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Lord Jannath's Bodyguard

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Lord Jannath's Bodyguard is a human barbarian who accompanies her master to the ceremony of ordaining Enver GortashEnver Gortash as an Archduke of Baldur's Gate in Act Three.

Involvement[edit section | visual editor]

Lord Jannath's Bodyguard is in the mess hall, on the first floor of Wyrm's Rock Fortress. She came with her master, Lord Raylen JannathLord Raylen Jannath, and while waiting for her lord to descend from Audience Hall, spends time walking back and forth in the mess hall.

If spoken to, she shoos the party away, telling them she is on duty and might be called by her master any moment.

If the party confront Gortash, Lord Jannath's Bodyguard's corpse is with all the other invited guests and their retinue, slaughtered in the Audience hall.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Enraged ThrowEnraged Throw (Bonus Action)   –  Javelin +1
Damage: 7~12
1d6 + 6PiercingPiercing

Pick up an item or creature and throw it at a target, dealing additional damage and knocking it ProneProne.

Your Strength affects the additional damage and how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the ThrownThrown property is the same as the weapon's melee damage.

You also deal additional damage based on your Strength.

Available only when FrenziedFrenzied.

Frenzied StrikeFrenzied Strike (Bonus Action)   –  Trident +1
Damage: 7~12
1d6 + 6PiercingPiercing

As a bonus action, make a melee attack with your equipped weapon.

Will cause a stack of Frenzied StrainFrenzied Strain on the barbarian.

FrenzyFrenzy (Bonus Action + Rage Charge)

Your RageRage turns into a frenzy! You gain Frenzied StrikeFrenzied Strike and Enraged ThrowEnraged Throw. You can also make an Improvised Melee WeaponImprovised Melee Weapon attack as a bonus action.

Deal 2 extra damage with melee and improvised weapons, and throwing. Gain Resistance to physical damage, and AdvantageAdvantage on Strength Checks and Saving Throws.

Main Hand AttackMain Hand Attack (Action)   –  Trident +1
Damage: 7~12
1d6 + 6PiercingPiercing
Make a melee attack with your equipped weapon.
Reckless AttackReckless Attack (Action)   –  Trident +1
Damage: 7~12
1d6 + 6PiercingPiercing
Throw all caution in the wind to gain AdvantageAdvantage on your melee Attack RollAttack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

Loot[edit section | visual editor]