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The Dragon's Sanctum

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Wyrm's Rock Fortress
The Dragon's Sanctum Wyrm's Rock Prison
The Wyrmway
The Dragon's Sanctum is a Location within Wyrm's Rock Fortress in Act Three of Baldur's Gate 3. This vast cave deep beneath the Wyrm's Rock isle is described in legends as the hiding place of Ansur Ansur, protector of Baldur's Gate.

Overview[edit | edit source]

The Dragon's Sanctum is a place where, according to legends, the bronze wyrm Ansur Ansur, the protector of Baldur's Gate, waits in slumber for his chance to fulfill its oath, "answer the call and come to the city's aid".[1] The entrance into it is located at the far end of The Wyrmway.

To prove that the party members are worthy to speak with Ansur, they must try to pass four Balduran's trials, titled Courage, Insight, Strategy and Justice. After completing them all, the Sanctum can be entered from The Wyrmway. However, party members are awarded due XP and allowed to proceed to the Dragon's Sanctum at the end of the trials regardless of success or whether or not any undead spawn if failing any of them.

The Sanctum itself is a huge cave with a small stone-paved antechamber, dotted with bunches of Attuned Crystals all around, and featuring two steam clouds at the each far side.

While exploring deeper in the Sanctum, it is revealed the great protector of the city has actually long turned into a rotted carcass, prostrated in the middle part of the Sanctum. All companions in the active party comment on this with regret, irony or admiration with the creature's former magnificence.


Portrait Minsc.png
Only... bones? Oh Boo, the dragon must have starved to death waiting for a worthy hero to eat!
Minsc, approaching Ansur's remains
Ansur speaks through the player character's body

Ansur's body can be interacted with, initiating a conversation[2] between the player character, Ansur and The Emperor The Emperor, with the player character's body being used as a conduit for the dragon's spirit. Throughout the conversation, it is unveiled that the Emperor is actually none other than Balduran, the legendary adventurer who founded the city of Baldur's Gate. Faulting the illithid for murdering him, Ansur calls it "faessi", meaning "coward" in Draconic language. Breaking the player character off mid-word, the wyrm-spirit calls them "vrak" ("child") or, if they are a Dragonborn Dragonborn, "ux Bahamuti" ("Bahamut's progeny"[3]).

Regardless of chosen dialogue lines, Ansur castigates the Emperor and reanimates into a hostile undead. The party must inevitably fight the dragon and two Water Myrmidon Water Myrmidons which spawn in the steam clouds at the far sides of the cave (see Ansur/Combat for the wyrm's abilities and possible tactics).

After defeating Ansur, another conversation with the Emperor is triggered immediately. The mind flayer confirms actually being Balduran in the past, and once again tells its story of an adventurer being captured and infected by illithids, along with new details on Ansur's role in this part of its existence. Regardless of the player character's reaction, the Emperor seemingly feels few regrets on its deed, offering as an explanation necessity and the will to survive.

In the northern part of the cave lies the Helm of Balduran on an altar there. The altar is actually a kind of a pressure plate: taking the helm off it opens the illusory wall that leads back to the spelean tunnel to Wyrm's Rock Prison.

The Helm can be taken without interacting with the remains of Ansur at all.

Related quests[edit | edit source]

Companion approval and Inspiration[edit | edit source]

  • Waking Ansur's spirit (and initiating the fight with him) grants Wyll approves +10
  • In the dialogue with the Emperor after defeating Ansur:
  • The player character: You're definitely sick. Lae'zel approves +1 Minthara approves +1
    • After the Emperor's respond: "I'm sorry you had to go through that" Lae'zel disapproves -1 Minthara disapproves -1
  • The player character: "You could have done the honourable thing and let him kill you" Lae'zel approves +1 Minthara disapproves -1

Notable characters[edit | edit source]

Creatures[edit | edit source]

Notable loot[edit | edit source]

External links[edit | edit source]

Notes and references[edit | edit source]

  1. From dialogue with Florrick Florrick or Cordula Eltan Cordula Eltan initiating the quest Wyrmway Wyrmway
  2. The synopsis to the correspondent dialogue file implies that initially the conversation was prompted by any party member attempting to take the Helm of Balduran from the altar behind Ansur. However, as of Patch 8 it is possible to walk the dragon's remains around, loot the helm and leave the cave without waking up Ansur. In this case, all due inspirational events concerning the helm are granted as usual. The conversation (and consequent fight) now enacts only if interacting with the wyrm's corpse.
  3. This is not accurate, because according to Forgotten Realms lore Bahamut is said to be the progenitor of the dragons (and, subsequently, the Dragonborn) of "metallic" subraces only. Progenitors of other subspecies are reputed to be Tiamat ("elemental", or chromatic dragons) and Sardior (extremely rare "gem" dragons). For more information, refer to Dragonborn on the Forgotten Realms Wiki.