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Elemental Disciplines
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Elemental Disciplines are a set of class actions available to the Way of the Four Elements Monk at Level 3. They are powerful spell-like abilities that use Ki Point, a resource that recovers on a Short Rest or Long Rest.
Save DC[edit | edit source]
- The DC for any of these spells = 8 + your proficiency bonus + your Wisdom modifier
- Equipment that increases your Spell Save DC also boosts your Saving Throw DC.
List of Elemental Disciplines[edit | edit source]
| Name | Level | Cost | Ki Points | Damage | Effect |
|---|---|---|---|---|---|
| Blade of Rime | 3 | 2 |
|
Creates an ice surface on impact | |
| Chill of the Mountain | 3 | Reduces the target's movement speed by 3 m / 10 ft. | |||
| Fangs of the Fire Snake | 3 | Normal Unarmed DamageBludgeoning
|
Your next melee attacks this turn deal an additional 1d4Fire damage. | ||
| Fist of Four Thunders | 3 | 2 | Pushes away all creatures and objects on a failed Strength saving throw | ||
| Fist of Unbroken Air | 3 | 2 | Push the target back 6 m / 20 ft and knock it Prone. | ||
| Rush of the Gale Spirits | 3 | 2 | - | Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them Off Balance. | |
| Shaping of the Ice | 3 | - | Create a climbable ice cube. | ||
| Sphere of Elemental Balance | 3 | 2 | 3d8Thunder or 2d8 Acid, Cold, Fire, Lightning or Poison | - | |
| Sweeping Cinder Strike | 3 | 2 | - | ||
| Touch of the Storm | 3 | The target cannot use reactions. | |||
| Water Whip | 3 | 2 | Possibly pulls a target Range: 9 m / 30 ft toward you or knocks it Prone. | ||
| Clench of the North Wind | 6 | 3 | - | Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits. | |
| Embrace of the Inferno | 6 | 3 | - | ||
| Gong of the Summit | 6 | 3 | - | ||
| Flames of the Phoenix | 11 | 4 | - | ||
| Mist Stance | 11 | 4 | - | Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.
The cloud has Advantage on Constitution, Dexterity, and Strength Saving throws. | |
| Ride the Wind | 11 | 4 | - | Gain the ability to Fly. |
Notes[edit | edit source]
- These spells also trigger Martial Arts: Bonus Unarmed Strike.
- While called spells, these Disciple of the Elements abilities are not classified as true Spells and will not interact with features or equipment that only work with proper spells.
- They cannot be Counterspelled.
- They can be used while Silenced.
- They can be used while Raging.
- They do not benefit from features that apply only to spells. Examples include:
- Spell Sniper
- Tempestuous Magic
- Any form of Metamagic
- They do not benefit from items that apply only to spells. Examples include: