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<blockquote style="font-size:160%; font-family:Garamond;">Muscles and physical power.</blockquote>
{{PageSeo
| description = Strength is an ability score that affects your Athletics skill and attack rolls depending on class. It also determines how far you can jump, how much you can carry and how far you can shove.
| image = Strength Score Icon.png
}}
'''Strength''' is an [[ability score]] and the primary ability of [[Barbarian]], [[Fighter]], [[Paladin]].


[[File:Strength Score Tooltip.png|frameless|right|upright=1.5]]
Strength affects your [[Athletics]] skill and [[attack rolls]] so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
{{Quote ability|{{PAGENAME}}}}


'''Strength''' is an [[Character Creation#Ability Scores|Ability Score]] and the primary ability of [[Barbarian]], [[Fighter]].
== Strength modifier chart ==
 
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
Strength affects your [[Athletics]] skill and [[Attack Rolls]] so you become better at melee combat. It also determines how far you can jump and how much you can carry.
 
{{clear}}
 
== Strength Modifier Chart ==
'''Baldur's Gate 3''' uses the [[Point Buy]] rulesets.


{| class="wikitable" style="min-width:300px; text-align:center;"
{| class="wikitable" style="min-width:300px; text-align:center;"
|+ Strength Scores and Modifiers
|+ Strength scores and modifiers
|-
|-
! style="width: 100pt;" | Score
! style="width: 75pt;" | Score
! style="width: 150pt;" | Modifier
! style="width: 75pt;" | Modifier
! style="width: 100pt;" | Jump distance
! style="width: 150pt;" | Carrying capacity
! Throwable weight
|-
|-
| 1 || - 5  
| 1 || - 5 || - || - || -
|-
|-
| 2 - 3 || - 4  
| 2 - 3 || - 4 || - || - || -
|-
|-
| 4 - 5 || - 3  
| 4 - 5 || - 3 || - || - || -
|-
|-
| 6 - 7 || - 2  
| 6 - 7 || - 2 || - || - || -
|-
|-
| 8 - 9 || - 1
| 8 - 9 || - 1 || 4.5 m / 15 ft || 80-90 kg / 160-180 lbs || 12.8-16.2 kg / 28.2-35.7 lbs
|-
|-
| 10 - 11 || + 0
| 10 - 11 || + 0 || 4.5 m / 15 ft || 100-110 kg / 200-220 lbs || 20-24.2 kg / 44-53.3 lbs
|-
|-
| 12 - 13 || + 1
| 12 - 13 || + 1 || 5.5 m / 18.3 ft || 120-130 kg / 240-260 lbs || 28.8-33.8 kg / 63.4-74.5 lbs
|-
|-
| 14 - 15 || + 2
| 14 - 15 || + 2 || 6.5 m / 21.6 ft || 140-150 kg / 280-300 lbs || 39.2-45 kg / 86.4-99.2 lbs
|-
|-
| 16 - 17 || + 3
| 16 - 17 || + 3 || 7.5 m / 25 ft || 160-170 kg / 320-340 lbs || 51.2-57.8 kg / 112.8-127.4 lbs
|-
|-
| 18 - 19 || + 4
| 18 - 19 || + 4 || 8.5 m / 28.3 ft || 180-190 kg / 360-380 lbs || 64.8-72.2 kg / 142.8-159.1 lbs
|-
|-
| 20 - 21 || + 5
| 20 - 21 || + 5 || 9.5 m / 31.6 ft || 200-210 kg / 400-420 lbs || 80-88.2 kg / 176.3-194.4 lbs
|-
|-
| 22 - 23 || + 6
| 22 - 23 || + 6 || 10.5 m / 35 ft || 220-230 kg / 440-460 lbs
|96.8-105.8 kg / 213.4-233.2 lbs
|-
|-
| 24 - 25 || + 7
| 24 - 25 || + 7 || 11.5 m / 38.3 ft || 240-250 kg / 480-500 lbs
|115.2-125 kg / 253.9-275.5 lbs
|-
|-
| 26 - 27 || + 8
| 26 - 27 || + 8 || 12.5 m / 41.6 ft || 260-270 kg / 520-540 lbs
|135.2-145.8 kg / 298-321.4 lbs
|-
|-
| 28 - 29 || + 9
| 28 - 29 || + 9 || 13.5 m / 45 ft || 280-290 kg / 560-580 lbs
|156.8-168.2 kg / 345.6-370.8 lbs
|-
|-
| 30 || + 10
| 30 || + 10 || 14.5 m / 48.3 ft || 300 kg / 600 lbs
|180 kg / 396.8 lbs
|}
|}
Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.
{{Condition|Encumbered}}
{{Condition|Heavily Encumbered}}
== Ways to increase ==
The following items/entities can be consumed/used for a permanent bonus to Strength:
