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Strength: Difference between revisions

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(Mention more feats.)
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The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:
The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:


{{div col | style = column-width: 22em; list-style-type: none;column-count: 2}}
{{div col | style = column-width: 22em; list-style-type: none; column-count: 2}}
* {{RarityItem|Elixir of Hill Giant Strength|40}} sets Strength to 21
* {{RarityItem|Elixir of Hill Giant Strength|40}} sets Strength to 21
* {{RarityItem|Elixir of Cloud Giant Strength|40}} sets Strength to 27
* {{RarityItem|Elixir of Cloud Giant Strength|40}} sets Strength to 27
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The following items increase Strength while equipped, or until the effect wears off.
The following items increase Strength while equipped, or until the effect wears off.


{{list style none |
* {{RarityItem|The Mighty Cloth|40}} increases Strength by +2 ''(up to 20)''
* {{RarityItem|The Mighty Cloth|40}} increases Strength by +2 ''(up to 20)''
* {{RarityItem|Harmonium Halberd|40}} increases Strength by +2 ''(up to 23)''
* {{RarityItem|Harmonium Halberd|40}} increases Strength by +2 ''(up to 23)''
* {{RarityItem|Devilfoil Mask|40}} increases Strength by +1 per nearby creature also wearing a mask
* {{RarityItem|Devilfoil Mask|40}} increases Strength by +1 per nearby creature also wearing a mask
* {{RarityItem|Broken Promises|40}} increases Strength by +2 until long rest, and then permanently reduces it by -1
* {{RarityItem|Broken Promises|40}} increases Strength by +2 until long rest, and then permanently reduces it by -1
}}


=== Affecting saving throws ===
=== Affecting saving throws ===
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The following items grant the passive feature [[Body Aid]], which grants a +1 bonus to Strength ability checks and saving throws:
The following items grant the passive feature [[Body Aid]], which grants a +1 bonus to Strength ability checks and saving throws:


{{list style none |
* {{RarityItem|Dwarven Splintmail|40}}  
* {{RarityItem|Dwarven Splintmail|40}}  
* {{RarityItem|Ring Mail Armour +2|40}}  
* {{RarityItem|Ring Mail Armour +2|40}}  
* {{RarityItem|Splint Armour +2|40}}
* {{RarityItem|Splint Armour +2|40}}
}}


=== Benefiting from Strength ===
=== Benefiting from Strength ===


{{list style none |
* {{RarityItem|Titanstring Bow|40}} deals additional damage equal to your Strength modifier
* {{RarityItem|Titanstring Bow|40}} deals additional damage equal to your Strength modifier
* {{RarityItem|Balduran's Giantslayer|40}} on a hit, double the damage from your Strength modifier
* {{RarityItem|Balduran's Giantslayer|40}} on a hit, double the damage from your Strength modifier
* {{RarityItem|Hr'a'cknir Bracers|40}} cast [[Telekinesis]] using Strength as the [[Spells#Spellcasting_ability|spellcasting ability]]
* {{RarityItem|Hr'a'cknir Bracers|40}} cast [[Telekinesis]] using Strength as the [[Spells#Spellcasting_ability|spellcasting ability]]
}}


{{NavGameplay/Character}}
{{NavGameplay/Character}}

Revision as of 17:03, 21 March 2024

Muscles and physical power.
Strength Score Icon.png
Strength is an ability score and the primary ability of Barbarian, Fighter, Paladin.

Strength affects your Athletics skill and attack rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).

Strength modifier chart

Baldur's Gate 3 uses the Point Buy ruleset.

Strength scores and modifiers
Score Modifier Jump distance Carrying capacity Throwable weight
1 - 5 - - -
2 - 3 - 4 - - -
4 - 5 - 3 - - -
6 - 7 - 2 - - -
8 - 9 - 1 4.5 m / 15 ft 80-90 kg / 160-180 lbs 12.8 - 16.2 kg
10 - 11 + 0 4.5 m / 15 ft 100-110 kg / 200-220 lbs 20 - 24.2 kg
12 - 13 + 1 5.5 m / 18.3 ft 120-130 kg / 240-260 lbs 28.8 - 33.8 kg
14 - 15 + 2 6.5 m / 21.6 ft 140-150 kg / 280-300 lbs 39.2 - 45 kg
16 - 17 + 3 7.5 m / 25 ft 160-170 kg / 320-340 lbs 51.2 - 57.8 kg
18 - 19 + 4 8.5 m / 28.3 ft 180-190 kg / 360-380 lbs 64.8 - 72.2 kg
20 - 21 + 5 9.5 m / 31.6 ft 200-210 kg / 400-420 lbs 80 - 88.2 kg
22 - 23 + 6 10.5 m / 35 ft 220-230 kg / 440-460 lbs 96.8 - 105.8 kg
24 - 25 + 7 11.5 m / 38.3 ft 240-250 kg / 480-500 lbs 115.2 - 125 kg
26 - 27 + 8 12.5 m / 41.6 ft 260-270 kg / 520-540 lbs 135.2 - 145.8 kg
28 - 29 + 9 13.5 m / 45 ft 280-290 kg / 560-580 lbs 156.8 - 168.2 kg
30 + 10 14.5 m / 48.3 ft 300 kg / 600 lbs 180 kg

Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.

Encumbered Encumbered
  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
Heavily Encumbered Heavily Encumbered

Ways to increase

The following items/entities can be consumed/used for a permanent bonus to Strength:

The following feats can increase Strength up to a base value of 20:

Related items

Affecting Strength

The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:

The following items increase Strength while equipped, or until the effect wears off.

Affecting saving throws

The following items grant a +1 bonus to Strength saving throws:

Affecting ability checks

The following items grant the passive feature Body Aid, which grants a +1 bonus to Strength ability checks and saving throws:

Benefiting from Strength