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{{ | {{Passive feature page | ||
|summary='''Evasion''' is a passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]]. | | summary = '''Evasion''' is a [[Monk]] and [[Rogue]] passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]]. | ||
|description=Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful | | description = Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail. | ||
|image=Evasion Icon. | | image = Evasion.webp | ||
|class learns at level 7 = Monk, Rogue | | icon = Evasion Icon.webp | ||
|notes= | | class learns at level 7 = Monk, Rogue | ||
| used by creatures = Assassin's Folly, Bugthimble, Elliot, Fishbait Arno, Friol, G'imre, Ghik'lir, Gish'ra (caster), Gish'ra (melee), Gremishka, Hr'ack'la, Ironhand Grenadier, Jyd'i', K'i'lar, Lady Lockjaw, Lir'i'c, Mask of Terror, Metamage Persecutor, M'i'hayk, Meztli, Mir'ic, Nine-Fingers Keene, Nyk, Orin, Orpheus, Phase, Sh'ari, Snapbone, Strangler Luke, Terse Torvalt, Verik, Way of the Profane Ki, Zhent Half-Elven, Zelrin, Zhentmodeus, Zhent Elf | |||
| notes = | |||
* This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply. | |||
* Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as [[Smokepowder Satchel|Smokepowder Satchels]]. | |||
| brief = Successful DEX saves nullify damage; failed DEX saves reduce it by half. | |||
}} | }} | ||
{{MonkNavbox}} | |||
{{RogueNavbox}} |
Latest revision as of 17:10, 24 September 2024
Evasion is a Monk and Rogue passive feature that makes you receive less damage from spells or effects that require a Dexterity Saving Throw.
Description
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.
How to learn
Classes:
Used by creatures: Assassin's Folly, Bugthimble, Elliot, Fishbait Arno, Friol, G'imre, Ghik'lir, Gish'ra (caster), Gish'ra (melee), Gremishka, Hr'ack'la, Ironhand Grenadier, Jyd'i', K'i'lar, Lady Lockjaw, Lir'i'c, Mask of Terror, Metamage Persecutor, M'i'hayk, Meztli, Mir'ic, Nine-Fingers Keene, Nyk, Orin, Orpheus, Phase, Sh'ari, Snapbone, Strangler Luke, Terse Torvalt, Verik, Way of the Profane Ki, Zhent Half-Elven, Zelrin, Zhentmodeus, and Zhent Elf
Notes
- This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
- Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as Smokepowder Satchels.