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Full-illithid: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Full-illithid
| name = Full-illithid
| image = Player Mind Flayer Model.png
| image = Player Mind Flayer Model.png
| imagesize = 0.4
| size = Medium
| size = Medium
| type = Aberration
| type = [[Aberration]]
| race = [[Mind flayer]]
| race = [[Mind flayer]]
| armour_class = 16
| ac = 16
| movement_speed_meters =  
| movement m =  
| movement_speed_feet =
| weight kg = 60
| weight_kg = 60
| weight_lb =
| str = 13
| str = 13
| dex = 12
| dex = 12
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| wis = 18
| wis = 18
| cha = 18
| cha = 18
 
| conditions = Mind Flayer Form, Permanent Mind Sanctuary
| condition1_name = Mind Flayer Form
| passives = Ability Drain, Charm, Cull the Weak, Favourable Beginnings, Luck of the Far Realms, Permanent Mind Sanctuary, Psionic Backlash (passive feature), Psionic Dominance (passive feature)
| condition1_description = Entity has become a mind flayer.
| condition2_name = Permanent Mind Sanctuary
| condition2_description = Can use actions and bonus actions interchangeably.
 
| feature1_name = Ability Drain
| feature1_description = Once per turn, reduce an attack target's relevant Ability score by 1.
| feature2_name = Charm
| feature2_description = Charm an enemy as a reaction.
| feature3_name = Cull the Weak
| feature3_description = If an enemy has fewer HP than you do illithid powers, it dies, damaging nearby creatures.
| feature4_name = Favourable Beginnings
| feature4_description = Add your Proficiency bonus to the first attack roll or ability check.
| feature5_name = Luck of the Far Realms
| feature5_description = Once per Long Rest, change a successful Attack Roll into a Critical Hit.
| feature6_name = Permanent Mind Sanctuary
| feature6_description = You can use actions and bonus actions interchangeably.
| feature7_name = Psionic Backlash
| feature7_description = React to a spell attack by dealing psychic damage for every level of that spell.
| feature8_name = Psionic Dominance
| feature8_description = React by nullifying a spell with a level lower or equal to your proficiency bonus.
}}
}}
A '''full-illithid''' is a character who has undergone complete ceremorphosis and become a [[mind flayer]]. This option will only become available after travelling to the [[Astral Plane]] during the quest [[Confront the Elder Brain]].
A '''full-illithid''' is a character who has undergone complete ceremorphosis and become a [[mind flayer]]. This option will only become available after travelling to the [[Astral Plane]] during the quest [[Confront the Elder Brain]].
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* {{SAI|Augmented Shield of Thralls}}
* {{SAI|Augmented Shield of Thralls}}
* {{SAI|Potent Concentrated Blast}}
* {{SAI|Potent Concentrated Blast}}
* [[Fracture Psyche (Full-illithid)]]
* {{SAI|Fracture Psyche (Full-illithid)}}
{{div col end}}
{{div col end}}


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{{notelist}}
{{notelist}}


[[Category:Gameplay mechanics]][[Category:Races]][[Category:Playable races]]
{{NavGameplay/Character}}
{{NavGameplay/Character}}
[[Category:Gameplay mechanics]]
[[Category:Races]]
[[Category:Playable races]]

Latest revision as of 04:19, 30 June 2024

A full-illithid is a character who has undergone complete ceremorphosis and become a mind flayer. This option will only become available after travelling to the Astral Plane during the quest Confront the Elder Brain.

In order to transform, the player must offer to do so while in dialogue with The Emperor or Orpheus once they have reached the Astral Plane after travelling to the Morphic Pool. If Karlach was brought along, she will also offer to transform. It is not necessary for the player character or Karlach to have accepted the Astral-Touched Tadpole and become a partial-illithid in order to become a full-illithid.

Only the player character, Orpheus or Karlach may undergo the full transformation[Needs Verification].

Changes[edit | edit source]

Player-characters and Karlach will still have access to their previous set of abilities and proficiencies. However, ability scores, race and type will change (see info box).

Orpheus will have slightly different stats, and only have access to his illithid powers.

Conditions[edit | edit source]

New abilities[edit | edit source]

After becoming a full-illthid, the illithid power tree will become locked, [note 1] however most[note 2] abilities, or upgraded versions of abilities, will be gained, as well as some new ones:

And the full-illithid upgrade of Mind Sanctuary:

Old abilities[edit | edit source]

If the character did not already have the following powers, they will be unlocked:

And the following passives, if they did not already have them:

See also[edit | edit source]

Notes[edit | edit source]

  1. As of patch #5
  2. After becoming full-illithid, cannot gain: Displace, Freecast, Repulsor, Illithid Expertise