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| image = Flind.jpg
| image = Flind.jpg
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{{ up to date | 2023-08-12 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Infobox creature
{{CharacterInfo
| name = Flind
|title = Gnoll Warlord
| identity = Female
|name = Flind
| title = Gnoll Warlord
|image=[[File:Flind.jpg|350px]]
| image = <gallery>
|STR=20
Flind.jpg|In-game
|DEX=14
Portrait Flind.png|Portrait
|CON=19
</gallery>
|INT=11
| size = [[Medium]]
|WIS=14
| type = [[Humanoid]] / [[Fiend]]
|CHA=12
| race = [[Gnoll]]
|con save=yes
| level = 5
|wis save=yes
| e hp = 59
|level=5
| hp = 85
|race=Gnoll Fiend
| t hp = 110
|type=Fiend
| ac = 16
|HP=85
| movement m = 9
|AC=16
| weight kg = 100
|speed=9m / 30ft
| xp = 75
|size=Medium
| str = 20
|weight=100kg
| dex = 14
|proficiency=3
| con = 19
|initiative=+8
| int = 11
|location = [[The Risen Road]]
| wis = 14
|allies =[[Gnoll Hunter]] [[Hyena]] [[Gnoll Fang of Yeenoghu]]
| cha = 12
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
| con save prof = yes
| wis save prof = yes
| conditions = Aura of Bloodthirst
| passives = Darkvision, Opportunity Attack, Permanently Armed, Tenacity @ Chaos Flail
| athletics = 5
| acrobatics = 2
| perception = 7
}}
'''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]].


{{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
== Overview ==
Flind is unique among gnolls for becoming part [[fiend]], thus not counting as a [[humanoid]]. The gnoll warlord is one of the highest hitting enemies in Act One and comes with a wide variety of attacks.


{{SmallIcon|Skill Warlock PactOfTheBlade BoundWeapon.png}} [[Permanently Armed]]
== Involvement ==
=== Act One ===
Flind is the warlord of a vicious band of gnolls gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls trapped {{CharLink|Rugan}} and {{CharLink|Olly}}, who are transporting goods for {{CharLink|Zarys}}.


{{SmallIcon|Tenacity Icon.png}} [[Tenacity]]|exp=75}}
After the first round of combat, the gnoll warlord mentally links with the nearest party member, revealing that she was forcefully transformed into a [[True Soul]].


The '''Flind''' is a hostile [[Gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during the [[Act One]]. Unique among Gnolls for having become part [[Fiend]], thus not counting as a [[Monstrosity]]. The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
The party can convince Flind to attack Rugan and Olly or search for the source of the Voice:


== Act 1 ==
* {{Dialogue option|''Divert her attention to the cave - perhaps there's more meat inside?''}}
* {{Dialogue option|''Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave.''|tags=Illithid|roll=Wisdom|dc=5}}
* {{Dialogue option|''Conjure the mewlings of easy prey into her mind, centring it within the nearby cave.''|tags=Bard|roll=Performance|dc=12}}
* {{Dialogue option|''Search her mind for the source of the Voice.''}}


The Warlord of a vicious band of Gnolls. Found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]], having trapped [[Rugan]] and [[Olly]] that are transporting good for [[Zarys]] in the surrounded cave. After the first round, the Gnoll warlord will mentally link with you, revealing they're a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.
Searching her mind for the source of the voice unlocks an option to turn on the other gnolls or to target Rugan and Olly again:
* {{Dialogue option|''She wants meat? Command her to feast on the other gnolls.''|tags=Illithid|roll=Wisdom|dc=15}}
* {{Dialogue option|''Search her memories - is there meat nearby?''}}
* {{Dialogue option|''Harness her anger - the meat in the cave must die.''|roll=Wisdom|dc=10}}


* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes.  


* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including '''Flind'''.
* {{Dialogue option|''Exert your mental power, commanding her to leave.''|roll=Wisdom|dc=10}}
* {{Dialogue option|''She wants meat? Command her to feast on the other gnolls.''|roll=Wisdom|dc=15}}
* {{Dialogue option|''Dominate her mind, commanding her to feast on herself.''|roll=Wisdom|dc=10}}
** {{Dialogue option|''Harness your willpower, and order her to devour herself.''|roll=Wisdom|dc=15}}


After the fight is remains unsated still. Another Illithid Persuasion Check can be done for differing outcomes.
Failing any of these rolls causes her to immediately attack.


* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
Sometimes the dialogue does not start and she attacks immediately if the party try to talk to her.


* {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful.
== Combat==
* {{SkillCheck|Wisdom|10}}. After all other Gnolls are dead, urge her to consume herself. This forces another check to follow.
=== Attacks and abilities ===
** {{SkillCheck|Wisdom|15}}. Flind will kill herself.
{{Feature box|Bloodfest}}
{{Feature box|Flail of Madness}}
{{Feature box|Flail of Pain}}
{{Feature box|Flail of Paralysis}}
{{Feature box|main hand attack|item=Chaos Flail}}
{{Feature box|ranged attack|item=Goblin Bow}}
{{Feature box|Seething Fury}}


== Attacks and Abilities ==
The following only be used when {{cond|Frenzied Fury|Frenzied}} through her {{SAI|Seething Fury}} ability:


=== Flail of Pain ===
{{Feature box|Multiattack (Flind)}}
Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.
{{Feature box|Multiattack (Ranged)}}


{{Action}}
=== Allies ===
* {{MdCharLink|Gnoll Fang of Yeenoghu}}
* {{MdCharLink|Gnoll Flesh Gnawer}}
* {{MdCharLink|Gnoll Hunter}} - 3x
* {{MdCharLink|Hyena}} - 2x


{{Attack Roll}}: +8{{DamageInfo|count=1|die=10|plus=5|type=Piercing}}{{DamageInfo|count=3|die=10|type=Psychic}}
=== Tactics ===
'''Flind''' is a powerful and dangerous enemy that can be encountered early when exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. Her unique flail attacks varies between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is her frenzied state, which allows her to use all three of her unique flail attacks in one multiattack.


=== Flail of Paralysis ===
Flind's high initiative almost always allows her to act first in combat.
Strike a creature with the Flail of Dread Skulls and possibly [[Paralysed (Condition)|Paralyse]] it.
She immediately seeks out the first party member she sees to initiate a conversation, which presents an opportunity to use the [[Illithid Powers]] to turn her against her pack. It is possible to command her to kill {{CharLink|Rugan}} and {{CharLink|Olly}} and still force her to turn against her pack afterward. Turning her against her pack is highly recommended, as fighting Flind and her pack at the same time can be difficult. Once she is convinced to betray her pack, the party should focus on the [[Gnoll Hunter|gnoll hunters]] as they often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like {{SAI|Cloud of Daggers}} or {{SmRarityItem|Alchemist's Fire}} before they can frenzy.


{{Action}}
The best way to engage Flind is to sneak up behind her and sneak attack the hunters in front of her to initiate combat. It is important that Flind can initiate conversation on her first turn to ensure the party interact with her as described above.


{{Attack Roll}}: +8{{DamageInfo|count=1|die=10|plus=5|type=Piercing}}{{SavingThrow|CON|dc=16}} to avoid becoming {{SmallIcon|Paralysed Condition Icon.webp}} [[Paralysed (Condition)|Paralysed]] for {{Duration|1}}.
When alone, direct combat with Flind is avoidable by passing the two Wisdom checks to get her to kill herself. If this option is unavailable, Flind is incredibly dangerous up close; in her frenzied state, she can easily kill multiple party members in a single turn. A potential strategy involves restricting her movement with spells like {{SAI|Grease}}, {{SAI|Web}} and {{SAI|Entangle}}, and then pelt her at range.


=== Flail of Madness ===
=== Notable loot ===
Strike a creature with the Flail of Dread Skulls and possibly drive it [[Mad (Condition)|Mad]].
*{{MdRarityItem|Mind Flayer Parasite Specimen}}
*{{MdRarityItem|Shattered Flail}}


{{Action}}
== Notes ==
{{notebegin}}
*The Flind has an extremely high initiative score despite lacking any clear means of increasing it.
*"Flind" is not the creature's name, but is actually a superior type of [[Gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.
*Because of being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as {{SAI|Hold Person}}.
{{noteend}}


