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Creekrider

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Fist Creekrider is a dwarven cleric and a member of the Flaming Fist. He can be found in Wyrm's Rock Fortress in Act Three.
So, what? You're saying there could really be a dragon down there?
Creekrider, discussing prisoner's slumber-mutters

Involvement[edit | edit source]

Creekrider guards the Wyrm's Rock Prison together with Fist SaunderFist Saunder, Fist JagicFist Jagic and Fist IvarusFist Ivarus. While the latter is constantly patrolling the prison corridor, Creekrider sits in a guardroom with the other two Fists, wagging their tongues around recent events in the fortress: the death sentence passed on Counsellor FlorrickCounsellor Florrick, Gortash'sGortash's ordaining, occasional thefts in the Flaming Fist barracks and some others. Creekrider does not want to discuss any of these with the player character, reacting to attempts to speak with him with grunts only.

If Gortash is defeated, Creekrider takes the news philosophically, suggesting that he will carry on his duties regardless.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

AidAid (Action + Level 2 Spell Slot)
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
Range: Self Range: Self
BackbreakerBackbreaker (Action)   –  Warhammer
Damage: 6~9
1d4 + 5BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Calm EmotionsCalm Emotions (Action + Level 2 Spell Slot)
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Command: GrovelCommand: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone immediately and do nothing else.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Concussive SmashConcussive Smash (Action)   –  Warhammer
Damage: 6~13
1d8 + 5BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Crusader's MantleCrusader's Mantle (Action + Level 3 Spell Slot)
Damage: 1~4
1d4RadiantRadiant

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4RadiantRadiant damage.

Range: Self Range: Self
Main Hand AttackMain Hand Attack (Action)   –  Warhammer
Damage: 6~13
1d8 + 5BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Mass Cure WoundsMass Cure Wounds (Action + Level 5 Spell Slot)
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Weakening StrikeWeakening Strike (Action)   –  Warhammer
Damage: 6~9
1d4 + 5WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]