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Strength: Difference between revisions

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* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Potion of Everlasting Vigour]]: +2 to Strength
* [[Potion of Everlasting Vigour]]: +2 to Strength
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24


The following [[feats]] can increase Strength up to a {{em|base}} value of 20:
The following [[feats]] can increase Strength up to a {{em|base}} value of 20:


* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Heavily Armoured]]: +1 to Strength
* [[Heavily Armoured]]: +1 to Strength
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* [[Lightly Armoured]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]]: +1 to either Strength or Dexterity
* [[Moderately Armoured]]: +1 to either Strength or Dexterity
* [[Moderately Armoured]]: +1 to either Strength or Dexterity
* [[Resilient]]: +1 to any chosen ability
* [[Tavern Brawler]]: +1 to either Strength or Constitution
* [[Tavern Brawler]]: +1 to either Strength or Constitution
* [[Weapon Master]]: +1 to either Strength or Dexterity
* [[Weapon Master]]: +1 to either Strength or Dexterity

Revision as of 08:33, 2 September 2024

Strength is an ability score and the primary ability of Barbarian, Fighter, Paladin.

Strength affects your Athletics skill and attack rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).

Strength modifier chart

Baldur's Gate 3 uses the Point Buy ruleset.

Strength scores and modifiers
Score Modifier Jump distance Carrying capacity Throwable weight
1 - 5 - - -
2 - 3 - 4 - - -
4 - 5 - 3 - - -
6 - 7 - 2 - - -
8 - 9 - 1 4.5 m / 15 ft 80-90 kg / 160-180 lbs 12.8 - 16.2 kg
10 - 11 + 0 4.5 m / 15 ft 100-110 kg / 200-220 lbs 20 - 24.2 kg
12 - 13 + 1 5.5 m / 18.3 ft 120-130 kg / 240-260 lbs 28.8 - 33.8 kg
14 - 15 + 2 6.5 m / 21.6 ft 140-150 kg / 280-300 lbs 39.2 - 45 kg
16 - 17 + 3 7.5 m / 25 ft 160-170 kg / 320-340 lbs 51.2 - 57.8 kg
18 - 19 + 4 8.5 m / 28.3 ft 180-190 kg / 360-380 lbs 64.8 - 72.2 kg
20 - 21 + 5 9.5 m / 31.6 ft 200-210 kg / 400-420 lbs 80 - 88.2 kg
22 - 23 + 6 10.5 m / 35 ft 220-230 kg / 440-460 lbs 96.8 - 105.8 kg
24 - 25 + 7 11.5 m / 38.3 ft 240-250 kg / 480-500 lbs 115.2 - 125 kg
26 - 27 + 8 12.5 m / 41.6 ft 260-270 kg / 520-540 lbs 135.2 - 145.8 kg
28 - 29 + 9 13.5 m / 45 ft 280-290 kg / 560-580 lbs 156.8 - 168.2 kg
30 + 10 14.5 m / 48.3 ft 300 kg / 600 lbs 180 kg

Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.

Encumbered Encumbered
  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
Heavily Encumbered Heavily Encumbered

Ways to increase

The following items/entities can be consumed/used for a permanent bonus to Strength:

The following feats can increase Strength up to a base value of 20:

Related items

Affecting Strength

The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:

The following items increase Strength while equipped, or until the effect wears off.

Affecting saving throws

The following items grant a +1 bonus to Strength saving throws:

Affecting ability checks

The following items grant the passive feature Body Aid, which grants a +1 bonus to Strength ability checks and saving throws:

Benefiting from Strength