Strength: Difference between revisions

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{{quote|Muscles and physical power.}}
{{quote|Muscles and physical power.}}


[[File:Strength Score Icon.png|frameless|left|150px]]
[[File:Strength Score Icon.png|frameless|left|150px]] '''Strength''' is an [[Abilities|ability score]] and the primary ability of [[Barbarian]], [[Fighter]], [[Paladin]].
 
'''Strength''' is an [[Abilities|ability score]] and the primary ability of [[Barbarian]], [[Fighter]], [[Paladin]].


Strength affects your [[Athletics]] skill and [[attack rolls]] so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
Strength affects your [[Athletics]] skill and [[attack rolls]] so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
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== Ways to increase ==
== Ways to increase ==


* [[Auntie Ethel's Hair]] permanently increases any chosen ability score by +1
The following items/entities can be consumed/used for a permanent bonus to Strength:
* [[Potion of Everlasting Vigour]] permanently increases Strength by +2
 
* The [[Mirror of Loss]] permanently increases any chosen ability score by +2 ''(up to 24)''
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Potion of Everlasting Vigour]]: +2 to Strength
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Strength up to a {{em|base}} value of 20:
 
* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Heavily Armoured]]: +1 to Strength
* [[Heavy Armour Master]]: +1 to Strength
* [[Lightly Armoured]]: +1 to either Strength or Dexterity
* [[Moderately Armoured]]: +1 to either Strength or Dexterity
* [[Tavern Brawler]]: +1 to either Strength or Constitution
* [[Weapon Master]]: +1 to either Strength or Dexterity


== Related items ==
== Related items ==
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=== Affecting Strength ===
=== Affecting Strength ===


The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them.
The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:


{{div col | style = column-width: 22em; list-style-type: none;column-count: 2}}
{{div col | style = column-width: 22em; list-style-type: none; column-count: 2}}
*{{RarityItem|Elixir of Hill Giant Strength|40}} sets Strength to 21
* {{RarityItem|Elixir of Hill Giant Strength|40}} sets Strength to 21
*{{RarityItem|Elixir of Cloud Giant Strength|40}} sets Strength to 27
* {{RarityItem|Elixir of Cloud Giant Strength|40}} sets Strength to 27
*{{RarityItem|Club of Hill Giant Strength|40}} sets Strength to 19
* {{RarityItem|Club of Hill Giant Strength|40}} sets Strength to 19
*{{RarityItem|Handmaiden's Mace|40}} sets Strength to 18
* {{RarityItem|Handmaiden's Mace|40}} sets Strength to 18
*{{RarityItem|Gauntlets of Hill Giant Strength|40}} sets Strength to 23
* {{RarityItem|Gauntlets of Hill Giant Strength|40}} sets Strength to 23
{{div col end}}
{{div col end}}


The following items increase Strength while equipped, or until the effect wears off.
The following items increase Strength while equipped, or until the effect wears off.


*{{RarityItem|The Mighty Cloth|40}} increases Strength by +2 ''(up to 20)''
{{list style none |
*{{RarityItem|Harmonium Halberd|40}} increases Strength by +2 ''(up to 23)''
* {{RarityItem|The Mighty Cloth|40}} increases Strength by +2 ''(up to 20)''
*{{RarityItem|Devilfoil Mask|40}} increases Strength by +1 per nearby creature also wearing a mask
* {{RarityItem|Harmonium Halberd|40}} increases Strength by +2 ''(up to 23)''
*{{RarityItem|Broken Promises|40}} increases Strength by +2 until long rest, and then permanently reduces it by -1
* {{RarityItem|Devilfoil Mask|40}} increases Strength by +1 per nearby creature also wearing a mask
* {{RarityItem|Broken Promises|40}} increases Strength by +2 until long rest, and then permanently reduces it by -1
}}


=== Affecting saving throws ===
=== Affecting saving throws ===
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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Ring Mail Armour|40}}
* {{RarityItem|Ring Mail Armour|40}}
*{{RarityItem|Metallic Gloves|40}}
* {{RarityItem|Metallic Gloves|40}}
*{{RarityItem|Dark Justiciar Gauntlets (Uncommon)|40}}
* {{RarityItem|Dark Justiciar Gauntlets (Uncommon)|40}}
*{{RarityItem|Gloves of Heroism|40}}
* {{RarityItem|Gloves of Heroism|40}}
*{{RarityItem|Gloves of the Growling Underdog|40}}
* {{RarityItem|Gloves of the Growling Underdog|40}}
*{{RarityItem|Luminous Gloves|40}}
* {{RarityItem|Luminous Gloves|40}}
*{{RarityItem|Gloves of Succour|40}}
* {{RarityItem|Gloves of Succour|40}}
*{{RarityItem|Hellrider's Pride|40}}
* {{RarityItem|Hellrider's Pride|40}}
*{{RarityItem|Dwarven Splintmail|40}}
* {{RarityItem|Dwarven Splintmail|40}}
*{{RarityItem|Ring Mail Armour +2|40}}  
* {{RarityItem|Ring Mail Armour +2|40}}  
*{{RarityItem|Splint Armour +2|40}}
* {{RarityItem|Splint Armour +2|40}}
*{{RarityItem|Dark Justiciar Gauntlets (Rare)|40}}
* {{RarityItem|Dark Justiciar Gauntlets (Rare)|40}}
*{{RarityItem|Cerebral Citadel Gloves|40}}
* {{RarityItem|Cerebral Citadel Gloves|40}}
*{{RarityItem|Craterflesh Gloves|40}}
* {{RarityItem|Craterflesh Gloves|40}}
*{{RarityItem|Flawed Helldusk Gloves|40}}
* {{RarityItem|Flawed Helldusk Gloves|40}}
*{{RarityItem|Gloves of Battlemage's Power|40}}
* {{RarityItem|Gloves of Battlemage's Power|40}}
*{{RarityItem|Blackguard's Gauntlets|40}}
* {{RarityItem|Blackguard's Gauntlets|40}}
*{{RarityItem|Unwanted Masterwork Gauntlets|40}}
* {{RarityItem|Unwanted Masterwork Gauntlets|40}}
*{{RarityItem|Gauntlets of Hill Giant Strength|40}}
* {{RarityItem|Gauntlets of Hill Giant Strength|40}}
*{{RarityItem|Helldusk Gloves|40}}
* {{RarityItem|Helldusk Gloves|40}}
*{{RarityItem|Hr'a'cknir Bracers|40}}
* {{RarityItem|Hr'a'cknir Bracers|40}}
*{{RarityItem|Legacy of the Masters|40}}
* {{RarityItem|Legacy of the Masters|40}}
*{{RarityItem|The Reviving Hands|40}}
* {{RarityItem|The Reviving Hands|40}}
{{div col end}}
{{div col end}}


