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Cefrey: Difference between revisions

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{{Infobox statistics
{{Infobox statistics
| name = Cefrey
| name = Cefrey
| full name = Cefrey
| class = [[Wizard]]
| class = [[Wizard]]
| image = Cefrey.png
| image = Cefrey.png
| faction = [[Overgrown Ruin Looters]]
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| armour_class = 10
| ac = 10
| hit_points = 12
| hp = 12
| hit_points_tactician = 15
| t hp= 15
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight_kg = 60
| weight_kg = 60
| weight_lb = 120
| level = 2
| level = 2
| str = 10
| str = 10
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| wis = 10
| wis = 10
| cha = 10
| cha = 10
| wis_save_proficiency = yes
| wis save prof = yes
| int_save_proficiency = yes
| int save prof = yes
}}
}}
'''Cefrey''' is one of the bandits raiding the Overgrown Ruins dungeon in [[Act One]]. She is instantly hostile to the player as she spots them.
'''Cefrey''' is one of the bandits raiding the Overgrown Ruins dungeon in [[Act One]].  
== Involvement ==
Cefrey is instantly hostile to the player as she spots them.


==Attacks==
==Attacks==

Revision as of 08:58, 12 June 2024

Cefrey is one of the bandits raiding the Overgrown Ruins dungeon in Act One.

Involvement

Cefrey is instantly hostile to the player as she spots them.

Attacks

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Damage: 1~6 + modifiers

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Shocking Grasp Shocking Grasp ()
Damage: 1~8

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Mage Armour.webp
Mage Armour Mage Armour (+ )
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.
 Melee: 1.5 m / 5  ft
Ice Knife.webp
Ice Knife Ice Knife (+ )
Damage: 3~22
D10 Piercing.pngD6 Cold.png
+ 2d6Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Burning Hands.webp
Burning Hands Burning Hands (+ )   –  Scroll of Burning Hands
Damage: 3~18
D6 Fire.png
3d6Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Loot