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Cold Damage: Difference between revisions

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(Added tables, pictures, additional entries, text changes, marked various sections for review and revision)
(Minor entry changes, added attack information from summoned creatures. New information pending heavy revision/refinement)
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[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]]
[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]]
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.




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[Review for revision]
[Review for revision]


== Equipment ==
==Equipment==
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage.
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage.


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!Name
!Name
!Item Type
!Item Type
!Base Cold Damage  
!Base Cold Damage
 
!Enables Spell
!Enables Spell
!Unlocks
!Unlocks
Line 31: Line 35:
|
|
|[[Frigid Blade]] weapon action, once per Short Rest
|[[Frigid Blade]] weapon action, once per Short Rest
|Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as {{DamageType|Cold}} damage
|Frigid Blade applies [[Frostbite (Condition)|Frostbite]] condition on attack hit, and deals weapon Proficiency bonus as {{DamageType|Cold}} damage.
|-
|-
|[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]]
|[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]]
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Creates Ice Surface
Creates Ice Surface
|-
|-
|[Image Pending]
|[[File:Dagger PlusTwo Icon.png|alt=Cold Snap Icon|frameless|100x100px]]
|[[Cold Snap]]
|[[Cold Snap]]
| Daggers
|Daggers
|{{DamageText|1d4 (1~4)|Cold}}
|{{DamageText|1d4 (1~4)|Cold}}
|
|
|Chilling Counter effect
|Chilling Counter effect  
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.  
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns.
|-
|-
|[Image Pending]
|[[File:Flail of Ages Icon.png|alt=Flail of Ages Icon|frameless|100x100px]]
|[[Flail of Ages]]
|Flails
|{{DamageText|1d4 (1~4)|Cold}}*
|✓
|
# Cast [[Elemental Age]] spell, once per Long Rest
# Elements of an Epoch effect
# Tenacity effect
|
# +1 Bonus to weapon attack roles, and an additional {{DieIcon|d4|Slashing}} '''1d4''' damage depending on the elemental age selected (i.e. {{DamageType|Cold}}).
# Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]).
# When you miss a main hand attack, you deal 1 bludgeoning damage anyways.
|-
|[[File:Uncovered Mysteries Icon.png|alt=Frost Prince Icon|frameless|100x100px]]
|[[Frost Prince]]
|[[Frost Prince]]
| Amulets
|Amulets
|{{DamageText|2d6 (2~12)|Cold}}*
|{{DamageText|2d6 (2~12)|Cold}}*
|✓
|✓
|Cast Level 1 Ice Knife spell, once per Long Rest  
|Cast Level 1 [[Ice Knife]] spell, once per Long Rest
|Standard effects of Ice Knife spell.
|Standard effects of Ice Knife spell.
|-
|-
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#Heart of Ice effect
#Heart of Ice effect
#Insidious Cold effect
#Insidious Cold effect
#Cast Ray of Frost cantrip
#Cast [[Ray of Frost]] cantrip
|
|
#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
#Standard effect of Ray of Frost cantrip.
# Standard effect of Ray of Frost cantrip.
|-
|-
|[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]]
|[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]]
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|{{DamageText|1d4 (1~4)|Cold}}*
|{{DamageText|1d4 (1~4)|Cold}}*
|
|
|Elemental Infusion effect
|Elemental Infusion effect  
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|-
|-
|[Image Pending]
|[Image Pending]
|[[Snow-Dusted Monastery Gloves]]
|[[Snow-Dusted Monastery Gloves]]
|Gloves
|Gloves  
|{{DamageText|1d4 (1~4)|Cold}}*
|{{DamageText|1d4 (1~4)|Cold}}*
{{DamageText|2d6 (2~12)|Cold}}*
{{DamageText|2d6 (2~12)|Cold}}*
|✓
|✓
|
|
# Chilling Strike effect
#Chilling Strike effect
#Cast Ice Knife spell
#Cast [[Ice Knife]] spell
|
|
#Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
#Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
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|[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]]
|[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]]
|[[Boots of Elemental Momentum]]
|[[Boots of Elemental Momentum]]
| Boots
|Boots
|Elemental Momentum effect
| Elemental Momentum effect
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns.
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns.
|-
|-
|[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]]
|[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]]
|[[Cloak of Elemental Absorption]]
|[[Cloak of Elemental Absorption]]
| Cloaks
|Cloaks
|Absorb Elements action, once per Short Rest
|[[Absorb Elements]] action, once per Short Rest
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional {{DieIcon|d4|Slashing}} '''1d6''' of that element type on your next attack.  
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element type on your next attack.
|-
|-
|[[File:Cloak of the Weave Icon.png|alt=Cloak of the Weave Icon|frameless|100x100px]]
|[[File:Cloak of the Weave Icon.png|alt=Cloak of the Weave Icon|frameless|100x100px]]
|[[Cloak of the Weave]]
|[[Cloak of the Weave]]
|Cloaks
|Cloaks
| Absorb Elements action, once per Short Rest
|[[Absorb Elements]] action, once per Short Rest
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional '''1d6''' of that element type on your next attack.
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional '''1d6''' of that element type on your next attack.
|-
|-
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|Hats
|Hats
|Coldbrim Chill effect
|Coldbrim Chill effect
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]].  
|-
|-
|[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]]
|[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]]
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#Resistance to {{DamageType|Cold}} damage
#Resistance to {{DamageType|Cold}} damage
#Resistance to {{DamageType|Fire}} damage
#Resistance to {{DamageType|Fire}} damage
#Cast [[Haste]] spell, once per Long Rest
#Cast [[Haste]] spell, once per Long Rest  
|3. Standard effects of Haste spell.
| 3. Standard effects of Haste spell.
|-
|-
|[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]]
|[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]]
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|Can be thrown to act as an AOE
|Can be thrown to act as an AOE
Does not stack with other Elixirs
Does not stack with other Elixirs
Lasts until Long Rest
Lasts until Long Rest
Potions are consumed upon use
Potions are consumed upon use
|-
|-
|[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]]
|[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]]
|[[Hoarfrost Boots]]
|[[Hoarfrost Boots]]
|Boots
|Boots  
|Hoarfrost Balance effect
|Hoarfrost Balance effect
|You cannot fall prone while traversing Ice Surfaces.
|You cannot fall prone while traversing Ice Surfaces.
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|
|
#Resistance to {{DamageType|Cold}} damage
#Resistance to {{DamageType|Cold}} damage
#Cast Armour of Agathys, once per Long Rest
#Cast [[Armour of Agathys]], once per Long Rest
|2. Standard effect of a Level 3 Armour of Agathys spell
|2. Standard effect of a Level 3 Armour of Agathys spell.
|-
|-
|[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]]
|[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]]  
|[[Necklace of Elemental Augmentation]]
|[[Necklace of Elemental Augmentation]]
|Amulets
|Amulets
|Elemental Augmentation effect
|Elemental Augmentation effect
| When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|-
|-
|[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]]
|[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]]
|[[Robe of Summer]]
| [[Robe of Summer]]
|Clothing
|Clothing
|Resistance to {{DamageType|Cold}} damage
|Resistance to {{DamageType|Cold}} damage
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|-
|-
|[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]]
|[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]]
|[[Wavemother's Robe]]
| [[Wavemother's Robe]]
|Clothing
|Clothing  
|
|
#Temperature Adjustment effect
#Temperature Adjustment effect
#Watery Rejuvenation effect
# Watery Rejuvenation effect
#Cast [[Create or Destroy Water]], once per Short Rest
#Cast [[Create or Destroy Water]], once per Short Rest  
|
|
#Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
#Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
#If the wearer is standing in a Water Surface at the start of their turn, they heal for '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
#If the wearer is standing in a Water Surface at the start of their turn, they heal for {{DieIcon|d4|Slashing}} '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
#Standard effects of Create or Destroy Water spell.
#Standard effects of Create or Destroy Water spell.
|-
|-
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|[[Winter's Clutches]]
|[[Winter's Clutches]]
|Gloves
|Gloves
|Winter's Clutches effect  
|Winter's Clutches effect
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s).  
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s).
|}
|}