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The following items grant the passive feature [[Body Aid]], which grants a +1 bonus to Strength ability checks and saving throws:
The following items grant the passive feature [[Body Aid]], which grants a +1 bonus to Strength ability checks and saving throws:


*{{RarityItem|Dwarven Splintmail|40}}  
{{list style none |
*{{RarityItem|Ring Mail Armour +2|40}}  
* {{RarityItem|Dwarven Splintmail|40}}  
*{{RarityItem|Splint Armour +2|40}}
* {{RarityItem|Ring Mail Armour +2|40}}  
* {{RarityItem|Splint Armour +2|40}}
}}


=== Benefiting from Strength ===
=== Benefiting from Strength ===


*{{RarityItem|Titanstring Bow|40}} deals additional damage equal to your Strength modifier
{{list style none |
*{{RarityItem|Balduran's Giantslayer|40}} on a hit, double the damage from your Strength modifier
* {{RarityItem|Titanstring Bow|40}} deals additional damage equal to your Strength modifier
*{{RarityItem|Hr'a'cknir Bracers|40}} cast [[Telekinesis]] using Strength as the [[Spells#Spellcasting_ability|spellcasting ability]]
* {{RarityItem|Balduran's Giantslayer|40}} on a hit, double the damage from your Strength modifier
* {{RarityItem|Hr'a'cknir Bracers|40}} cast [[Telekinesis]] using Strength as the [[Spells#Spellcasting_ability|spellcasting ability]]
}}


{{NavGameplay/Character}}
{{NavGameplay/Character}}

Latest revision as of 18:03, 21 March 2024

Muscles and physical power.
Strength Score Icon.png
Strength is an ability score and the primary ability of Barbarian, Fighter, Paladin.

Strength affects your Athletics skill and attack rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).

Strength modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Strength scores and modifiers
Score Modifier Jump distance Carrying capacity Throwable weight
1 - 5 - - -
2 - 3 - 4 - - -
4 - 5 - 3 - - -
6 - 7 - 2 - - -
8 - 9 - 1 4.5 m / 15 ft 80-90 kg / 160-180 lbs 12.8 - 16.2 kg
10 - 11 + 0 4.5 m / 15 ft 100-110 kg / 200-220 lbs 20 - 24.2 kg
12 - 13 + 1 5.5 m / 18.3 ft 120-130 kg / 240-260 lbs 28.8 - 33.8 kg
14 - 15 + 2 6.5 m / 21.6 ft 140-150 kg / 280-300 lbs 39.2 - 45 kg
16 - 17 + 3 7.5 m / 25 ft 160-170 kg / 320-340 lbs 51.2 - 57.8 kg
18 - 19 + 4 8.5 m / 28.3 ft 180-190 kg / 360-380 lbs 64.8 - 72.2 kg
20 - 21 + 5 9.5 m / 31.6 ft 200-210 kg / 400-420 lbs 80 - 88.2 kg
22 - 23 + 6 10.5 m / 35 ft 220-230 kg / 440-460 lbs 96.8 - 105.8 kg
24 - 25 + 7 11.5 m / 38.3 ft 240-250 kg / 480-500 lbs 115.2 - 125 kg
26 - 27 + 8 12.5 m / 41.6 ft 260-270 kg / 520-540 lbs 135.2 - 145.8 kg
28 - 29 + 9 13.5 m / 45 ft 280-290 kg / 560-580 lbs 156.8 - 168.2 kg
30 + 10 14.5 m / 48.3 ft 300 kg / 600 lbs 180 kg

Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.

Encumbered Encumbered
  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
Heavily Encumbered Heavily Encumbered

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Strength:

The following feats can increase Strength up to a base value of 20:

Related items[edit | edit source]

Affecting Strength[edit | edit source]

The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:

The following items increase Strength while equipped, or until the effect wears off.

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Strength saving throws:

Affecting ability checks[edit | edit source]

The following items grant the passive feature Body Aid, which grants a +1 bonus to Strength ability checks and saving throws:

Benefiting from Strength[edit | edit source]