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Potion of Everlasting Vigour]]: +2 to Strength
The following [[feats]] can increase Strength up to a {{em|base}} value of 20:
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Heavily Armoured]]: +1 to Strength
* [[Heavy Armour Master]]: +1 to Strength
* [[Lightly Armoured]]: +1 to either Strength or Dexterity
* [[Moderately Armoured]]: +1 to either Strength or Dexterity
* [[Resilient]]: +1 to any chosen ability
* [[Tavern Brawler]]: +1 to either Strength or Constitution
* [[Weapon Master]]: +1 to either Strength or Dexterity
== Related items ==
=== Affecting Strength ===
The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:
{{div col | style = column-width: 22em; list-style-type: none; column-count: 2}}
* {{MdRarityItem|Club of Hill Giant Strength}} sets Strength to 19
* {{MdRarityItem|Elixir of Cloud Giant Strength}} sets Strength to 27
* {{MdRarityItem|Elixir of Hill Giant Strength}} sets Strength to 21
* {{MdRarityItem|Gauntlets of Hill Giant Strength}} sets Strength to 23
* {{MdRarityItem|Handmaiden's Mace}} sets Strength to 18
{{div col end}}
The following items increase Strength while equipped, or until the effect wears off.
{{list style none |
* {{MdRarityItem|Broken Promises}} increases Strength by +2 until long rest, and then permanently reduces it by -1
* {{MdRarityItem|Devilfoil Mask}} increases Strength by +1 per nearby creature also wearing a mask
* {{MdRarityItem|Harmonium Halberd}} increases Strength by +2 ''(up to 23)''
* {{MdRarityItem|The Mighty Cloth}} increases Strength by +2 ''(up to 20)''
}}
=== Affecting saving throws ===
The following items grant a +1 bonus to Strength saving throws:
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{MdRarityItem|Blackguard's Gauntlets}}
* {{MdRarityItem|Cerebral Citadel Gloves}}
* {{MdRarityItem|Craterflesh Gloves}}
* {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}
* {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
* {{MdRarityItem|Dwarven Splintmail}}
* {{MdRarityItem|Flawed Helldusk Gloves}}
* {{MdRarityItem|Gauntlets of Hill Giant Strength}}
* {{MdRarityItem|Gloves of Battlemage's Power}}
* {{MdRarityItem|Gloves of Heroism}}
* {{MdRarityItem|Gloves of Succour}}
* {{MdRarityItem|Gloves of the Growling Underdog}}
* {{MdRarityItem|Hellrider's Pride}}
* {{MdRarityItem|Helldusk Gloves}}
* {{MdRarityItem|Hr'a'cknir Bracers}}
* {{MdRarityItem|Legacy of the Masters}}
* {{MdRarityItem|Luminous Gloves}}
* {{MdRarityItem|Metallic Gloves}}
* {{MdRarityItem|Ring Mail Armour}}
* {{MdRarityItem|Ring Mail Armour +1}}
* {{MdRarityItem|Ring Mail Armour +2}}
* {{MdRarityItem|Splint Armour +2}}
* {{MdRarityItem|The Reviving Hands}}
* {{MdRarityItem|Unwanted Masterwork Gauntlets}}
{{div col end}}
=== Affecting ability checks ===
The following items grant the passive feature [[Body Aid]], which grants a +1 bonus to Strength ability checks and saving throws:
{{list style none |
* {{MdRarityItem|Dwarven Splintmail}}
* {{MdRarityItem|Ring Mail Armour +2}}
* {{MdRarityItem|Splint Armour +2}}
}}
=== Benefiting from Strength ===
{{list style none |
* {{MdRarityItem|Balduran's Giantslayer}} on a hit, double the damage from your Strength modifier
* {{MdRarityItem|Hr'a'cknir Bracers}} cast [[Telekinesis]] using Strength as the [[Spells#Spellcasting_ability|spellcasting ability]]
* {{MdRarityItem|Titanstring Bow}} deals additional damage equal to your Strength modifier
}}
{{NavGameplay/Character}}
[[Category:Gameplay mechanics]]
[[Category:Ability Scores]]

