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Lord Portyr's Attendant: Difference between revisions

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| race = [[Human]]
| race = [[Human]]
| faction =  
| faction =  
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| occupation = A Patriar's Attendant
| ac = 10
| ac = 10
| e hp =  
| e hp =  
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| t hp =  
| t hp =  
| movement m = 9
| movement m = 9
| xp = 250
| weight kg = 75
| weight kg = 75
| str = 8
| str = 8
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| wis save prof = yes
| wis save prof = yes
| passives = Opportunity Attack
| passives = Opportunity Attack
| athletics = -1
| acrobatics = 0
| perception = 1
}}
}}
'''Lord Portyr's Attendant''' is a [[human]] [[wizard]] who accompanies his master to the ceremony of ordaining [[Enver Gortash]] as an Archduke of Baldur's Gate in [[Act Three]].
'''Lord Portyr's Attendant''' is a [[human]] [[wizard]] who accompanies his master to the ceremony of ordaining {{CharLink|Enver Gortash}} as an Archduke of Baldur's Gate in [[Act Three]].


== Involvement ==
== Involvement ==
Lord Portyr's Attendant can be found in the mess hall, at the first floor of the [[Wyrm's Rock Fortress]]. He came with his master, [[Dillard Portyr|Duke Dillard Portyr]], and while waiting for his lord to descend from Audience Hall, spends time with retinue members of other patriars.
Lord Portyr's Attendant can be found in the mess hall, at the first floor of the [[Wyrm's Rock Fortress]]. He came with his master, {{CharLink|Dillard Portyr|Duke Dillard Portyr}}, and while waiting for his lord to descend from Audience Hall, spends time with retinue members of other patriars.


He stands on a small gallery to the left from the entrance, where kitchen supplies are stored, and wanders somewhere deep in his own thoughts, seemingly thinking what to say to his master.
He stands on a small gallery to the left from the entrance, where kitchen supplies are stored, and wanders somewhere deep in his own thoughts, seemingly thinking what to say to his master.
If spoken to, he looks fazed and at the first moment takes the player for his lord.


If the player chooses to confront Gortash, they will find Lord Portyr's Attendant along with all other invited guests and their retinue slaughtered in the Audience hall.
If spoken to, he looks fazed and at the first moment takes the talking party member for his lord.
 
If confronting Gortash, Lord Portyr's Attendant can be found along with all other invited guests and their retinue slaughtered in the Audience hall.


== Combat ==
== Combat ==
===Attacks and Abilities===
===Attacks and Abilities===
{{Feature box|Fire Bolt}}
{{Feature box|Main hand attack|item=Quarterstaff}}
{{Feature box|Main hand attack|item=Quarterstaff}}
{{Feature box|Fire Bolt}}
{{Feature box|Scorching Ray}}
{{Feature box|Scorching Ray}}



Latest revision as of 00:55, 23 November 2024

Lord Portyr's Attendant is a human wizard who accompanies his master to the ceremony of ordaining Enver Gortash Enver Gortash as an Archduke of Baldur's Gate in Act Three.

Involvement[edit | edit source]

Lord Portyr's Attendant can be found in the mess hall, at the first floor of the Wyrm's Rock Fortress. He came with his master, Dillard Portyr Duke Dillard Portyr, and while waiting for his lord to descend from Audience Hall, spends time with retinue members of other patriars.

He stands on a small gallery to the left from the entrance, where kitchen supplies are stored, and wanders somewhere deep in his own thoughts, seemingly thinking what to say to his master.

If spoken to, he looks fazed and at the first moment takes the talking party member for his lord.

If confronting Gortash, Lord Portyr's Attendant can be found along with all other invited guests and their retinue slaughtered in the Audience hall.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Scorching Ray.webp
Scorching Ray Scorching Ray ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Hurl 3 rays of fire. Each ray deals 2d6Damage TypesFire damage.

 Range: 18 m / 60 ft