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Spaw: Difference between revisions
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=== Glut === | === Glut === | ||
The party can turn on Spaw as part of the quest [[Avenge Glut's Circle]]. Attempting to coup Spaw will turn the entire colony hostile against Glut and the party, but this battle can be ended prematurely by focusing on Spaw alone. Once Spaw is dead, the rest of the colony turns neutral as they immediately accept Glut as a new sovereign. | The party can turn on Spaw as part of the quest [[Avenge Glut's Circle]]. Attempting to coup Spaw will turn the entire colony hostile against Glut and the party, but this battle can be ended prematurely by focusing on Spaw alone. Once Spaw is dead, the rest of the colony turns neutral as they immediately accept Glut as a new sovereign. | ||
== Attacks and abilities == | |||
{{Feature box|name=Fist|link=Fist (Spaw)|{{DamageInfo|3d8+4|Bludgeoning}} + {{DamageInfo|3d4|Poison}} | |||
Lash out with a fungal hand. | |||
{{Attack Roll}} | |||
{{Range|melee}} | |||
{{Action}}}}{{Feature box|name=Animating Spores|Release spores at a corpse to animate it as a spore servant under your command. | |||
{{Cond|Spore Servant}} | |||
{{Range|m=3|ft=10}} | |||
{{Recharge|Per turn}} | |||
{{Action}}}} | |||
The tooltip of Spaw's animating spores mentions that it can only be used on one target at a time; however, this is untrue for this variation of the ability, which Spaw can use each turn as long as there are valid targets. | |||
== Related quests == | == Related quests == |
Revision as of 00:54, 4 January 2024
Myconid Monarch | |||||||
Sovereign Spaw | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 5 | |||||||
| |||||||
Race | [[Myconid|Myconid]] | ||||||
Type | Plant | ||||||
HP | 112; 145TTactician | ||||||
AC | 13 | ||||||
Movement Speed | 7.5m / 25ft | ||||||
Size | Medium | ||||||
Weight | 130kg / 260lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | 0 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Ebonlake Grotto | ||||||
Enemies | Nere | ||||||
3D Model | |||||||
Sovereign Spaw is a Myconid NPC in Baldur's Gate 3. It is the Sovereign of the Myconid colony in Ebonlake Grotto.
Background
Sovereign Spaw's colony was attacked by Duergar slavers who were trying to recapture Thulla, a runaway Deep Gnome slave the Myconids were giving safe harbour to. They were able to repel the deep dwarves, but sought help to finish off the invaders.
Interactions
Spaw will telepathically engage the party from afar when they pass through rapport spores for the first time. When they come face-to-fungi in the Ebonlake Grotto, Spaw asks the party to slay the Duergar that threaten its colony.
If the party slays the dwarves, Spaw will go further and request Nere's head, ending the Absolute's push through the Underdark. If the party completes this quest, Spaw will transform the dead Drow's head into a fungal trophy and celebrate with a little dance.
Glut
The party can turn on Spaw as part of the quest Avenge Glut's Circle. Attempting to coup Spaw will turn the entire colony hostile against Glut and the party, but this battle can be ended prematurely by focusing on Spaw alone. Once Spaw is dead, the rest of the colony turns neutral as they immediately accept Glut as a new sovereign.
Attacks and abilities
The tooltip of Spaw's animating spores mentions that it can only be used on one target at a time; however, this is untrue for this variation of the ability, which Spaw can use each turn as long as there are valid targets.
Related quests
External links
- Spaw on the Forgotten Realms Wiki