{{Attack Roll}}: +8{{DamageInfo|count=1|die=10|plus=5|type=Piercing}}{{SavingThrow|WIS|dc=16}} to avoid falling into [[Mad (Condition)|Madness]] for {{Duration|1}}.
== Related literature ==
* {{MdRarityItem|Recruiting Gnolls}}


=== Multiattack ===
== External links ==
Aim on Flail of Madness, one Flail of Pain and one Flail of Paralysis at a target.
*{{FRWiki|Flind|long}}


{{Action}}
{{The Risen Road}}
 
[[Category:Gnolls]]
{{Attack Roll}}: +8
[[Category:Fiends]]
 
[[Category:Characters]]
* See other attacks for damage and related saves.
[[Category:Characters in the Risen Road]]
* Can only use when Frenzied through their Seething Fury ability.
[[Category:Characters in Act One]]
 
[[Category:Followers of the Absolute]]
===Multiattack (Ranged)===
[[Category:Bosses]]
{{Action}}
 
{{Attack Roll}}: +5{{DamageInfo|count=1|die=8|plus=2|type=Piercing}}{{DamageInfo|count=1|die=8|plus=2|type=Piercing}}{{DamageInfo|count=1|die=8|plus=2|type=Piercing}}
*May only do when Frenzied through their Seething Fury ability.
 
=== Bloodfest ===
Gorge on a corpse of the fallen to regain hit points.
 
{{Action|Bonus}}
{{HealingInfo|count=1|die=8}}
 
=== Seething Fury ===
Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
 
{{Action|1=Bonus}}
 
{{Recharge|1=Per Combat}}*This will evolve into Festering Frenzy and than Frenzied, allowing the Gnoll to attack three times per turn.
 
=== [[Aura of Bloodthirst]] ===
Any nearby creatures with the [[Rampage]] trait can make a bite attack as a [[Bonus Action]].
 
== Tactics ==
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if you're exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] that makes them quite tanky. As for damage, their unique flail attacks can vary between dealing massive amounts of damage, paralyzing or turning a party member hostile for a time. The biggest threat is if they reach a frenzied state, allowing them to use all three of their unique flail attacks in one multiattack.
 
The warlord's weakness though is more of out of combat. So long as a party member hasn't used their Illithid Persuasion that day, the Gnoll Fiend can be converted into an ally against its pack and even forced to kill themself. In a direct fight though, it is best to focus on the Gnoll with their strongest melee fighters and using AoE spells or such as [[Cloud of Daggers]] and [[Alchemist's Fire]]. Knocking them [[Prone (Condition)|Prone]] will also give an easy way to strike them down quickly before they can get up.
 
== Notable Loot ==
 
* {{RarityItem|Shattered Flail}}
* {{RarityItem|Mind Flayer Parasite Specimen}}
 
== Notes and Trivia ==
* The Flind has an extremely high initiative score despite lacking any clear means to increasing it so.
* "Flind" is not the creature's name, but is actually a superior type of [[Gnoll]] that is physically more powerful and vicious than their lesser cousins.
   
[[Category: Gnolls]]
[[Category: Humanoids]]
[[Category: Characters in Act 1]]
[[Category: Bosses]]
[[Category: Followers of the Absolute]]
{{NavCharacters}}

Latest revision as of 09:58, 12 December 2024

Flind is a hostile gnoll warlord in The Risen Road Cave just west of The Risen Road Waypoint during Act One.

Overview[edit | edit source]

Flind is unique among gnolls for becoming part fiend, thus not counting as a humanoid. The gnoll warlord is one of the highest hitting enemies in Act One and comes with a wide variety of attacks.

Involvement[edit | edit source]

Act One[edit | edit source]

Flind is the warlord of a vicious band of gnolls gathered outside of The Risen Road Cave. The gnolls trapped Rugan Rugan and Olly Olly, who are transporting goods for Zarys Zarys.

After the first round of combat, the gnoll warlord mentally links with the nearest party member, revealing that she was forcefully transformed into a True Soul.

The party can convince Flind to attack Rugan and Olly or search for the source of the Voice:

  • Divert her attention to the cave - perhaps there's more meat inside?
  • [ILLITHID] [WISDOM] Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave. (DC 5)
  • [BARD] [PERFORMANCE] Conjure the mewlings of easy prey into her mind, centring it within the nearby cave. (DC 12)
  • Search her mind for the source of the Voice.

