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Edwynna: Difference between revisions
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=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Aid}} | {{Feature box|Aid}} | ||
{{Feature box|Calm Emotions}} | |||
{{Feature box|Command: Grovel}} | |||
{{Feature box|Crusader's Mantle}} | {{Feature box|Crusader's Mantle}} | ||
{{Feature box|Mass Cure Wounds}} | {{Feature box|Mass Cure Wounds}} | ||
{{Feature box|Sacred Flame}} | {{Feature box|Sacred Flame}} | ||
Revision as of 11:57, 23 September 2024
“Right. Article 30.1.5 of the Council's Decree on Extraordinary Wartime Measures. I am confiscating that. The city thanks you for your contribution.„
Involvement
Gauntlet Edwynna is found guarding South Span Checkpoint. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.
The player may lie, but the nearby Steel Watcher will perform a scan of the party. If they are enemies of the Absolute, the player must submit to arrest or attack.
If the player has successfully completed Rescue Wulbren, then regardless of what dialogue is chosen, two Ironhand Gnomes, Nimble and Laridda, will appear and throw a Flashblinder bomb, and then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.
Combat
Attacks and abilities
Notable loot
Related Literature
Notes
- It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.