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Anders: Difference between revisions

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* {{Quest|Hunt the Devil}}
* {{Quest|Hunt the Devil}}
* {{Quest|Our Fiery Friend}}
* {{Quest|Our Fiery Friend}}
== Notes ==
{{notebegin}}
* In the Early Access version of the game, there was another companion of Anders, named {{CharLink|Rurik|icon=Rurik.webp}}. He was removed in the Release version.
{{noteend}}


== Gallery ==
== Gallery ==

Revision as of 13:42, 21 November 2024

Anders is a Human and Paladin of Tyr, who is hunting Karlach Karlach with his companions in The Risen Road.

Overview

Background

Anders is a fallen Paladin of Tyr that broke his oath. He made a pact with the Arch-devil Zariel in exchange for power. In exchange for this power, Anders must provide Zariel a soul - either his own, or that of Karlach.

Involvement

Anders can be found in the Risen Road Toll House, alongside his companions, Cyrel Cyrel and Trynn Trynn. If spoken to, he tells the party that the Toll House is under Tyr's protection and is safe. He explains that they are hunting a dangerous one-horned devil in the form of a Tiefling that is responsible for slaughtering refugees. He requests aid from the party in hunting the devil. This starts the quest Hunt the Devil Hunt the Devil.

If succeeding at seeing through Anders' ruse, or by using Speak with Dead Speak with Dead on the corpse in the next room to learn the truth, Anders will reveal that he is a fallen Paladin of Tyr and has made a pact with the Archdevil Zariel Zariel in exchange for power. In return, Zariel demands either Anders' soul, or the head of a tiefling that escaped from her, Karlach Karlach.

If the party brings Karlach's head to Anders, he rewards the party with his Sword of Justice. If killing him, the sword can be looted from his body.

Companion approval

Meeting him before talking with Karlach

  • "Let me help, I can help you hunt down this monster."
Shadowheart disapproves -1Lae'zel approves +1

Combat

Attacks and Abilities

Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Sword of Justice
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Shield of Faith.webp
Tyr's Protection Tyr's Protection ()

Protect a creature from attacks: increases its Armour Class Armour Class by 2.

Spell ends when the Sword of Justice is unequipped.

 Range: 18 m / 60 ft
Recharge: Short rest

Allies

Encounter Details

Anders can be an incredibly dangerous opponent for early game parties. With his Divine Smite Divine Smite and Extra Attack Extra Attack, he can deal a ton of damage and easily kill a party member in a single turn.

He is also less susceptible to common crowd control spells like Command Command and Hold Person Hold Person due to his proficiency in Wisdom Saving throws and Aura of Protection Aura of Protection.

Tactics

Fighting against Anders is a damage race. Attempts to slow him down will likely fail due to his high saving throws so the party is better off trying to deal as much damage as they can to him as quickly as possible. Once he is dead, neither Cyrel nor Trynn will be much of an issue due to their low damage.

The party can also start the battle by ambushing Cyrel when she periodically walks outside onto the balcony. A successful Shove Shove can push her off the cliff and kill her instantly, reducing the number of enemies in the fight.

Notable loot

Idle banter

Anders will occasionally chat with Trynn Trynn:

Anders: Cut it out. There's worse than gnolls out there.

  • Trynn: Nothing we need to worry about.
    • Anders: How about a dragon? Would that worry you?
      • Trynn: I'd give it a bloody good fight, that's for sure.
        • Anders: Ha! Only thing you'd give a dragon is bad gas.

Related quests

Gallery

External links