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Evasion
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Evasion is a Monk and Rogue passive feature that makes you receive less damage from spells or effects that require a Dexterity Saving Throw.
Description
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.
How to learn
Classes:
Used by creatures:
- Assassin's Folly, Displacer beast, Dolor, Earspoon, Elliot, Farlin, Fishbait Arno, Friol, G'imre, Ghik'lir, Gremishka, Hr'ack'la, Jyd'i', K'i'lar, Lady Lockjaw, Lir'i'c, Lord Amber's Bodyguard, Luke, M'i'hayk, Mask of Terror (The Blushing Mermaid), Metamage Persecutor, Mir'ic, Nessa, Nine-Fingers Keene, Nyk, Orin, Orin, Orpheus, Orpheus, Phase, Proselyte of Mahkloompah, Quenora Grisly, Roah Moonglow, Sh'ari, Shadow-Whiskers, Snapbone, Terse Torvalt, Verik, Way of the Profane Ki, Zelrin
Notes
- This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
- Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as Smokepowder Satchels.