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Umr'a'ac: Difference between revisions

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(Infobox)
(Added portrait, formatting)
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{{Infobox creature
{{Infobox creature
| name = Umr'a'ac
| name = Gish Umr'a'ac
| full name = Gish Umr'a'ac
| title = Gish
| race = [[Githyanki]]
| race = [[Githyanki]]
| image = Umr'a'ac.PNG
| image = <gallery>
Umr'a'ac.PNG|In-game
Portrait Umr'a'ac.png|Portrait
</gallery>
| level = 5
| level = 5
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| hiddenlevel = 5
| imagesize = 0.41
| ac = 16
| ac = 16
| hp = 53
| hp = 53
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* When the entire crèche becomes hostile after the completion of [[Discover the Artefact's Secrets]].
* When the entire crèche becomes hostile after the completion of [[Discover the Artefact's Secrets]].


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Githyanki Longsword}}
{{Feature box|Main Hand Attack|item=Githyanki Longsword}}


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{{Feature box|Misty Step}}
{{Feature box|Misty Step}}


== Notable loot ==
=== Notable loot ===
* {{MdRarityItem|Ring of Elemental Infusion}}
* {{MdRarityItem|Ring of Elemental Infusion}}



Revision as of 18:03, 9 July 2024

Gish Umr'a'ac is a githyanki gish NPC found in Act One.

Interactions

Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.

He will turn hostile after either of two circumstances:

Combat

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Burning Hands.webp
D6 Fire.png 3d6 (3~18) Damage TypesFire damage

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Hold Person.webp

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

WIS Save
 Range: 18 m / 60 ft
Shocking Grasp.webp
D8 Lightning.png 1d8 (1~8) Damage TypesLightning damage

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.

 Range: 18 m / 60 ft

Notable loot