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Lord Jannath's Bodyguard

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Lord Jannath's Bodyguard is a human barbarian who accompanies her master to the ceremony of ordaining Enver Gortash Enver Gortash as an Archduke of Baldur's Gate in Act Three.

“
Hush - the patriars are upstairs. Lord Jannath could call for me at any moment.
„

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Lord Jannath's Bodyguard can be encountered in the mess hall, on the first floor of Wyrm's Rock Fortress. She came with her master, Lord Raylen Jannath Lord Raylen Jannath, and while waiting for her lord to descend from Audience Hall, spends time walking back and forth in the mess hall.

If spoken with, she shoos the party away, telling them that she is on duty and might be called by her master any moment.

If the party confronts Gortash, Lord Jannath's Bodyguard can be found slaughtered in the Audience Hall, along with all other invited guests and their retinue.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Enraged Throw Enraged Throw (Bonus Action)   –  Javelin +1
Damage: 7~12
1d6 + 6Piercing⁠Piercing

Pick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone Prone.

Your Strength affects the additional damage and how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the Thrown Thrown property is the same as the weapon's melee damage.

You also deal additional damage based on your Strength.

Available only when Frenzied Frenzied.

Frenzied Strike Frenzied Strike (Bonus Action)   –  Trident +1
Damage: 7~12
1d6 + 6Piercing⁠Piercing

As a bonus action, make a melee attack with your equipped weapon.

Will cause a stack of Frenzied Strain Frenzied Strain on the barbarian.

Frenzy Frenzy (Bonus Action + Rage Charge)

Your Rage Rage turns into a frenzy! You gain Frenzied Strike Frenzied Strike and Enraged Throw Enraged Throw. You can also make an Improvised Melee Weapon Improvised Melee Weapon attack as a bonus action.

Deal 2 extra damage with melee and improvised weapons, and throwing. Gain Resistance to physical damage, and Advantage Advantage on Strength Checks and Saving Throws.

Main Hand Attack Main Hand Attack (Action)   –  Trident +1
Damage: 7~12
1d6 + 6Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Reckless Attack Reckless Attack (Action)   –  Trident +1
Damage: 7~12
1d6 + 6Piercing⁠Piercing

Until your next turn, you have Advantage Advantage on Attack Roll Attack Rolls, but enemies also have advantage on attack rolls against you.

Loot[edit section | visual editor]