==Actions==
==Actions==
[Placeholder] Brief summary of actions  
[Placeholder] Brief summary of actions  
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Actions that inflict/impact Cold damage
|+ Actions that inflict/impact Cold damage
!
!
!
!Base Cold Damage
!Base Cold Damage
!AOE
!Saving Throw
!Special Cold Factors
!Special Cold Factors
! Source
!Source
|-
|-
|[[Attack (Myrmidon):]] Water
|[[File:Ice Knife Icon.png|alt=Blade of Rime Icon|frameless|100x100px]]
|{{DamageText|1d6 (1~6)|Cold}}
|[[Blade of Rime]]  
|
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape
|-
|Bestial Heart: Bear Heart
|N/A
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
|Level 3 Barbarian, Wildheart
|-
|[[Blade of Rime]]
|{{DamageText|2d6 (2~12)|Cold}}
|{{DamageText|2d6 (2~12)|Cold}}
|✓
|Dexterity
|Creates Ice Surface
|Creates Ice Surface
Identical to Ice Knife
Identical to Ice Knife
|Level 3 Monk, Way of the Four Elements
| Level 3 [[Monk]], Way of the Four Elements
|-
|-
|[[File:Ray of Frost Icon.png|alt=Chill of the Mountain Icon|frameless|100x100px]]
|[[Chill of the Mountain]]
|[[Chill of the Mountain]]
|{{DamageText|1d10 (1~10)|Cold}}{{DamageText|2d10 (2~20)|Cold}}*
|{{DamageText|1d10 (1~10)|Cold}}{{DamageText|2d10 (2~20)|Cold}}*
|
|
|Monk version of Ray of Frost
|Monk version of Ray of Frost
Damage upcast at Monk Level 9
Damage upcast at Monk Level 9
|Level 3 Monk, Way of the Four Elements
| Level 3 [[Monk]], Way of the Four Elements  
|-
|-
|[[Explosive Icicle]]
|[[File:Frost Breath Icon.png|alt=Frost Breath Icon|frameless|100x100px]]
|{{DamageText|3d8 (3~24)|Cold}}
|[[Frost Breath]]
|Can select 3 Targets
|{{DamageText|2d6 (2~12)|Cold}}
Creates Ice Surfaces
|
Once per turn
| Constitution: Halve
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape
|Once per Long Rest
|[[Dragonborn]] race, Silver or White Subrace
|-
|-
|[[Heimal Strike]]
|[[File:Rage Bear Heart Icon.png|alt=Rage: Bear Heart Icon|frameless|100x100px]]
|{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}
|[[Rage: Bear Heart]]
|Applies 2 turns of Chilled on attack hit
|N/A
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape
|
|
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
10 turn duration
|Level 3 [[Barbarian]], Wildheart
|-
|-
|[[File:Action Monk IceCube.png|alt=Shaping of the Ice|frameless|100x100px]]
|[[Shaping of the Ice]]
|[[Shaping of the Ice]]
|N/A
|N/A
|
|
|Creates a climbable ice cube
|Creates a climbable ice cube
10 turn duration
10 turn duration  
|Level 3 Monk, Way of the Four Elements
|Level 3 [[Monk]], Way of the Four Elements
|}
|}
<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Gear Actions
|+Gear Actions
!
!
!
!
!Base Cold Damage
! Base Cold Damage
!Special Cold Factors
!Special Cold Factors
!Source
!Source
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|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]]
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]]
|[[Absorb Elements]]
|[[Absorb Elements]]
|
|{{DamageText|1d6 (1~6)|Cold}}*
|
|Take half damage from the next elemental attack you receive, then deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element on your next attack.
|
Once per Short Rest
|Cloak of Elemental Absorption
Cloak of the Weave
|-
| [[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]]
|[[Frigid Blade]]
|Deal weapon Proficiency bonus as {{DamageType|Cold}} damage
|Applies [[Frostbite (Condition)|Frostbite]] condition on attack hit
|Allandra's Whelm
|-
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]]
| [[Frost of Dark Winter]]
|N/A
|Cast [[Cone of Cold]], once per Short Rest
Cast [[Ice Storm]], once per Short Rest
 