Searching her mind for the source of the voice unlocks an option to turn on the other gnolls or to target Rugan and Olly again:

  • [ILLITHID] [WISDOM] She wants meat? Command her to feast on the other gnolls. (DC 15)
  • Search her memories - is there meat nearby?
  • [WISDOM] Harness her anger - the meat in the cave must die. (DC 10)

After the fight is over, another Illithid Persuasion Check can be done for differing outcomes.

  • [WISDOM] Exert your mental power, commanding her to leave. (DC 10)
  • [WISDOM] She wants meat? Command her to feast on the other gnolls. (DC 15)
  • [WISDOM] Dominate her mind, commanding her to feast on herself. (DC 10)
    • [WISDOM] Harness your willpower, and order her to devour herself. (DC 15)

Failing any of these rolls causes her to immediately attack.

Sometimes the dialogue does not start and she attacks immediately if the party try to talk to her.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Healing.webp
Bloodfest Bloodfest ()
D8 Healing.png 1d8 (1~8) hit points

Gorge on a corpse of the fallen to regain hit points.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Crown of Madness.webp
Flail of Madness Flail of Madness ()
Normal weapon damage Strike a creature with the Flail of Dread Skulls and possibly drive it Mad.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Flail of Pain Flail of Pain ()
Normal weapon damage +
D10 Psychic.png 3d10 (3~30) Damage TypesPsychic

Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.

 Melee: 1.5 m / 5  ft
Generic Control.webp
Flail of Paralysis Flail of Paralysis ()
Normal weapon damage Strike a creature with the Flail of Dread Skulls and possibly Paralyse it.
CON Save
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Chaos Flail
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Generic Buff.webp
Seething Fury Seething Fury ()
Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
 Range: Self
Recharge: Per battle

The following only be used when Frenzied Frenzied through her Seething Fury Seething Fury ability:

Multiattack Earth Elemental.webp
Multiattack Multiattack ()
Normal weapon damage + Normal weapon damage +
D10 Psychic.png 3d10 (3~30) Damage TypesPsychic
+ Normal weapon damage

Aim one Flail of Madness Flail of Madness, one Flail of Pain Flail of Pain, and one Flail of Paralysis Flail of Paralysis at a target.

 Melee: 1.5 m / 5  ft
Generic Damage.webp
Multiattack (Ranged) Multiattack (Ranged) ()
Normal weapon damage + Normal weapon damage + Normal weapon damage Aim three attacks at a target.
 Range: 18 m / 60 ft

Allies[edit | edit source]

Tactics[edit | edit source]

Flind is a powerful and dangerous enemy that can be encountered early when exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC which makes her quite tanky. Her unique flail attacks varies between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is her frenzied state, which allows her to use all three of her unique flail attacks in one multiattack.

Flind's high initiative almost always allows her to act first in combat. She immediately seeks out the first party member she sees to initiate a conversation, which presents an opportunity to use the Illithid Powers to turn her against her pack. It is possible to command her to kill Rugan Rugan and Olly Olly and still force her to turn against her pack afterward. Turning her against her pack is highly recommended, as fighting Flind and her pack at the same time can be difficult. Once she is convinced to betray her pack, the party should focus on the gnoll hunters as they often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like Cloud of Daggers Cloud of Daggers or Alchemist's Fire before they can frenzy.

The best way to engage Flind is to sneak up behind her and sneak attack the hunters in front of her to initiate combat. It is important that Flind can initiate conversation on her first turn to ensure the party interact with her as described above.

When alone, direct combat with Flind is avoidable by passing the two Wisdom checks to get her to kill herself. If this option is unavailable, Flind is incredibly dangerous up close; in her frenzied state, she can easily kill multiple party members in a single turn. A potential strategy involves restricting her movement with spells like Grease Grease, Web Web and Entangle Entangle, and then pelt her at range.

Notable loot[edit | edit source]

Notes[edit | edit source]

  • The Flind has an extremely high initiative score despite lacking any clear means of increasing it.
  • "Flind" is not the creature's name, but is actually a superior type of Gnoll that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race Gnoll Flind.
  • Because of being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as Hold Person Hold Person.

Related literature[edit | edit source]

External links[edit | edit source]