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Haseid: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Haseid
| title = Haseid
| description = Haseid is a Human NPC in Baldur's Gate 3. He is a hostile bandit in the Overgrown Ruins.
| description = Haseid is one of the bandits raiding the Overgrown Ruins in Act One.
| image = Haseid.png
| image = Haseid.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Haseid
| name = Haseid
|image=[[File:Haseid.png|350px]]
| image = <gallery>
|STR=14
Haseid.png|In-game
|DEX=11
Portrait Haseid.png|Portrait
|CON=14
</gallery>
|INT=10
| identity = Male
|WIS=10
| va =
|CHA=14
| faction = [[Overgrown Ruin Looters]]
|level=2
| size = [[Medium]]
|race=[[Human]]
| type = [[Humanoid]]
|type=Humanoid
| race = [[Human]]
|HP=23; 32{{Tactician}}
| class = [[Barbarian]]
|AC=10
| level = 2
|speed=9m / 30ft
| e hp = 17
|size=Medium
| hp = 25
|weight=60kg / 120lbs
| t hp = 32
|proficiency=2
| ac = 13
|initiative=-
| movement m = 9
|passive= {{PAS|Opportunity Attack}}{{PAS|Danger Sense}}{{PAS|Tenacity}}{{PAS|Unarmoured Defence}}
| weight kg = 75
|class = Barbarian
| xp = 15
|location = [[Refectory]]
| str = 14
|allies =
| dex = 11
|exp=15
| con = 16
| int = 10
| wis = 10
| cha = 12
| str save prof = yes
| con save prof = yes
| athletics = 2
| acrobatics = 0
| perception = 0
| passives = Danger Sense, Tenacity (passive feature) @ Greatclub, Unarmoured Defence (Barbarian)
| uuid = fd5f646a-d5f6-4f19-904f-61dfc7e14d7e
| uid = S_CHA_FL1_BanditSanctum_01
| stats = CHA_Bandit_Human_Barbarian
}}
}}
'''Haseid''' is one of the bandits raiding the Overgrown Ruins dungeon in [[Act One]]. He is instantly hostile to the player as he spots them.
'''Haseid''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]].
{{DiQ|No such thing as coincidences when there's loot to be had.|Haseid}}


{{NavWilderness}}
== Involvement ==
[[Category: Humans]]
=== Act One ===
[[Category: Humanoids]]
An experienced combatant, Haseid is wary and alert. If the party enter the [[Refectory]] by dropping a masonry stone into the crypt, Haseid warns {{CharLink|Barton}} and {{CharLink|Mari}} not to venture outside because it may be a trap. If entering the Refectory, Haseid is instantly hostile to the party.
[[Category: Barbarians]]
 
[[Category: Characters in Act 1]]
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Greatclub}}
{{Feature box|Rage}}
{{Feature box|Reckless Attack}}
{{Feature box|Throw|item=Javelin}}
 
=== Loot ===
* {{MdRarityItem|Greatclub}}
* {{MdRarityItem|Javelin}} - x2 (if unused)
* {{MdRarityItem|Leather Boots}}
* {{MdRarityItem|Leather Gloves}}
 
== Related quests ==
* {{Quest|Explore the Ruins}}
 
== External links ==
* {{FRWiki|Haseid|long}}
 
{{Ravaged Beach}}
[[Category:Humanoids]]
[[Category:Humans]]
[[Category:Characters]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category:Barbarians]]

Latest revision as of 23:11, 15 February 2025

Haseid is one of the bandits raiding the Overgrown Ruins in Act One.

Portrait Haseid.png
No such thing as coincidences when there's loot to be had.
Haseid

Involvement[edit | edit source]

Act One[edit | edit source]

An experienced combatant, Haseid is wary and alert. If the party enter the Refectory by dropping a masonry stone into the crypt, Haseid warns Barton Barton and Mari Mari not to venture outside because it may be a trap. If entering the Refectory, Haseid is instantly hostile to the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Damage: 3~10

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Rage.webp
Rage Rage (+ )

Deal 2 extra damage with melee and improvised weapons, and throwing.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range
Throw.webp
Throw Throw ()   –  Javelin
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]