Gain [[Conduit of Kereska's Ice (Condition)|Conduit of Kereska's Ice]] effect, until Long Rest
 
Once per Short Rest
|[[Markoheshkir]], [[Kereska's Favour]]
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Summoned Elemental Actions that inflict/impact Cold damage
!Table pending refinement/revision
!
!
!
!
!
!
|-
|Ice Mephit
|Freezing Claws
{{DamageText|2d6 (2~12)|Cold}}
|Chromatic Orb: Cold
{{DamageText|2d8 (2~16)|Cold}}
|Ice Breath
{{DamageText|2d6 (2~12)|Cold}}
AOE
Dexterity Save, Halve
Once per turn
|Death Burst: Cold
{{DamageText|4d6 (4~24)|Cold}}
Dexterity Save, Halve
|Death Burst: Cold (Effect)
{{DamageText|2d6 (2~12)|Cold}}
AOE
Saving throw, halve
Autonomous on death
|2 Ice Mephits are summoned
|-
|-
|[[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]]
|Water Elemental
|[[Frigid Blade]]
|Slam
|
{{DamageText|1d6 (1~6)|Cold}}
Chill 2 turns
Water Surface
|Winter's Breath
{{DamageText|4d6 (4~24)|Cold}}
Burning targets take {{DamageText|2d6 (2~12)|Cold}} and become Brittle for 3 turns
 
Ice surface
|Multiattack
{{DamageText|2d4 (2~8)|Cold}}{{DamageText|2d4 (2~8)|Cold}}Chilled targets take double damage
 
Once per turn
|
|
|
|
|Can only conjure one entity from [[Conjure Elemental]] at a time
|-
|-
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]]
|Water Myrmidon
|[[Frost of Dark Winter]]
|Trident of the Depths
{{DamageText|1d6 (1~6)|Cold}}
|Hiemal Strike
{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}2 turns Chilled
|Explosive Icicle
{{DamageText|3d8 (3~24)|Cold}}
3 targets, aoe
Once per turn
|
|
|
|
|Markoheshkir
|Can only conjure one entity from [[Conjure Elemental]] at a time
|}
|}


