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Edwynna: Difference between revisions

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{{PageSeo
| description = Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.
| image = Edwynna.png
}}
{{Infobox creature
{{Infobox creature
| name = Gauntlet Edwynna
| name = Gauntlet Edwynna
| full name = Edwynna Wallace{{ref|{{SmRarityItem|Florrick's Demotion Notice}}}}
| class = [[Cleric]]
| class = [[Cleric]]
| image = <gallery>
| image = <gallery>
Line 6: Line 11:
Portrait Edwynna.png|Portrait
Portrait Edwynna.png|Portrait
</gallery>
</gallery>
| va = Sophia Nomvete
| title = Garrison of Wyrm's Crossing
| title = Garrison of Wyrm's Crossing
| race = [[Human]]
| race = [[Human]]
Line 17: Line 23:
| t hp = 80
| t hp = 80
| movement m = 9
| movement m = 9
| xp = 250
| weight kg = 75
| weight kg = 75
| str = 13
| str = 13
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| cha save prof = y
| cha save prof = y
| passives = Opportunity Attack, Protection
| passives = Opportunity Attack, Protection
| athletics = 1
| acrobatics = 0
| perception = 5
}}
}}
'''Gauntlet Edwynna''' is a member of the [[Flaming Fist]], found guarding the [[South Span Checkpoint]] between [[Rivington]] and [[Wyrm's Crossing]] during [[Act Three]]. She must be spoken to use the gate entrance to Wyrm's Crossing.
'''Gauntlet Edwynna''' is a member of the [[Flaming Fist]], found guarding the [[South Span Checkpoint]] between [[Rivington]] and [[Wyrm's Crossing]] during [[Act Three]]. She must be spoken to use the gate entrance to Wyrm's Crossing.
Line 32: Line 42:


== Involvement ==
== Involvement ==
Gauntlet Edwynna is found guarding [[South Span Checkpoint]]. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.  
Gauntlet Edwynna is found guarding [[South Span Checkpoint]].{{ref|It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near [[Sharess' Caress]]. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.}} If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player characters's name and business in the city:
 
* {{Dialogue option|I have an urgent message for Duke Ulder Ravengard.}}
* {{Dialogue option|I was born and raised in Baldur's Gate. This is my home.|roll=Deception|dc=10}}
* {{Dialogue option|I need to pass. I'm a Baldurian. My Father is already inside, he's waiting for me!|tags=Dark Urge|roll=Deception|dc=10}}
* {{Dialogue option|I need to pass. I was born and raised in Baldur's Gate. This is my home.|roll=Deception|dc=10}}
* {{Dialogue option|I came from Baldur's Gate - my old home is there... somewhere...|tags=Dark Urge, Baldurian}}
** {{Dialogue option|Please, let me pass. I need to find my old home. I'm a Baldurian!|tags=Dark Urge, Baldurian}}
* {{Dialogue option|Baldur's Gate is my city, my home.|tags=Baldurian}}
** {{Dialogue option|Please, let me pass. Baldur's Gate is my city, my home.|tags=Baldurian}}
* {{Dialogue option|I'm here to enlist - figured the Fist could use a hand.|tags=Fighter}}
* {{Dialogue option|I am an envoy from the First Reader of Candlekeep. I come for knowledge.|tags=Wizard|roll=Deception|dc=10}}
* {{Dialogue option|I'm on a pilgrimage to the city - I walked barefoot from the Rosymorn Monastery.|tags=Monk|roll=Deception|dc=10}}
* {{Dialogue option|I wish to behold the Sea of Swords and commune with its water spirits.|tags=Druid|roll=Deception|dc=10}}
* {{Dialogue option|I'm following the trail of a deadly beast - it escaped into the city. |tags=Ranger|roll=Deception|dc=10}}
* {{Dialogue option|I've been hired by Baldurian nobility for a task requiring ''discretion''.|tags=Rogue|roll=Deception|dc=10}}
* {{Dialogue option|My presence has been requested by the local temple.|tags=Cleric|roll=Deception|dc=10}}
* {{Dialogue option|Baldur's Gate is the next stop on my Faerûn-wide poetry tour.|tags=Bard|roll=Deception|dc=10}}
* {{Dialogue option|I'm here for the Faerûn tavern brawl championships.|tags=Barbarian|roll=Deception|dc=10}}
* {{Dialogue option|I suspect the source of my limitless arcane power resides in this city.|tags=Sorcerer|roll=Deception|dc=10}}
* {{Dialogue option|An immutable oath compels me to enter this city.|tags=Oathbreaker, Paladin|roll=Deception|dc=10}}
* {{Dialogue option|I'm just here to purchase an eldritch tome of immense magical power.|tags=Warlock|roll=Deception|dc=10}}


The player may lie, but the nearby [[Steel Watcher]] will perform a scan of the party. If they are enemies of the [[Absolute]], the player must submit to arrest or attack.  
Regardless of the option chosen, if the party doesn't attack they must submit to the nearby [[Steel Watcher]], who will perform a scan of the party. If they are enemies of the [[Absolute]], the player must submit to arrest or attack.  


