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Creekrider

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Fist Creekrider is a dwarven cleric and a member of the Flaming Fist. He can be found in Wyrm's Rock Fortress in Act Three.

Portrait Creekrider.png
So, what? You're saying there could really be a dragon down there?
Creekrider, discussing prisoner's slumber-mutters

Involvement[edit | edit source]

Creekrider guards the Wyrm's Rock Prison together with Saunder Fist Saunder, Jagic Fist Jagic and Ivarus Fist Ivarus. While the latter is constantly patrolling the prison corridor, Creekrider sits in a guardroom with the other two Fists, wagging their tongues around recent events in the fortress: the death sentence passed on Florrick Counsellor Florrick, Enver Gortash Gortash's ordaining, occasional thefts in the Flaming Fist barracks and some others. Creekrider does not want to discuss any of these with the player character, reacting to attempts to speak with him with grunts only.

If Gortash is defeated, Creekrider takes the news philosophically, suggesting that he will carry on their duties regardless.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Aid.webp
Aid Aid (Action + Level 2 Spell Slot)
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Backbreaker.webp
Backbreaker Backbreaker (Action)   –  Warhammer
Damage: 6~9

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Calm Emotions.webp
Calm Emotions Calm Emotions (Action + Level 2 Spell Slot)
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Command Grovel.webp
Command: Grovel Command: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash (Action)   –  Warhammer
Damage: 6~13

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Crusader's Mantle.webp
Crusader's Mantle Crusader's Mantle (Action + Level 3 Spell Slot)
Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 6~13

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Mass Cure Wounds.webp
Mass Cure Wounds Mass Cure Wounds (Action + Level 5 Spell Slot)
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

 Range: 18 m / 60 ft
Sacred Flame.webp
Sacred Flame Sacred Flame (Action)
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Weakening Strike.webp
Weakening Strike Weakening Strike (Action)   –  Warhammer
Damage: 6~9
D4 Weapon.png
1d4 + 5Damage TypesWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]