==Spells==
==Spells ==
[Placeholder] Brief summary of spells
[Placeholder] Brief summary of spells
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
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!Spell Level
!Spell Level
!Base Cold Damage
!Base Cold Damage
! Upcast Cold Damage
!Upcast Cold Damage
!Concentration
!Concentration
!AOE  
!AOE
!Saving Throw
!Saving Throw
!Special Cold Factors
!Special Cold Factors
|-
|-
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]]
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]]  
|[[Armour of Agathys]]
| [[Armour of Agathys]]
|1
|1
|{{DamageText|5|Cold}}
|{{DamageText|5|Cold}}
|{{DamageText|5|Cold}}
| {{DamageText|5|Cold}}
|
|
|
|
Line 305: Line 401:
|Damage inflicted upon being melee attacked
|Damage inflicted upon being melee attacked
|-
|-
|[[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]]
| [[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]]
|[[Chromatic Orb: Cold]]
| [[Chromatic Orb: Cold]]
|1
|1
|{{DamageText|2d8 (2~16)|Cold}}
|{{DamageText|2d8 (2~16)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
| {{DamageText|1d8 (1~8)|Cold}}
|
|
|✓
|✓
Line 315: Line 411:
|Creates Ice Surface
|Creates Ice Surface
|-
|-
|[[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]]
| [[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]]
|[[Cone of Cold]]
|[[Cone of Cold]]  
|5
|5
|{{DamageText|8d8 (8~64)|Cold}}
|{{DamageText|8d8 (8~64)|Cold}}  
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}  
|
|
|✓
|✓
|Constitution: Halve
|Constitution: Halve
|Creates Ice Surface
|
|-
|-
|
|[[File:Spell Conjuration ConjureElemental Water.png|alt=Conjure Elemental: Water Elemental|frameless|100x100px]]
|Conjure Elemental: Water
| Conjure Elemental: Water Elemental
|5
|5
| rowspan="3" |Consult Summoned Elemental Actions table
| rowspan="3" |N/A
|
|
|
|
|
|
|[Information pending]
|-
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Conjure Elemental: Water Myrmidon|frameless|100x100px]]
|Conjure Elemental: Water Myrmidon
|6
|
|
|
|
|
|
|[Information pending]
|-
|-
|
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Conjure Minor Elementals: Ice Mephits|frameless|100x100px]]
|Conjure Minor Elemental: Ice Mephits
|Conjure Minor Elemental: Ice Mephits
|4
|4
Line 341: Line 445:
|
|
|
|
|
|[Information pending]
|
|
|-
|-
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]]
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]]
Line 370: Line 472:
|[[Glyph of Warding: Cold]]
|[[Glyph of Warding: Cold]]
|3
|3
|{{DamageText|5d8 (5~40)|Cold}}
| {{DamageText|5d8 (5~40)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|
|
|✓
|✓
|Dexterity: Halve
| Dexterity: Halve
|Inflicts damage upon contact with Hostile Target
|Inflicts damage upon contact with Hostile Target
|-
|-
Line 385: Line 487:
|✓
|✓
|
|
|Damage inflicted to Targets starting their turn in AOE
| Damage inflicted to Targets starting their turn in AOE
10 turn duration  
10 turn duration  
|-
|-
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Identical to Monk Ki spell, Blade of Rime
Identical to Monk Ki spell, Blade of Rime
|-
|-
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]]
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]]  
|[[Ice Storm]]
|[[Ice Storm]]
|4
|4
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|
|
|✓
|✓
|Constitution: Negate
|Constitution: Halve
|Creates Ice Surface
|Creates Ice Surface  
|-
|-
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]]
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]]
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|3
|3
|N/A
|N/A
|N/A
| N/A
|✓
|✓
|
|
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|0
|0
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
| {{DamageText|1d8 (1~8)|Cold}}
|
|
|
|
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Damage upcast added at Spellcaster Level 5 and again at 10
Damage upcast added at Spellcaster Level 5 and again at 10
|-
|-
|[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]]
|[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]]  
|[[Sleet Storm]]
|[[Sleet Storm]]
|3
|3
| N/A
|N/A
|N/A
|N/A
|✓
|✓
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|Creates Ice Surface
|Creates Ice Surface
Interrupts Concentration
Interrupts Concentration
10 turn duration
10 turn duration
|-
|-
|[[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]]
| [[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]]
|[[Wall of Ice]]
|[[Wall of Ice]]  
|6
| 6
|{{DamageText|10d6 (10~60)|Cold}}
|{{DamageText|10d6 (10~60)|Cold}}
|N/A
|N/A
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|Dexterity: Halve
|Dexterity: Halve
|Initial damage to enemies in spell path
|Initial damage to enemies in spell path
Upon wall destruction leaves cloud of frigid air with same damage values
Upon wall destruction leaves Ice Cloud
 
Breaking concentration destroys wall


10 turn duration
10 turn duration
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<small><sup>* Damage is indicative of effects, not the base spell</sup></small>
<small><sup>* Damage is indicative of effects, not the base spell</sup></small>


==Effects==
==Effects ==
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle.
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle.


