The Radiant set is a set of equipment that helps the user deal Radiant damage. Synergizes with items from the Luminous set, which are not duplicated here.
Radiant Set
Name
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Type
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Effect
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Moonlight Glaive
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Weapon (Glaive)
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- Deal an additional 1d4Radiant damage.
- Moonlight Glaive: Glowing
- This object shines with a glowing light in a radius of 6 m / 20 ft.
- Moonlight Butterflies ()
Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage on attacks against the target.
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Shining Staver-of-Skulls
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Weapon (Light Hammer)
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- Deal an additional 1d4Radiant damage.
- Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
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Gontr Mael
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Weapon (Longbow)
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- Promised Victory
- On a hit, possibly inflict Guiding Bolt upon the target.
- Gontr Mael: Glowing
- This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
- Celestial Haste ()
- Cast as a level 3 spell at will.
- Bolt of Celestial Light ()
Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4Radiant damage.
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Deva Mace
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Weapon (Mace)
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- Deal an additional 4d8Radiant damage.
- Exploit only.
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Devotee's Mace
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Weapon (Mace)
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- Deal an additional 4d8Radiant damage.
- Healing Incense Aura ()
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn
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The Blood of Lathander
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Weapon (Mace)
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- Lathander's Blessing
- Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
- Lathander's Light
- Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw.
- Sunbeam ()
- Cast as a level 6 spell ( Recharge: Long rest.)
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Creation's Echo
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Weapon (Quarterstaff)
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- Elemental Resonance
- If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it become resistant to that damage type for 2 turns.
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Markoheshkir
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Weapon (Quarterstaff)
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- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Arcane Battery
- Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
- Kereska's Favour ()
- Cast as a level 4 spell ( Recharge: Short rest.)
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Pelorsun Blade
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Weapon (Rapier)
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- Deal an additional 1d4Radiant damage.
- Undead Bane
- All Attack rolls have Advantage against Undead.[See Notes]
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Selûne's Spear of Night
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Weapon (Spear)
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- Selûne's Blessing
- You gain Advantage on Wisdom Saving throws and Perception Checks.
- Darkvision
- Can see in the dark up to 12 m / 40 ft.
- Moonbeam ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Moonmote ()
- Cast as a cantrip ( Recharge: Long rest.)
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Hammer of the Just
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Weapon (Warhammer)
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- Deal an additional 1d4Radiant damage.
- Slay the Wicked
- This weapon deals an additional 1d6Slashing damage against Fiends and Undead.
- Detect Thoughts ()
- Cast as a level 1 spell ( Recharge: Long rest.)
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Holy Lance Helm
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Headwear (Medium Armour)
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- Smite the Graceless
- Creatures who miss their Attack rolls against the wearer must make a DC 14 Dexterity saving throw or take 1d4Radiant damage.
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Mantle of the Holy Warrior
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Cloak
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- Crusader's Mantle ()
- Cast as a level 3 spell ( Recharge: Short rest.)
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Moon Devotion Robe
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Clothing
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- Lunar Bulwark ()
- Cast as a level 1 spell ( Recharge: Long rest.)
- Produce Flame ()
- Cast as a cantrip at will.
- Selûne's Protection
- While the wearer has Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4Radiant damage.
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The Oak Father's Embrace
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Armour (Medium Armour)
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- Order of Nature
- Undead creatures that hit the wearer receive 1d6Radiant. Beasts that hit the wearer deal an additional 1d6Radiant.
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Gloves of Belligerent Skies
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Handwear (Non-Armour)
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- Thunderous Conversion
- When the wearer deals Thunder, Lightning, or Radiant damage, inflict 2 turns of Reverberation upon the target(s).
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Seraphic Pugilist Gloves
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Handwear (Non-Armour)
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- Guiding Bolt ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Angelclocker Knuckles
- Your unarmed attacks deal an additional 1d4Radiant damage.
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Callous Glow Ring
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Rings
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- Callous Glow
- The wearer deals an additional 2 points of Radiant damage against creatures that are illuminated.
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