 - 23 | + 6 | 10.5 m / 35 ft | 220-230 kg / 440-460 lbs | 96.8 - 105.8 kg |
24 - 25 | + 7 | 11.5 m / 38.3 ft | 240-250 kg / 480-500 lbs | 115.2 - 125 kg |
26 - 27 | + 8 | 12.5 m / 41.6 ft | 260-270 kg / 520-540 lbs | 135.2 - 145.8 kg |
28 - 29 | + 9 | 13.5 m / 45 ft | 280-290 kg / 560-580 lbs | 156.8 - 168.2 kg |
30 | + 10 | 14.5 m / 48.3 ft | 300 kg / 600 lbs | 180 kg |
Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.
- Carrying too much weight.
- Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
- Carrying far too much weight.
- Movement Speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.
Ways to increase
The following items/entities can be consumed/used for a permanent bonus to Strength:
- Auntie Ethel's Hair: +1 to any chosen ability
- Potion of Everlasting Vigour: +2 to Strength
- Mirror of Loss: +2 to any chosen ability, up to a maximum of 24
The following feats can increase Strength up to a base value of 20:
- Resilient: +1 to any chosen ability
- Athlete: +1 to either Strength or Dexterity
- Heavily Armoured: +1 to Strength
- Heavy Armour Master: +1 to Strength
- Lightly Armoured: +1 to either Strength or Dexterity
- Moderately Armoured: +1 to either Strength or Dexterity
- Tavern Brawler: +1 to either Strength or Constitution
- Weapon Master: +1 to either Strength or Dexterity
Related items
Affecting Strength
The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:
- Elixir of Hill Giant Strength sets Strength to 21
- Elixir of Cloud Giant Strength sets Strength to 27
- Club of Hill Giant Strength sets Strength to 19
- Handmaiden's Mace sets Strength to 18
- Gauntlets of Hill Giant Strength sets Strength to 23
The following items increase Strength while equipped, or until the effect wears off.
- The Mighty Cloth increases Strength by +2 (up to 20)
- Harmonium Halberd increases Strength by +2 (up to 23)
- Devilfoil Mask increases Strength by +1 per nearby creature also wearing a mask
- Broken Promises increases Strength by +2 until long rest, and then permanently reduces it by -1
Affecting saving throws
The following items grant a +1 bonus to Strength saving throws:
- Ring Mail Armour
- Metallic Gloves
- Dark Justiciar Gauntlets (Uncommon)
- Gloves of Heroism
- Gloves of the Growling Underdog
- Luminous Gloves
- Gloves of Succour
- Hellrider's Pride
- Dwarven Splintmail
- Ring Mail Armour +2
- Splint Armour +2
- Dark Justiciar Gauntlets (Rare)
- Cerebral Citadel Gloves
- Craterflesh Gloves
- Flawed Helldusk Gloves
- Gloves of Battlemage's Power
- Blackguard's Gauntlets
- Unwanted Masterwork Gauntlets
- Gauntlets of Hill Giant Strength
- Helldusk Gloves
- Hr'a'cknir Bracers
- Legacy of the Masters
- The Reviving Hands
Affecting ability checks
The following items grant the passive feature Body Aid, which grants a +1 bonus to Strength ability checks and saving throws:
Benefiting from Strength
- Titanstring Bow deals additional damage equal to your Strength modifier
- Balduran's Giantslayer on a hit, double the damage from your Strength modifier
- Hr'a'cknir Bracers cast Telekinesis using Strength as the spellcasting ability