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|+Persistent effects that impact Cold damage
|+Persistent effects that impact Cold damage
!
!
!Effect Description  
!Effect Description
!Source
!Source
|-
|-
|Animal Aspect: Crocodile  
|Animal Aspect: Crocodile
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone.  
|On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone.  
|Level 6 [[Barbarian]] [[Wildheart]]
|Level 6 [[Barbarian]] [[Wildheart]]
|-
|Draconic Ancestry
|You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are {{DamageType|Cold}}).
| [[Dragonborn]] Race
|-
|-
|Elemental Adept: Cold
|Elemental Adept: Cold
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|-
|-
|Wasteland Wanderer: Cold
|Wasteland Wanderer: Cold
|Resistance to {{DamageType|Cold}} damage
|Resistance to {{DamageType|Cold}} damage.
|[[Ranger]] Natural Explorer
|[[Ranger]] Natural Explorer
|}
|}
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|+Persistent gear effects that impact Cold damage
|+Persistent gear effects that impact Cold damage
!
!
!Effect Description
!Effect Description  
!Source
!Source
|-
|-
|Chilling Counter
|Chilling Counter
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns.  
|Cold Snap
|Cold Snap
|-
|-
|Chilling Strike
|Chilling Strike
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
|Snow-Dusted Monastery Gloves
|Snow-Dusted Monastery Gloves  
|-
| Coldbrim Chill
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]].
| Coldbrim Hat
|-
|-
|Coldbrim Chill
|Conduit of Kereska's Ice
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|Cast [[Cone of Cold]] and [[Ice Storm]], once per Short Rest
|Coldbrim Hat
{{DamageType|Cold}} spells deal additional {{DamageType|Cold}} damage equal to your Proficiency Bonus.
Resistance to {{DamageType|Cold}} damage.
 
When you deal spell damage, you inflict 1 turn of [[Encrusted with Frost (Condition)|Encrusted with Frost]] on the Target.
|[[Markoheshkir]], [[Kereska's Favour]]
Must be reapplied after Long Rest
|-
|-
|Elemental Augmentation
|Elemental Augmentation
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|-
|-
|Elemental Infusion
|Elemental Infusion
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.  
|Ring of Elemental Infusion
|Ring of Elemental Infusion
|-
|-
|Elemental Momentum
|Elemental Momentum
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns.
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns.
|Boots of Elemental Momentum
|Boots of Elemental Momentum
|-
|Elements of an Epoch
|Depending on the kind of damage chosen from [[Elemental Age]], your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]).
|Flail of Ages
|-
|-
|Heart of Ice
|Heart of Ice
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|-
|-
|Insidious Cold
|Insidious Cold
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the Target.
|Mourning Frost
|Mourning Frost  
|-
|-
|Nature's Vengeance
|Nature's Vengeance
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|-
|-
|Snowburst
|Snowburst
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
| When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|Snowburst Ring
|Snowburst Ring
|-
|-
|Temperature Adjustment
|Temperature Adjustment
|Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage
|Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
|Wavemother's Robe
|Wavemother's Robe
|-
|-
|Winter's Clutches
|Winter's Clutches  
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s).
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s).  
|Winter's Clutches
|Winter's Clutches
|}
|}
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==Conditions==
==Conditions==
[Placeholder]
[Placeholder]
=== [[Brittle]] ===


===[[Chilled (Condition)|Chilled]]===
===[[Chilled (Condition)|Chilled]]===
[Placeholder]
[Placeholder]


===[[Encrusted with Frost (Condition)|Encrusted with Frost]]===
Description, relevance to {{DamageType|Cold}}, sources
 
===[[Encrusted with Frost (Condition)|Encrusted with Frost]] ===
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.


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[Placeholder]
[Placeholder]


===[[Frozen]]===
===[[Frozen (Condition)|Frozen]]===
[Placeholder] Frozen information to be added to the Wiki.
[Placeholder]
 
=== [[Prone (Condition)|Prone]] ===


===[[Ray of Frost (Condition)|Ray of Frost]]===
===[[Ray of Frost (Condition)|Ray of Frost]]===
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==Surfaces==
==Surfaces==
[Placeholder]
[Placeholder]
=== Ice Cloud ===


===[[Ice Surface]]===
===[[Ice Surface]]===

Revision as of 06:46, 25 August 2023

Cold Damage Icon

Damage TypesCold damage is a non-physical, elemental magic, Damage Type available in Baldur's Gate 3. Damage TypesCold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.



Damage TypesCold damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of Damage TypesCold damage often run counter to those related to Damage TypesFire damage.

*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.

[Review for revision]

Equipment

There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on Damage TypesCold damage that Players can utilize. Some enable Players to inflict Damage TypesCold damage through weapon attacks or by unlocking spells. While others offer unique modifiers on Damage TypesCold attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with Damage TypesCold damage and their importance to Damage TypesCold damage.

[Review for revision]

Gear that inflicts Cold damage
Name Item Type Base Cold Damage Enables Spell Unlocks Special Cold Factors
Allandra's Whelm Trident Icon Allandra's Whelm Tridents 1d4 (1~4)Damage TypesCold Frigid Blade weapon action, once per Short Rest Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as Damage TypesCold damage.
Arrow of Ice Icon Arrow of Ice Arrows 2d4 (2~8)Damage TypesCold Arrows are consumed upon use

Creates Ice Surface

Cold Snap Icon Cold Snap Daggers 1d4 (1~4)Damage TypesCold Chilling Counter effect When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
Flail of Ages Icon Flail of Ages Flails 1d4 (1~4)Damage TypesCold*
  1. Cast Elemental Age spell, once per Long Rest
  2. Elements of an Epoch effect
  3. Tenacity effect
  1. +1 Bonus to weapon attack roles, and an additional D4 Slashing.png 1d4 damage depending on the elemental age selected (i.e. Damage TypesCold).
  2. Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. Chilled).
  3. When you miss a main hand attack, you deal 1 bludgeoning damage anyways.
Frost Prince Icon Frost Prince Amulets 2d6 (2~12)Damage TypesCold* Cast Level 1 Ice Knife spell, once per Long Rest Standard effects of Ice Knife spell.
Mourning Frost Icon Mourning Frost Quarterstaves 1d4 (1~4)Damage TypesCold

