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Edwynna

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Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.

Portrait Edwynna.png
Right. Article 30.1.5 of the Council's Decree on Extraordinary Wartime Measures. I am confiscating that. The city thanks you for your contribution.
Edwynna accepting the party's admission fee.

Involvement

Gauntlet Edwynna is found guarding South Span Checkpoint.[2] If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player characters's name and business in the city:

  • I have an urgent message for Duke Ulder Ravengard.
  • [DECEPTION] I was born and raised in Baldur's Gate. This is my home. (DC 10)
  • [DARK URGE] [DECEPTION] I need to pass. I'm a Baldurian. My Father is already inside, he's waiting for me! (DC 10)
  • [DECEPTION] I need to pass. I was born and raised in Baldur's Gate. This is my home. (DC 10)
  • [DARK URGE] [BALDURIAN] I came from Baldur's Gate - my old home is there... somewhere...
    • [DARK URGE] [BALDURIAN] Please, let me pass. I need to find my old home. I'm a Baldurian!
  • [BALDURIAN] Baldur's Gate is my city, my home.
    • [BALDURIAN] Please, let me pass. Baldur's Gate is my city, my home.
  • [FIGHTER] I'm here to enlist - figured the Fist could use a hand.
  • [WIZARD] [DECEPTION] I am an envoy from the First Reader of Candlekeep. I come for knowledge. (DC 10)
  • [MONK] [DECEPTION] I'm on a pilgrimage to the city - I walked barefoot from the Rosymorn Monastery. (DC 10)
  • [DRUID] [DECEPTION] I wish to behold the Sea of Swords and commune with its water spirits. (DC 10)
  • [RANGER] [DECEPTION] I'm following the trail of a deadly beast - it escaped into the city.  (DC 10)
  • [ROGUE] [DECEPTION] I've been hired by Baldurian nobility for a task requiring discretion. (DC 10)
  • [CLERIC] [DECEPTION] My presence has been requested by the local temple. (DC 10)
  • [BARD] [DECEPTION] Baldur's Gate is the next stop on my Faerûn-wide poetry tour. (DC 10)
  • [BARBARIAN] [DECEPTION] I'm here for the Faerûn tavern brawl championships. (DC 10)
  • [SORCERER] [DECEPTION] I suspect the source of my limitless arcane power resides in this city. (DC 10)
  • [OATHBREAKER] [PALADIN] [DECEPTION] An immutable oath compels me to enter this city. (DC 10)
  • [WARLOCK] [DECEPTION] I'm just here to purchase an eldritch tome of immense magical power. (DC 10)

Regardless of the option chosen, if the party doesn't attack they must submit to the nearby Steel Watcher, who will perform a scan of the party. If they are enemies of the Absolute, the player must submit to arrest or attack.

If having successfully completed Rescue Wulbren, then regardless of what dialogue is chosen, two Ironhand Gnomes, Nimble Nimble and Laridda Laridda, will appear and throw a Flashblinder bomb, and then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.

Combat

Attacks and abilities

Aid.webp
Aid Aid ()
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Calm Emotions.webp
Calm Emotions Calm Emotions ()
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Command Grovel.webp
Command: Grovel Command: Grovel ()
Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Crusader's Mantle.webp
Crusader's Mantle Crusader's Mantle ()
Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Mass Cure Wounds.webp
Mass Cure Wounds Mass Cure Wounds ()

Unleash a soothing hum of energy that heals you and nearby allies.

 Range: 18 m / 60 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Notable loot

Related Literature

Notes and references

  1. Florrick's Demotion Notice
  2. It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.