Latest revision as of 08:24, 15 October 2024

Strength is an ability score and the primary ability of Barbarian, Fighter, Paladin.

Strength affects your Athletics skill and attack rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).

Strength modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Strength scores and modifiers
Score Modifier Jump distance Carrying capacity Throwable weight
1 - 5 - - -
2 - 3 - 4 - - -
4 - 5 - 3 - - -
6 - 7 - 2 - - -
8 - 9 - 1 4.5 m / 15 ft 80-90 kg / 160-180 lbs 12.8-16.2 kg / 28.2-35.7 lbs
10 - 11 + 0 4.5 m / 15 ft 100-110 kg / 200-220 lbs 20-24.2 kg / 44-53.3 lbs
12 - 13 + 1 5.5 m / 18.3 ft 120-130 kg / 240-260 lbs 28.8-33.8 kg / 63.4-74.5 lbs
14 - 15 + 2 6.5 m / 21.6 ft 140-150 kg / 280-300 lbs 39.2-45 kg / 86.4-99.2 lbs
16 - 17 + 3 7.5 m / 25 ft 160-170 kg / 320-340 lbs 51.2-57.8 kg / 112.8-127.4 lbs
18 - 19 + 4 8.5 m / 28.3 ft 180-190 kg / 360-380 lbs 64.8-72.2 kg / 142.8-159.1 lbs
20 - 21 + 5 9.5 m / 31.6 ft 200-210 kg / 400-420 lbs 80-88.2 kg / 176.3-194.4 lbs
22 - 23 + 6 10.5 m / 35 ft 220-230 kg / 440-460 lbs 96.8-105.8 kg / 213.4-233.2 lbs
24 - 25 + 7 11.5 m / 38.3 ft 240-250 kg / 480-500 lbs 115.2-125 kg / 253.9-275.5 lbs
26 - 27 + 8 12.5 m / 41.6 ft 260-270 kg / 520-540 lbs 135.2-145.8 kg / 298-321.4 lbs
28 - 29 + 9 13.5 m / 45 ft 280-290 kg / 560-580 lbs 156.8-168.2 kg / 345.6-370.8 lbs
30 + 10 14.5 m / 48.3 ft 300 kg / 600 lbs 180 kg / 396.8 lbs

Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.

Encumbered Encumbered
  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
Heavily Encumbered Heavily Encumbered

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Strength:

The following feats can increase Strength up to a base value of 20:

Related items[edit | edit source]

Affecting Strength[edit | edit source]

The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:

The following items increase Strength while equipped, or until the effect wears off.

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Strength saving throws:

Affecting ability checks[edit | edit source]

The following items grant the passive feature Body Aid, which grants a +1 bonus to Strength ability checks and saving throws:

Benefiting from Strength[edit | edit source]