1d8 (1~8)Damage TypesCold*

  1. Heart of Ice effect
  2. Insidious Cold effect
  3. Cast Ray of Frost cantrip
  1. When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold damage.
  2. Dealing Damage TypesCold damage with a spell possibly inflicts Chilled upon the Target.
  3. Standard effect of Ray of Frost cantrip.
Ring of Elemental Infusion Icon Ring of Elemental Infusion Rings 1d4 (1~4)Damage TypesCold* Elemental Infusion effect After dealing Elemental damage (i.e. Damage TypesCold) using a spell or cantrip, until the end of your next turn, you deal an additional D4 Slashing.png 1d4 of that element on a successful weapon attack.
[Image Pending] Snow-Dusted Monastery Gloves Gloves 1d4 (1~4)Damage TypesCold*

2d6 (2~12)Damage TypesCold*

  1. Chilling Strike effect
  2. Cast Ice Knife spell
  1. Your unarmed attacks deal an additional 1d4 (1~4)Damage TypesCold damage.
  2. Standard effects of Ice Knife spell.

* Damage is indicative of unlocked spell/effects, not the base gear

Gear that impacts Cold damage
Item Type Unlocks Special Cold Factors
Amulet of Elemental Torment Icon Amulet of Elemental Torment Amulets Nature's Vengeance effect When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
Boots of Elemental Momentum Icon Boots of Elemental Momentum Boots Elemental Momentum effect Whenever the wearer deals Elemental damage (i.e. Damage TypesCold) with spells or cantrips, they gain Momentum for 2 turns.
Cloak of Elemental Absorption Icon Cloak of Elemental Absorption Cloaks Absorb Elements action, once per Short Rest Take half damage from the next Elemental damage (i.e. Damage TypesCold) attack targeting you and deal an additional D6 Slashing.png 1d6 of that element type on your next attack.
Cloak of the Weave Icon Cloak of the Weave Cloaks Absorb Elements action, once per Short Rest Take half damage from the next Elemental damage (i.e. Damage TypesCold) attack targeting you and deal an additional 1d6 of that element type on your next attack.
Coldbrim Hat Icon Coldbrim Hat Hats Coldbrim Chill effect Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
Darkfire Shortbow Icon Darkfire Shortbow Shortbows
  1. Resistance to Damage TypesCold damage
  2. Resistance to Damage TypesFire damage
  3. Cast Haste spell, once per Long Rest
3. Standard effects of Haste spell.
Elixir of Cold Resistance Icon Elixir of Cold Resistance Potions

Elixirs

Resistance to Damage TypesCold damage Can be thrown to act as an AOE

Does not stack with other Elixirs

Lasts until Long Rest

Potions are consumed upon use

Hoarfrost Boots Icon Hoarfrost Boots Boots Hoarfrost Balance effect You cannot fall prone while traversing Ice Surfaces.
Icebite Robe Icon Icebite Robe Clothing
  1. Resistance to Damage TypesCold damage
  2. Cast Armour of Agathys, once per Long Rest
2. Standard effect of a Level 3 Armour of Agathys spell.
Necklace of Elemental Augmentation Icon Necklace of Elemental Augmentation Amulets Elemental Augmentation effect When one of your cantrips deals Elemental damage (i.e. Damage TypesCold), add your Spellcasting Modifier to the damage dealt.
Robe of Summer Icon Robe of Summer Clothing Resistance to Damage TypesCold damage
Snowburst Ring Icon Snowburst Ring Rings Snowburst effect When the wearer deals Damage TypesCold damage, they also create an Ice Surface around the Target(s).
Wavemother Robe Icon Wavemother's Robe Clothing
  1. Temperature Adjustment effect
  2. Watery Rejuvenation effect
  3. Cast Create or Destroy Water, once per Short Rest
  1. Wearer has Resistance to Damage TypesFire and Damage TypesCold Damage.
  2. If the wearer is standing in a Water Surface at the start of their turn, they heal for D4 Slashing.png 1d4 Hit Points. [Ice Surfaces melt into Water Surfaces]
  3. Standard effects of Create or Destroy Water spell.
Winter's Clutches Icon Winter's Clutches Gloves Winter's Clutches effect When the wearer deals Damage TypesCold damage, inflict 2 turns of Encrusted with Frost upon the Target(s).

Actions

[Placeholder] Brief summary of actions

Actions that inflict/impact Cold damage
Base Cold Damage AOE Saving Throw Special Cold Factors Source
Blade of Rime Icon Blade of Rime 2d6 (2~12)Damage TypesCold Dexterity Creates Ice Surface

Identical to Ice Knife

Level 3 Monk, Way of the Four Elements
Chill of the Mountain Icon Chill of the Mountain 1d10 (1~10)Damage TypesCold2d10 (2~20)Damage TypesCold* Monk version of Ray of Frost

Damage upcast at Monk Level 9

Level 3 Monk, Way of the Four Elements
Frost Breath Icon Frost Breath 2d6 (2~12)Damage TypesCold Constitution: Halve Once per Long Rest Dragonborn race, Silver or White Subrace
Rage: Bear Heart Icon Rage: Bear Heart N/A Gives resistance to all Damage Types (i.e.Damage TypesCold) except Psychic.

