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Elemental Disciplines

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Elemental Disciplines are a set of class actions available to the Way of the Four Elements Monk at Level 3. They are powerful spell-like abilities that use  Ki Point, a resource that recovers on a Short Rest or Long Rest.

Save DC[edit section | visual editor]

  • The DC for any of these spell-like abilities = 8 + your proficiency bonus + your Wisdom modifier
  • Equipment that increases your Spell Save DC also boosts your Saving Throw DC.

List of Elemental Disciplines[edit section | visual editor]

The following section can be transcluded into other pages with {{:Elemental Disciplines}}.

Name Level Cost Ki Points Damage Effect
Blade of Rime Blade of Rime 3 Action 2 Ki Point 1d10Piercing⁠Piercing

2d6Cold⁠Cold

Creates an ice surface on impact
Chill of the Mountain Chill of the Mountain 3 Action Ki Point 1d10Cold⁠Cold Reduces the target's movement speed by 3 m (10 ft).
Fangs of the Fire Snake Fangs of the Fire Snake 3 Action Ki Point UnarmedBludgeoning⁠Bludgeoning

1d10Fire⁠Fire

Your next melee attacks this turn deal an additional 1d4⁠Fire⁠Fire damage.
Fist of Four Thunders Fist of Four Thunders 3 Action 2 Ki Point 2d8Thunder⁠Thunder Pushes away all creatures and objects on a failed Strength Saving Throw Strength Saving Throw
Fist of Unbroken Air Fist of Unbroken Air 3 Action 2 Ki Point 3d10Bludgeoning⁠Bludgeoning Push the target back 6 m (20 ft) and knock it Prone Prone.
Rush of the Gale Spirits Rush of the Gale Spirits 3 Action 2 Ki Point - Summon a strong wind that clears all clouds and pushes creatures back 5 m (17 ft), forcing them Off Balance Off Balance.
Shaping of the Ice Shaping of the Ice 3 Action Ki Point - Create a climbable ice cube.
Sphere of Elemental Balance Sphere of Elemental Balance 3 Action 2 Ki Point 3d8Thunder⁠Thunder or

3d8Acid⁠Acid or
3d8Cold⁠Cold or
3d8Fire⁠Fire or
3d8Lightning⁠Lightning or
3d8Poison⁠Poison

-
Sweeping Cinder Strike Sweeping Cinder Strike 3 Action 2 Ki Point 3d6Fire⁠Fire -
Touch of the Storm Touch of the Storm 3 Action Ki Point 1d10Lightning⁠Lightning The target cannot use reactions.
Water Whip Water Whip 3 Action 2 Ki Point 3d10Bludgeoning⁠Bludgeoning Possibly pulls a target Range: 9 m (30 ft) Range: 9 m (30 ft) toward you or knocks it Prone Prone.
Clench of the North Wind Clench of the North Wind  6 Action 3 Ki Point - Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m (10 ft)⁠3 m (10 ft) are always critical hits.
Embrace of the Inferno Embrace of the Inferno 6 Action 3 Ki Point 2d6Fire⁠Fire per ray -
Gong of the Summit Gong of the Summit 6 Action 3 Ki Point 3d8Thunder⁠Thunder -
Flames of the Phoenix Flames of the Phoenix 11 Action 4 Ki Point 8d6Fire⁠Fire -
Mist Stance Mist Stance  11 Action 4 Ki Point - Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.

The cloud has Advantage Advantage on Constitution, Dexterity, and Strength Saving Throw Saving Throws.

Ride the Wind Ride the Wind  11 Action 4 Ki Point - Gain the ability to Fly Fly.


Notes[edit section | visual editor]