If the player has successfully completed [[Rescue Wulbren]], then regardless of what dialogue is chosen, two [[Clan Ironhand|ironhand gnomes]], [[Nimble]] and [[Laridda]], will appear and throw a [[Flashblinder]] bomb, then escape to [[Angleiron's Cellar]]. Blinded, the guards can now be bypassed.
If having successfully completed [[Rescue Wulbren]], then regardless of what dialogue is chosen, two [[Clan Ironhand|Ironhand Gnomes]], {{CharLink|Nimble}} and {{CharLink|Laridda}}, will appear and throw a {{SmRarityItem|Flashblinder}} bomb, and then escape to [[Angleiron's Cellar]]. Blinded, the guards can now be bypassed.


==Combat==
==Combat==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Aid}}
{{Feature box|Aid}}
{{Feature box|Calm Emotions}}
{{Feature box|Command: Grovel}}
{{Feature box|Crusader's Mantle}}
{{Feature box|Crusader's Mantle}}
{{Feature box|Calm Emotions}}
{{Feature box|Mass Cure Wounds}}
{{Feature box|Mass Cure Wounds}}
{{Feature box|Command: Grovel}}
{{Feature box|Sacred Flame}}
{{Feature box|Sacred Flame}}


=== Notable loot ===
=== Notable loot ===
* {{MdRarityItem|Warhammer +2}}
* {{MdRarityItem|Warhammer +2}}
== Related Literature ==
* {{MdRarityItem|Flaming Fist New Recruit Booklet}}
* {{MdRarityItem|Florrick's Demotion Notice}}
* {{MdRarityItem|Scroll (Edwynna dossier)}}


== Notes ==
== Notes and references ==
{{notebegin}}
{{notebegin}}
* It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near [[Sharess' Caress]]. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.
{{reflist}}
{{noteend}}
{{noteend}}


{{Wyrm's Crossing}}
{{Wyrm's Crossing}}
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[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Members of the Flaming Fist]]
[[Category:Members of the Flaming Fist]]
[[Category:Clerics]]

Latest revision as of 20:48, 22 November 2024

Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.

Portrait Edwynna.png
Right. Article 30.1.5 of the Council's Decree on Extraordinary Wartime Measures. I am confiscating that. The city thanks you for your contribution.
Edwynna accepting the party's admission fee.

Involvement[edit | edit source]

Gauntlet Edwynna is found guarding South Span Checkpoint.[2] If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player characters's name and business in the city:

  • I have an urgent message for Duke Ulder Ravengard.
  • [DECEPTION] I was born and raised in Baldur's Gate. This is my home. (DC 10)
  • [DARK URGE] [DECEPTION] I need to pass. I'm a Baldurian. My Father is already inside, he's waiting for me! (DC 10)
  • [DECEPTION] I need to pass. I was born and raised in Baldur's Gate. This is my home. (DC 10)
  • [DARK URGE] [BALDURIAN] I came from Baldur's Gate - my old home is there... somewhere...
    • [DARK URGE] [BALDURIAN] Please, let me pass. I need to find my old home. I'm a Baldurian!
  • [BALDURIAN] Baldur's Gate is my city, my home.
    • [BALDURIAN] Please, let me pass. Baldur's Gate is my city, my home.
  • [FIGHTER] I'm here to enlist - figured the Fist could use a hand.
  • [WIZARD] [DECEPTION] I am an envoy from the First Reader of Candlekeep. I come for knowledge. (DC 10)
  • [MONK] [DECEPTION] I'm on a pilgrimage to the city - I walked barefoot from the Rosymorn Monastery. (DC 10)
  • [DRUID] [DECEPTION] I wish to behold the Sea of Swords and commune with its water spirits. (DC 10)
  • [RANGER] [DECEPTION] I'm following the trail of a deadly beast - it escaped into the city.  (DC 10)
  • [ROGUE] [DECEPTION] I've been hired by Baldurian nobility for a task requiring discretion. (DC 10)
  • [CLERIC] [DECEPTION] My presence has been requested by the local temple. (DC 10)
  • [BARD] [DECEPTION] Baldur's Gate is the next stop on my Faerûn-wide poetry tour. (DC 10)
  • [BARBARIAN] [DECEPTION] I'm here for the Faerûn tavern brawl championships. (DC 10)
  • [SORCERER] [DECEPTION] I suspect the source of my limitless arcane power resides in this city. (DC 10)
  • [OATHBREAKER] [PALADIN] [DECEPTION] An immutable oath compels me to enter this city. (DC 10)
  • [WARLOCK] [DECEPTION] I'm just here to purchase an eldritch tome of immense magical power. (DC 10)

Regardless of the option chosen, if the party doesn't attack they must submit to the nearby Steel Watcher, who will perform a scan of the party. If they are enemies of the Absolute, the player must submit to arrest or attack.

If having successfully completed Rescue Wulbren, then regardless of what dialogue is chosen, two Ironhand Gnomes, Nimble Nimble and Laridda Laridda, will appear and throw a Flashblinder bomb, and then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Aid.webp
Aid Aid ()
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Calm Emotions.webp
Calm Emotions Calm Emotions ()
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Command Grovel.webp
Command: Grovel Command: Grovel ()
Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Crusader's Mantle.webp
Crusader's Mantle Crusader's Mantle ()
Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Mass Cure Wounds.webp
Mass Cure Wounds Mass Cure Wounds ()

Unleash a soothing hum of energy that heals you and nearby allies.

 Range: 18 m / 60 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Related Literature[edit | edit source]

Notes and references[edit | edit source]

  1. Florrick's Demotion Notice
  2. It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.