10 turn duration

Level 3 Barbarian, Wildheart
Shaping of the Ice Shaping of the Ice N/A Creates a climbable ice cube

10 turn duration

Level 3 Monk, Way of the Four Elements

* Damage is indicative of unlocked spell/effects, not the base action

Gear Actions
Base Cold Damage Special Cold Factors Source
Absorb Elements Icon Absorb Elements 1d6 (1~6)Damage TypesCold* Take half damage from the next elemental attack you receive, then deal an additional D6 Slashing.png 1d6 of that element on your next attack.

Once per Short Rest

Cloak of Elemental Absorption

Cloak of the Weave

Frigid Blade Icon Frigid Blade Deal weapon Proficiency bonus as Damage TypesCold damage Applies Frostbite condition on attack hit Allandra's Whelm
Frost of Dark Winter Icon Frost of Dark Winter N/A Cast Cone of Cold, once per Short Rest

Cast Ice Storm, once per Short Rest

Gain Conduit of Kereska's Ice effect, until Long Rest

Once per Short Rest

Markoheshkir, Kereska's Favour
Summoned Elemental Actions that inflict/impact Cold damage
Table pending refinement/revision
Ice Mephit Freezing Claws

2d6 (2~12)Damage TypesCold

Chromatic Orb: Cold

2d8 (2~16)Damage TypesCold

Ice Breath

2d6 (2~12)Damage TypesCold AOE Dexterity Save, Halve Once per turn

Death Burst: Cold

4d6 (4~24)Damage TypesCold Dexterity Save, Halve

Death Burst: Cold (Effect)

2d6 (2~12)Damage TypesCold AOE Saving throw, halve Autonomous on death

2 Ice Mephits are summoned
Water Elemental Slam

1d6 (1~6)Damage TypesCold Chill 2 turns Water Surface

Winter's Breath

4d6 (4~24)Damage TypesCold Burning targets take 2d6 (2~12)Damage TypesCold and become Brittle for 3 turns

Ice surface

Multiattack

2d4 (2~8)Damage TypesCold2d4 (2~8)Damage TypesColdChilled targets take double damage

Once per turn

Can only conjure one entity from Conjure Elemental at a time
Water Myrmidon Trident of the Depths

1d6 (1~6)Damage TypesCold

Hiemal Strike

1d6 (1~6)Damage TypesCold1d10 (1~10)Damage TypesCold2 turns Chilled

Explosive Icicle

3d8 (3~24)Damage TypesCold 3 targets, aoe Once per turn

Can only conjure one entity from Conjure Elemental at a time

Spells

[Placeholder] Brief summary of spells

Spells that inflict/impact Cold damage
Spell Level Base Cold Damage Upcast Cold Damage Concentration AOE Saving Throw Special Cold Factors
Armour of Agathys Icon Armour of Agathys 1 5Damage TypesCold 5Damage TypesCold Damage inflicted upon being melee attacked
Chromatic Orb: Cold Icon Chromatic Orb: Cold 1 2d8 (2~16)Damage TypesCold 1d8 (1~8)Damage TypesCold Creates Ice Surface
Cone of Cold Icon Cone of Cold 5 8d8 (8~64)Damage TypesCold 1d8 (1~8)Damage TypesCold Constitution: Halve
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental 5 Consult Summoned Elemental Actions table N/A [Information pending]
Conjure Elemental: Water Myrmidon Conjure Elemental: Water Myrmidon 6 [Information pending]
Conjure Minor Elementals: Ice Mephits Conjure Minor Elemental: Ice Mephits 4 [Information pending]
Elemental Weapon: Cold Icon Elemental Weapon: Cold 3 1d4 (1~4)Damage TypesCold* N/A Damage added to weapon attack roles

+1 bonus to weapon attack roles

Fire Shield: Chill Icon Fire Shield: Chill 4 2d8 (2~16)Damage TypesCold N/A Damage inflicted upon being melee attacked

10 Turn Duration

Glyph of Warding: Cold Icon Glyph of Warding: Cold 3 5d8 (5~40)Damage TypesCold 1d8 (1~8)Damage TypesCold Dexterity: Halve Inflicts damage upon contact with Hostile Target
Hunger of Hadar Hunger of Hadar 3 2d6 (2~12)Damage TypesCold N/A Damage inflicted to Targets starting their turn in AOE

10 turn duration

Ice Knife Icon Ice Knife 1 2d6 (2~12)Damage TypesCold 1d6 (1~6)Damage TypesCold Dexterity: Negate Creates Ice Surface

