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Elemental Disciplines

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Elemental Disciplines are a set of class actions available to the Way of the Four Elements Monk at Level 3. They are powerful spell-like abilities that use Ki Point, a resource that recovers on a Short Rest or Long Rest.

Save DC[edit | edit source]

  • The DC for any of these spells = 8 + your proficiency bonus + your Wisdom modifier
  • Equipment that increases your Spell Save DC also boosts your Saving Throw DC.

List of Elemental Disciplines[edit | edit source]

Name Level Cost Ki Points Damage Effect
Blade of RimeBlade of Rime 3 Action 2 Ki Point
1d10 (1~10) PiercingPiercing
+
2d6 (2~12) ColdCold
Creates an ice surface on impact
Chill of the MountainChill of the Mountain 3 Action Ki Point
1d10 (1~10) ColdCold
Reduces the target's movement speed by 3 m / 10 ft⁠3 m / 10 ft.
Fangs of the Fire SnakeFangs of the Fire Snake 3 Action Ki Point Normal Unarmed DamageBludgeoningBludgeoning
+
1d10 (1~10) FireFire
Your next melee attacks this turn deal an additional 1d4FireFire damage.
Fist of Four ThundersFist of Four Thunders 3 Action 2 Ki Point
2d8 (2~16) ThunderThunder
Pushes away all creatures and objects on a failed Strength saving throwStrength saving throw
Fist of Unbroken AirFist of Unbroken Air 3 Action 2 Ki Point
3d10 (3~30) BludgeoningBludgeoning
Push the target back 6 m / 20 ft⁠6 m / 20 ft and knock it ProneProne.
Rush of the Gale SpiritsRush of the Gale Spirits 3 Action 2 Ki Point - Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft⁠5 m / 17 ft, forcing them Off BalanceOff Balance.
Shaping of the IceShaping of the Ice 3 Action Ki Point - Create a climbable ice cube.
Sphere of Elemental BalanceSphere of Elemental Balance 3 Action 2 Ki Point 3d8ThunderThunder or 2d8 AcidAcid, ColdCold, FireFire, LightningLightning or PoisonPoison -
Sweeping Cinder StrikeSweeping Cinder Strike 3 Action 2 Ki Point
3d6 (3~18) FireFire
-
Touch of the StormTouch of the Storm 3 Action Ki Point
1d10 (1~10) LightningLightning
The target cannot use reactions.
Water WhipWater Whip 3 Action 2 Ki Point
3d10 (3~30) BludgeoningBludgeoning
Possibly pulls a target Range: 9 m / 30 ft Range: 9 m / 30 ft toward you or knocks it ProneProne.
Clench of the North WindClench of the North Wind 6 Action 3 Ki Point - Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft⁠3 m / 10 ft are always critical hits.
Embrace of the InfernoEmbrace of the Inferno 6 Action 3 Ki Point
2d6 (2~12) FireFire per ray
-
Gong of the SummitGong of the Summit 6 Action 3 Ki Point
3d8 (3~24) ThunderThunder
-
Flames of the PhoenixFlames of the Phoenix 11 Action 4 Ki Point
8d6 (8~48) FireFire
-
Mist StanceMist Stance 11 Action 4 Ki Point - Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.

The cloud has AdvantageAdvantage on Constitution, Dexterity, and Strength Saving throwSaving throws.

Ride the WindRide the Wind 11 Action 4 Ki Point - Gain the ability to FlyFly.

Notes[edit | edit source]