Identical to Monk Ki spell, Blade of Rime

Ice Storm Icon Ice Storm 4 4d6 (4~24)Damage TypesCold N/A Dexterity: Halve Creates Ice Surface
Otiluke's Freezing Sphere Icon Otiluke's Freezing Sphere 6 10d6 (10~60)Damage TypesCold N/A Constitution: Halve Creates Ice Surface
Protection from Energy: Cold Icon Protection from Energy: Cold 3 N/A N/A Gives Resistance to Damage TypesCold damage
Ray of Frost Icon Ray of Frost 0 1d8 (1~8)Damage TypesCold 1d8 (1~8)Damage TypesCold Inflicts Ray of Frost (Condition)

Damage upcast added at Spellcaster Level 5 and again at 10

Sleet Storm Icon Sleet Storm 3 N/A N/A Constitution: Concentration Creates Ice Surface

Interrupts Concentration

10 turn duration

Wall of Ice Icon Wall of Ice 6 10d6 (10~60)Damage TypesCold N/A Dexterity: Halve Initial damage to enemies in spell path

Upon wall destruction leaves Ice Cloud

Breaking concentration destroys wall

10 turn duration

* Damage is indicative of effects, not the base spell

Effects

Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle.

[Review for revision]

Persistent effects that impact Cold damage
Effect Description Source
Animal Aspect: Crocodile On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone. Level 6 Barbarian Wildheart
Draconic Ancestry You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are Damage TypesCold). Dragonborn Race
Elemental Adept: Cold Your spells ignore Resistance to Damage TypesCold. When you cast Damage TypesCold spells you cannot role a 1. Feat
Elemental Affinity: Damage When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are Damage TypesCold), you add your Charisma modifier to the damage. Level 6 Sorcerer, Draconic Bloodline
Elemental Affinity: Resistance When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are Damage TypesCold), you can spend one Sorcerery Point to gain Resistance to that damage type. Level 6 Sorcerer, Draconic Bloodline
Fiendish Resilience Choose a damage type (i.e. Damage TypesCold) to become resistant to, you can change this each Short Rest. Level 10 Warlock Fiend
Wasteland Wanderer: Cold Resistance to Damage TypesCold damage. Ranger Natural Explorer
Persistent gear effects that impact Cold damage
Effect Description Source
Chilling Counter When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. Cold Snap
Chilling Strike Your unarmed attacks deal an additional 1d4 (1~4)Damage TypesCold damage. Snow-Dusted Monastery Gloves
Coldbrim Chill Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost. Coldbrim Hat
Conduit of Kereska's Ice Cast Cone of Cold and Ice Storm, once per Short Rest

Damage TypesCold spells deal additional Damage TypesCold damage equal to your Proficiency Bonus. Resistance to Damage TypesCold damage.

When you deal spell damage, you inflict 1 turn of Encrusted with Frost on the Target.

Markoheshkir, Kereska's Favour

Must be reapplied after Long Rest

Elemental Augmentation When one of your cantrips deals Elemental damage (i.e. Damage TypesCold), add your Spellcasting Modifier to the damage dealt. Necklace of Elemental Augmentation
Elemental Infusion After dealing Elemental damage (i.e. Damage TypesCold) using a spell or cantrip, until the end of your next turn, you deal an additional D4 Slashing.png 1d4 of that element on a successful weapon attack. Ring of Elemental Infusion
Elemental Momentum Whenever the wearer deals Elemental damage (i.e. Damage TypesCold) with spells or cantrips, they gain Momentum for 2 turns. Boots of Elemental Momentum
Elements of an Epoch Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. Chilled). Flail of Ages
Heart of Ice When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold damage. Mourning Frost
Hoarfrost Balance You cannot fall prone while traversing Ice Surfaces. Hoarfrost Boots
Insidious Cold Dealing Damage TypesCold damage with a spell possibly inflicts Chilled upon the Target. Mourning Frost
Nature's Vengeance When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects. Amulet of Elemental Torment
Snowburst When the wearer deals Damage TypesCold damage, they also create an Ice Surface around the Target(s). Snowburst Ring
Temperature Adjustment Wearer has Resistance to Damage TypesFire and Damage TypesCold Damage. Wavemother's Robe
Winter's Clutches When the wearer deals Damage TypesCold damage, inflict 2 turns of Encrusted with Frost upon the Target(s). Winter's Clutches

Conditions

[Placeholder]

Brittle

Chilled

[Placeholder]

Description, relevance to Damage TypesCold, sources

Encrusted with Frost

This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Damage TypesCold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.

[Review for revision]

Frostbite

[Placeholder]

Frozen

[Placeholder]

Prone

Ray of Frost

[Placeholder]

Wet

[Placeholder]

Surfaces

[Placeholder]

Ice Cloud

Ice Surface

Ice Surface is the signature Surface of Damage TypesCold damage being directly created by many Damage TypesCold spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Damage TypesCold damage or another Ice Surface is created that connects to them.

Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming Prone. Prone targets are more open to attack and attacks made within melee range role with Advantage.

[Review for revision]

Steam Cloud

Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Damage TypesCold damage. Steam Clouds can be created by igniting Water Surfaces with Damage TypesFire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Damage TypesFire damage.

[Review for revision]